fluffybubble1 Posted June 24, 2018 Share Posted June 24, 2018 This seems like the place to go to ask for this kind of help. Im trying to make a custom character and I've gotten to the part where I want to add some perks but I haven't been able to find any sort of guide or even like a list of basic perks. The perk I want the character to have is that they're basically invulnerable to attack while wearing a certain item (garland) or if you can't make them invulnerable than to just have extremely high health I know how to change the basic stats but i don't want the character to just have really high health all the time, just when wearing a certain item if its possible, And i know i could just make a custom item but i'd rather not do that if i don't have to because thats a lot more in-depth. I'd also like them to have the perk of regenerating sanity during dusk If anyone is able and willing to help me its greatly appreciated! And if anyone knows of like a list of perk codes that other people have used or like a basic guide that would be great because i've been looking forever and I can't find anything like that. Link to comment Share on other sites More sharing options...
BraveChicken Posted June 25, 2018 Share Posted June 25, 2018 I'm not sure if by saying "invulnerable to attacks" you meant that you want all of the creatures to simply ignore the character instead of attacking him, or if you just want the character to endure more while wearing the garland. However, I don't know if there is an easy way of making all of the mobs simply ignore the player (without causing any "tracking" issues in the game) but if it's just endurance of the character that you want, then you can try this: (place it in your modmain.lua) GetPlayer = GLOBAL.GetPlayer AddPrefabPostInit("flowerhat", function(inst) if GetPlayer().prefab == "YourCharacterHere" then local function onunequip(inst, owner) owner.AnimState:Hide("HAT") owner.components.health.absorb = 0 end local function onperish(inst, owner) inst:Remove() if owner then owner.components.health.absorb = 0 end end local function onequip(inst, owner) owner.AnimState:OverrideSymbol("swap_hat", "hat_flower", "swap_hat") owner.AnimState:Show("HAT") owner.components.health.absorb = 0.90 end inst.components.equippable:SetOnUnequip( onunequip ) inst.components.equippable:SetOnEquip( onequip ) inst.components.perishable:SetOnPerishFn(onperish) end end) This will increase your character's defense while wearing the garland, so it will lose far less HP when attacked (So you wouldn't need to give your character an immense amount of HP). You can of course change your character's defense to higher or lower by increasing/decreasing the number "0.90". The number represents the percentage that will be absorbed from the inflicted damage. (Example: 0.90 = 90% less damage, 100 = 100% less damage, 0.25 = 25% less damage... and so on) and to make your character gain sanity during dusk, you can try this: (This one goes into your character's prefab file, place it somewhere below your character's stats) inst:AddTag("notdusk") local function CheckTime(inst) if GetClock() and GetWorld() then if GetClock():IsDay() and inst:HasTag("dusk") and not GetWorld():IsCave() or GetClock():IsNight() and inst:HasTag("dusk") and not GetWorld():IsCave() or GetWorld():IsCave() and inst:HasTag("dusk") then inst.components.sanity.dapperness = 0 inst:AddTag("notdusk") inst:RemoveTag("dusk") end if GetClock():IsDusk() and inst:HasTag("notdusk") and not GetWorld():IsCave() then inst.components.sanity.dapperness = 0.5 inst:AddTag("dusk") inst:RemoveTag("notdusk") end end end inst:DoPeriodicTask( 0.0, function(inst) CheckTime(inst) end) If you want to increase/decrease the amount of sanity that your character will be gaining during dusk then you change the number "0.5" to higher or lower. I hope this helps. And good luck with your mod! Edit: Woops! Silly me! I made a small mistake in the script for the garland! It's fixed now! Sorry about that XD Link to comment Share on other sites More sharing options...
fluffybubble1 Posted July 1, 2018 Author Share Posted July 1, 2018 Thank you so much for your help BraveChicken, these are exactly the thing I was looking for! Link to comment Share on other sites More sharing options...
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