jztemple Posted February 14, 2013 Share Posted February 14, 2013 Bug SubmissionPlease choose a category [Crash] Platform [*]SteamVersion Number 72941 Issue title Crashes just after starting in Sandbox Steps to reproduce Was just moving around collecting grass. Only in game about five seconds. Describe your issue Was just moving around collecting grass. Only in game about five seconds. Link to comment Share on other sites More sharing options...
jztemple Posted February 14, 2013 Author Share Posted February 14, 2013 results from log.txtStarting upDon't Starve: 72941Build Date: 2013-02-13_23-28-46THREAD - started 'GAClient' (4292)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeWM_SIZEWindowManager::SetFullscreen(0, 1920, 1200, 60)WM_SIZE SIZE_RESTOREDSystemEvent::Resize {1920, 1200}WindowManager::Resize [0] {1920, 1200}SystemEvent::Resize {1920, 1200}WindowManager::Resize [0] {1920, 1200}GLInfo~~~~~~GL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 16384GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile data/scripts/main.luaDoLuaFile loading buffer data/scripts/main.luadata/scripts/main.lua(131,1) running main.luaLOADING LUA SUCCESSReset() returningC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/popupdialog.lua(35,1) portrate_hack Wilson SAVE SUCCESS: latest_1SimLuaProxy::QueryServer()/anon/new - POST/{"character":"wilson","name":"Test name","size":"small"}Could not preload undefined prefab turf_webbingC:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/hunter.lua(438,1) The Hunt begins in 680C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(305,1) 1 SAVE SUCCESS: profile...n/dont_starve/data/scripts/components/perishable.lua:119: variable 'timeLeft' is not declaredLUA ERROR stack traceback: =[C] in function 'error' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/perishable.lua(119,1) in function 'StartPerishing' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/veggies.lua(146,1) in function 'fn' data/scripts/main.lua(198,1) =[C] in function 'SpawnPrefab' data/scripts/main.lua(227,1) in function 'SpawnPrefab' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/pickable.lua(191,1) in function 'Pick' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/actions.lua(358,1) in function 'fn' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/bufferedaction.lua(20,1) in function 'Do' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua(701,1) in function 'PerformBufferedAction' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraphs/SGwilson.lua(1080,1) in function 'ontimeout' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(413,1) in function 'UpdateState' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(470,1) in function 'Update' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(109,1) in function 'Update' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(96,1)Assert failure '0' at ..\source\simlib\luatools.cpp(72): Trace follows... Link to comment Share on other sites More sharing options...
Developer Kevin Posted February 14, 2013 Developer Share Posted February 14, 2013 Oops! There was an issue that slipped through in the hotfix. We've rolled back for a moment while the fix-for-the-fix uploads. Link to comment Share on other sites More sharing options...
jztemple Posted February 14, 2013 Author Share Posted February 14, 2013 Oops! There was an issue that slipped through in the hotfix. We've rolled back for a moment while the fix-for-the-fix uploads.Copy that. Will check periodically for the update. Do I need to change my Steam settings to allow for the update, since this is a beta, or do I leave them as is? Link to comment Share on other sites More sharing options...
Developer Wade Posted February 14, 2013 Developer Share Posted February 14, 2013 No, the game should auto-update when the hotfix becomes available. It won't update if the game is running though... Link to comment Share on other sites More sharing options...
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