_Q_ 644 Report post Posted July 19, 2018 Why all Hatches produce coal? Aside from smooth ones that are hard to get and totally useless anyway. Why so much coal I don't need coal I want other things like metal ores that are limited, but nah coal and poor metal refinery, aside from eggs for some food they all seem quite useless in the long run. Share this post Link to post Share on other sites
Zarquan 1065 Report post Posted July 19, 2018 3 minutes ago, _Q_ said: Why all Hatches produce coal? Aside from smooth ones that are hard to get and totally useless anyway. Why so much coal I don't need coal I want other things like metal ores that are limited, but nah coal and poor metal refinery, aside from eggs for some food they all seem quite useless in the long run. Having a renewable source of coal is very good because vitamin chews require coal. Even if you don't use it for power. Share this post Link to post Share on other sites
Alfons100 349 Report post Posted July 19, 2018 Stone is about everywhere, so you can feed them that for some easy Omelette. Coal can act as a neat emergency power supply incase your Natural gas/Steam/Petrol generators were to fail. There should be a reverse Smooth hatch though that turns it into raw Metal. That's a material thats lacking from the game Share this post Link to post Share on other sites
_Q_ 644 Report post Posted July 19, 2018 Vitamin chews is like totally optional item, I would not even notice if they removed it from the game, the whole germs got killed, and you need to try really hard now to get someone ill. Share this post Link to post Share on other sites
AndreyKl 220 Report post Posted July 19, 2018 16 minutes ago, Alfons100 said: There should be a reverse Smooth hatch though that turns it into raw Metal. That's a material thats lacking from the game Just for variety purposes they can be made to produce sand as well Share this post Link to post Share on other sites
Lilalaunekuh 888 Report post Posted July 19, 2018 11 minutes ago, Alfons100 said: There should be a reverse Smooth hatch though that turns it into raw Metal. That's a material thats lacking from the game I nice idea that comes up very often Would like a way to create more raw metal too^^) But it would make the game a bit more inconsistent: Every material (except diamond eaten by max tier shine bugs) with a continuous consumption is renewable. (Did you ever play a map and run out of some other raw metal than copper, after you all up ?) 2 minutes ago, _Q_ said: Vitamin chews is like totally optional item, I would not even notice if they removed it from the game, the whole germs got killed, and you need to try really hard now to get someone ill. What should I do without vitamin chews in a fatalistic world ?^^ (No immunity regen) Share this post Link to post Share on other sites
_Q_ 644 Report post Posted July 19, 2018 Just now, Lilalaunekuh said: I nice idea that comes up very often Would like a way to create more raw metal too^^) But it would make the game a bit more inconsistent: Every material (except diamond eaten by max tier shine bugs) with a continuous consumption is renewable. (Did you ever play a map and run out of some other raw metal than copper, after you all up ?) What should I do without vitamin chews in a fatalistic world ?^^ (No immunity regen) You don't need all hatches kind to produce coal, you can stick to one that do produce coal. But who needs 3 kinds of animals that produce only coal. Share this post Link to post Share on other sites
Alfons100 349 Report post Posted July 19, 2018 12 minutes ago, _Q_ said: You don't need all hatches kind to produce coal, you can stick to one that do produce coal. But who needs 3 kinds of animals that produce only coal. Regular hatch: Your average, it does what it does. Eats a lot of things Stone hatch: Eats stone which basically exists anywhere, but you need a lot of them to make an efficient amount Sage hatch: Converts what it eats to coal at a 1:1 ratio. It also only eat organic stuff, so you can use your Polluted water or whatnot for a small bit of potential power. Share this post Link to post Share on other sites
Exa 68 Report post Posted July 19, 2018 38 minutes ago, _Q_ said: Vitamin chews is like totally optional item, I would not even notice if they removed it from the game, the whole germs got killed, and you need to try really hard now to get someone ill. not in miserable difficulty Share this post Link to post Share on other sites
Zarquan 1065 Report post Posted July 19, 2018 9 hours ago, Exa said: 10 hours ago, _Q_ said: Vitamin chews is like totally optional item, I would not even notice if they removed it from the game, the whole germs got killed, and you need to try really hard now to get someone ill. not in miserable difficulty Yes, on Miserable Difficulty, Vitamin Chews are the only way to restore your non-germ resistant dupe's immunity. Share this post Link to post Share on other sites
Denisetwin 246 Report post Posted July 19, 2018 5 hours ago, Lilalaunekuh said: 5 hours ago, _Q_ said: Vitamin chews is like totally optional item, I would not even notice if they removed it from the game, the whole germs got killed, and you need to try really hard now to get someone ill. What should I do without vitamin chews in a fatalistic world ?^^ (No immunity regen) I really like vitamins in the beginning before you can get atmo suits going, they let the dupes go pretty safely into the slime as long as you have them cleaned with a bleach dispenser or sink on the way back in. Share this post Link to post Share on other sites
