Hanmac Posted July 12, 2018 Share Posted July 12, 2018 Sims not included? Link to comment Share on other sites More sharing options...
malloc Posted July 12, 2018 Share Posted July 12, 2018 I can see we will need many more toilets with everyone now synchronised and having to go the second work time ends and break time begins. 1 Link to comment Share on other sites More sharing options...
Ashpoker Posted July 12, 2018 Share Posted July 12, 2018 Just now, malloc said: I can see we will need many more toilets with everyone now synchronised and having to go the second work time ends and break time begins. That's good tho more water Link to comment Share on other sites More sharing options...
Guest Posted July 12, 2018 Share Posted July 12, 2018 (edited) Water cooler requires "Advanced Research" research, while the game arcade requires computing research. Edited July 12, 2018 by Guest Link to comment Share on other sites More sharing options...
BlueLance Posted July 12, 2018 Share Posted July 12, 2018 2 minutes ago, Ashpoker said: That's good tho more water Why more? dupes still pe once a day, just at a chosen time now Link to comment Share on other sites More sharing options...
Guest Posted July 12, 2018 Share Posted July 12, 2018 3 minutes ago, malloc said: I can see we will need many more toilets with everyone now synchronised and having to go the second work time ends and break time begins. There's a small button next to the "cycle clock" in the top left corner. Although not functional yet, I fully expect this will allow you to schedule the cycle and therefore set bathroom time (or break time). Link to comment Share on other sites More sharing options...
FenrirZeroZero Posted July 12, 2018 Share Posted July 12, 2018 Are there more then two new Buildings or are it just the water cooler and Arcade? 1 Link to comment Share on other sites More sharing options...
Ayka Posted July 12, 2018 Share Posted July 12, 2018 I'm crashing literally every single cycle at the start of the day 1 Link to comment Share on other sites More sharing options...
Guest Posted July 12, 2018 Share Posted July 12, 2018 1 minute ago, Ayka said: I'm crashing literally every single cycle at the start of the day I'm crashing at the end of each cycle. This is very normal given we are the very beginning of the preview branch. Report your bug and add the logfile. It will help the developers. Link to comment Share on other sites More sharing options...
lunazone Posted July 12, 2018 Share Posted July 12, 2018 I love it!!! Link to comment Share on other sites More sharing options...
Ayka Posted July 12, 2018 Share Posted July 12, 2018 Oh, I am reporting it, we're kinda laughing about it on stream, but this is the first time every I've needed to remove the beta to continue streaming. Link to comment Share on other sites More sharing options...
blash365 Posted July 12, 2018 Share Posted July 12, 2018 @Ipsquiggle: I dont see any world-generator related changes, so can you confirm that we do not need to start a new game to experience all changes shipping with this patch? Or have there been some underlying changes such as geyser distribution, ruin creation etc? 1 Link to comment Share on other sites More sharing options...
Lazy-Anemic Posted July 12, 2018 Share Posted July 12, 2018 Oh you've even added new maps for generating asteroids. Unexpected but nice. Link to comment Share on other sites More sharing options...
lunazone Posted July 12, 2018 Share Posted July 12, 2018 (edited) Edited July 12, 2018 by gary9996 9 Link to comment Share on other sites More sharing options...
Mariilyn Posted July 12, 2018 Share Posted July 12, 2018 The Database have been upgraded too. There is a lot more text under the hatch entry for instance but its telling me I need to do some more research or exploration before unlocking the morph entries (even though I already have sage hatches and stone hatches). The shine bug variants have new names. Abyss bug. Azure bug. Radiant bug. Coral bug. 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 12, 2018 Share Posted July 12, 2018 19 minutes ago, FenrirZeroZero said: I would prefer if Saving the Camera was set to STRG and Jumping to Shift. You Jump more often than you save and most RPS us STRG to Save Unit Groups. Is it rebindable? My first impression of the new update, was a bit confusing: 1. "Most RPS use Ctrl to save unit groups", so I found myself often pressing the false button 2. Fusing decor and food expectations sounds good and it makes job progression more linear (/ intuitive). BUT: I thought the last change to make different food qualities more impactful was a good decision and should be amplified. Hope I am not the only one with this mindset 1 Link to comment Share on other sites More sharing options...
lunazone Posted July 12, 2018 Share Posted July 12, 2018 Abe must scream, but he has no face 9 Link to comment Share on other sites More sharing options...
Guest Posted July 12, 2018 Share Posted July 12, 2018 16 minutes ago, Lazy-Anemic said: Oh you've even added new maps for generating asteroids. Unexpected but nice. The Tiny one crashes for the moment on loading, The Rock creates a world just fine. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 12, 2018 Share Posted July 12, 2018 Just noticed some problems with my exosuit docks: My dupes find no place for their suits and drop them at the reentery point. (Not every dupe drops is suit at every reentry but it took my 7 dupes just a cycle to drop 9/12 suits) Link to comment Share on other sites More sharing options...
Guest Posted July 12, 2018 Share Posted July 12, 2018 Just now, Lilalaunekuh said: Just noticed some problems with my exosuit docks: My dupes find no place for their suits and drop them at the reentery point. (Not every dupe drops is suit at every reentry but it took my 7 dupes just a cycle to drop 9/12 suits) Already reported it. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 12, 2018 Share Posted July 12, 2018 Was just about to retry it with the new patch (couple minutes ago) if it´s still a problem PS: Dupes stress are still influenced by decor and the quality of life separately (even if decor should be a part of the quality of life) Link to comment Share on other sites More sharing options...
watermelen671 Posted July 12, 2018 Share Posted July 12, 2018 DUPES NOW BLINK!!! 5 Link to comment Share on other sites More sharing options...
Developer Cheerio Posted July 12, 2018 Developer Share Posted July 12, 2018 277328 has some fixes for some common crashes. If you were having trouble, please try again and if you are still having trouble, if you could please upload your save file to our bug tracker, that would be great. Another thing to mention is because we updated Unity to 2018, the log file location has changed on Windows. It's now here: C:\Users\%USERNAME%\AppData\LocalLow\Klei\Oxygen Not Included\output_log.txt. The support page will be updated when the build is pushed live. 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted July 12, 2018 Share Posted July 12, 2018 1 Link to comment Share on other sites More sharing options...
Guest Posted July 12, 2018 Share Posted July 12, 2018 Just now, Cheerio said: 277328 has some fixes for some common crashes. If you were having trouble, please try again and if you are still having trouble, if you could please upload your save file to our bug tracker, that would be great. I added an update comment already to my bug report, but generating the Tiny world seed still makes the game crash in 277328. Link to comment Share on other sites More sharing options...
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