Ipsquiggle

Expressive Upgrade Testing Branch is now Open! - 277292

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SackMaggie    115

Woaaa Finally

I'm looking for an update in this morning right now is 2 am

welcome next morning :) 

 

After reading: yeah it seem small. But I know reworking is not that easy task.

Edited by SackMaggie

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BadlyBurned    172

Meh... normally I go bonkers for your updates, but this one seems very very small. I actually thought you'd be adding in video games or recreation stuff after reading your opening lines there.

This seems more like a rework of the food/room system than an actual update with new material. Just being honest. Don't hate on me pls <3

 

 

Edit: I see a lot of that stuff in pictures posted above, but not that notes. Guess I'll have to test this out to see what we're really getting, as the patch notes aren't specific at all.

Edited by BadlyBurned

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BlueLance    807

I do admit I feel kinda blegh about my dupes now having time off. but heck I honestly cant complain.... on brighter news, no need to re start a colony!

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Ashpoker    27

I'm absolutely amazed that you finally added the "work time" to the game to force dupes to behave more efficiently (i'm still going to lock the door for days, to be sure they are 100% efficient tho). So BIG THANKS for that :)

However i was really hoping you'll also fix the dupes dropping stuff whenever they "change their mind" (going to the toilet, bed, going to eat, sneeze, etc). If it's really difficult to do then i'm sorry, i'll gladly wait longer. But ultimately this dupe behavior should stop. 

We have enough content to master so far, let's make it less irritating to play with ... keep up the good work ;) 

Edited by Ashpoker
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Oozinator    2,071
Just now, BlueLance said:

I do admit I feel kinda blegh about my dupes now having time off. but heck I honestly cant complain.... on brighter news, no need to re start a colony!

5 FPS with test version and my 500+ cycle base..

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Oofle    36
1 minute ago, FenrirZeroZero said:

Buuut..... I was hoping for a new teck tier when i read "upgrade" :(

Doesn't every update end with an "Upgrade"?

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Oozinator    2,071
Just now, turbonl64 said:

I can confirm that it is a huge drop in performance. I'll be beta testing to help the developers out, but if you want to play this preview branch for fun you will have to start a new colony to keep the FPS under control.

Yep. I wait for release, playing with my old base (40 FPS)..

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_Q_    633

My old base loads and then game crash.

Will have to wait few days I guess, don't want to restart atm.

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withers    134

New "work time" during the day:

  • Duplicants will avoid eating or peeing during work

Yes!  YES!

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xkzt0    5
37 minutes ago, Ipsquiggle said:

Save camera positions with Shift 1-9, jump to them with Ctrl 1-9

Nice!

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I would prefer if Saving the Camera was set to STRG and Jumping to Shift.

You Jump more often than you save and most RPS us STRG to Save Unit Groups.

Is it rebindable?

Edited by FenrirZeroZero

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heckubis    138
22 minutes ago, malloc said:

Started a new colony, black hole at the end of cycle 1/start of cycle 2.

same sent in a report although it saved and reloaded on day 2 so progress happens at least

Same crash on start of day 3 just after save

Edited by heckubis

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Scorpio King    85
14 minutes ago, Ashpoker said:

However i was really hoping you'll also fix the dupes dropping stuff whenever they "change their mind" (going to the toilet, bed, going to eat, sneeze, etc). If it's really difficult to do then i'm sorry, i'll gladly wait longer. But ultimately this dupe behavior should stop. 

This! My biggest issue too. Cant they finish what they were doing? Unless they really gonna piss himself.

 

13 minutes ago, Oozinator said:

5 FPS with test version and my 500+ cycle base..

Im afraid to load my 1200 cycle base. But then again don't forget test branch have debugging on so it will lag a lot more.

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