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Cheerio

[Game Update] - 271312

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WanderingKid    493
5 minutes ago, Cheerio said:
  • Several Duplicant interactions such as eating/digging/construction are no longer framerate dependant.

 

If this is what fixes my builder issues with materials, Thank you!.

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fredhp    72

It crashes on launch :'( 
 

Captura de tela_2018-06-04_19-44-38.png

 

 

Edited by fredhp
bug report link

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warpforge    0

I'm getting crashes on launch, too. I'd report using the crash-reporting tool, but even that crashes (and shows the black background screen) before I can finish.

Screenshot from 2018-06-04 15-53-45.png

Screenshot from 2018-06-04 15-53-44.png

Edited by warpforge

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Ambaire    331
45 minutes ago, Cheerio said:

Comets add more Regolith and should spawn it directly as falling ore.

Does this mean that instead of the surface getting destroyed, it now builds up to the height limit, covering anything that might be built up there? If so, awesome.

  • Like 1

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Cheerio    2,673
21 minutes ago, warpforge said:

I'm getting crashes on launch, too. I'd report using the crash-reporting tool, but even that crashes (and shows the black background screen) before I can finish.

Screenshot from 2018-06-04 15-53-45.png

Screenshot from 2018-06-04 15-53-44.png

If this is happening to you on Linux, we're wroking on a fix. If you're getting this on a different platform, could you please post your log here?

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WanderingKid    493
11 hours ago, WanderingKid said:

If this is what fixes my builder issues with materials, Thank you!.

Rats, no, they're still making some really weird choices, like sticking some copper ore into supply instead of going and getting the gold way over there and actually building something with it.

Nope, that fixed it!  Thanks!

Edited by WanderingKid

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Cheerio    2,673
Just now, Lifegrow said:

@Cheerio / @jambell

Any news on this yet ?

Still unable to play ONI until it's fixed :( 

Are you still getting this in the testing branch?

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0xFADE    456

I saw this last patch too but didn't zoom in till just now.

20180604185454_1.thumb.jpg.c987fea5e62e759389044a7e0666925f.jpg

Looks like the little shiny baby has a debug directional thing.  I'd wager everything does it is just that only the shine bug baby isn't at it's center point.  Likely a slight cause of lag.

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Mayveena    29

If you aren't on Linux I guess, try restarting Steam and verifying your files, that worked for me.

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Lifegrow    1,519
46 minutes ago, Cheerio said:

Are you still getting this in the testing branch?

No interest in trying the testing branch until the current released branch is working ;) 

Honestly though, I won't stream the pre-releases until they've had a few hotfixes - so honestly couldn't tell you.

As it stands though, my current stream colony on ranching upgrade mk 2 has been waiting since May 17th for this bug to be fixed. 

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Cheerio    2,673
19 minutes ago, Lifegrow said:

No interest in trying the testing branch until the current released branch is working ;) 

Honestly though, I won't stream the pre-releases until they've had a few hotfixes - so honestly couldn't tell you.

As it stands though, my current stream colony on ranching upgrade mk 2 has been waiting since May 17th for this bug to be fixed. 

@jambell and I did a big pass on sound optimization in the last couple of weeks so it should be much better both in testing and when it finally releases on the 14th. If you do get a chance to load your save and take a look, please let us know how it goes!

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Cheerio    2,673
15 minutes ago, Kabrute said:

image.png.3d454ecda098b9968775f32bfd517627.png

been seeing these since cosmic started

I can't tell what that is. Could you please zoom out a bit? :) 

  • Like 2

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Lilalaunekuh    847

Did the priority for getting dressed change ? (Just saw my dupes prioritize getting their new suit over anything else (toggle is very high / advanced priorities))

Is the multiple dupes on one manual generator bug fixed ? (Stopped using them after I saw more than half my base running the same wheel for just 400W^^)

 

PS: Tried everything I could do reproduce the null pointer exceptions I saw yesterday, but wasn´t successfull

=> Seems to be fixed now, thank you guys ;)

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TheExceed    111
5 hours ago, Cheerio said:
  • recategorized many of the new materials.

View full update

 

This needs to be done for all resources tbh. Next updates needs a total recategorization.
A lot of materails should be moved together and changed. Theres a thread in suggestions for it.

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Hanmac    9
16 minutes ago, TheExceed said:

This needs to be done for all resources tbh. Next updates needs a total recategorization.
A lot of materails should be moved together and changed. Theres a thread in suggestions for it.

Can you give me link?

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