WanderingKid 493 Report post Posted July 19, 2018 Coal is also used for Carbon for steel. Share this post Link to post Share on other sites
Sasza22 4043 Report post Posted July 19, 2018 I like to think of it like hatches processing whatever they ate and change small amounts of organic components into coal. I actually like having smooth hatches as a source of refined metal that doesn`t produce heat and doubles up as meat ( i assume they don`t convert 1:1 right? i never did the numbers on it). Maybe in the future we will get another hatch morph that produces refined carbon more efficiently than the kiln but feeds only on normal food (i`d use it to get rid of excess mealwood from earlygame). Share this post Link to post Share on other sites
WanderingKid 493 Report post Posted July 19, 2018 2 minutes ago, Sasza22 said: I actually like having smooth hatches as a source of refined metal that doesn`t produce heat and doubles up as meat ( i assume they don`t convert 1:1 right? The price to morph them in the first place is far too high. Share this post Link to post Share on other sites
Sasza22 4043 Report post Posted July 19, 2018 4 minutes ago, WanderingKid said: The price to morph them in the first place is far too high. Not if you are planning to power your base with coal for quite a while. I usually end having 6 stables with different critters pretty early on. Lately i`m breeding the shinebug morphs even tho they don`t give you actually any benefit aside of some decor bonuses so i`m not too concerned about efficiency. btw: Anyone noticed the new walking sounds on the smooth hatches since cosmic update? They sound like robots. Share this post Link to post Share on other sites
Man in the Mist 98 Report post Posted July 19, 2018 21 minutes ago, Sasza22 said: I actually like having smooth hatches as a source of refined metal that doesn`t produce heat and doubles up as meat ( i assume they don`t convert 1:1 right? i never did the numbers on it). IIRC smooth Hatches are 75% efficient. Better than the Rock Granulator but worse than the Metal Refinery. Share this post Link to post Share on other sites
Sasza22 4043 Report post Posted July 19, 2018 19 minutes ago, Man in the Mist said: IIRC smooth Hatches are 75% efficient. Better than the Rock Granulator but worse than the Metal Refinery. Then i`d take it as an alternative when i`m in power saving mode early game. Sometimes i can survive off of one or two coal generators for quite a long time. Share this post Link to post Share on other sites
Coolthulhu 1287 Report post Posted July 19, 2018 8 hours ago, AndreyKl said: Just for variety purposes they can be made to produce sand as well There is way too much sand already. You certainly aren't using up so much of it that you could use an extra source of it. Share this post Link to post Share on other sites
Megouski 42 Report post Posted July 20, 2018 Try to play on a harder difficulty than baby-mode, coal stats to get more worthwhile. I do agree with the underlying desire though. Ranching, though everyone seems to love it, is horribly simple and limited. Add better evolution into the game. If people want, they should be able to convert every resource into any other resource (at some conversion rate depending on animal type and quality) through animals through multiple step systems and proper breeding. DO IT Share this post Link to post Share on other sites
enragedcamel 195 Report post Posted July 20, 2018 Genetic engineering should be a thing, whereby a Geneticist (one possible branch from Tenured Scientist) can edit critter genes to give them desirable traits, such as longer lifespan, eating less/producing more, having meat with higher calorie content, or even heightened intelligence that allows the critter to perform basic tasks like powering manual generators or cleaning up debris. Share this post Link to post Share on other sites
Man in the Mist 98 Report post Posted July 20, 2018 If that was going to happen, I'd say both Tenured Scientist and Seasoned Rancher in order to become a Geneticist. Share this post Link to post Share on other sites
Argelle 142 Report post Posted July 20, 2018 Dupes from the Society of Plant Genetic would be complaining than it should be tenured scientist and farmer! Share this post Link to post Share on other sites
martosss 177 Report post Posted July 20, 2018 Just make them all three and start brushing those hatch teeth. Share this post Link to post Share on other sites
Albryant 78 Report post Posted July 20, 2018 11 hours ago, enragedcamel said: Genetic engineering should be a thing, whereby a Geneticist (one possible branch from Tenured Scientist) can edit critter genes to give them desirable traits, such as longer lifespan, eating less/producing more, having meat with higher calorie content, or even heightened intelligence that allows the critter to perform basic tasks like powering manual generators or cleaning up debris. I can't wait to start hooking up my hatches to the hamster wheels! Share this post Link to post Share on other sites
Yucie 78 Report post Posted July 20, 2018 When I first saw the sage hatch I thought it would defecate algae from organic materials given that's what the hatch looks like. It would have helped with early game algae production for sure, but pufts are certainly superior in that aspect later on. Organic materials have less mass than rocks so sage hatches seem useless, especially since coal gets consumed quickly by coal generators, refined carbon for steel, and many vitamin chews for fatalistic games. Share this post Link to post Share on other sites