tails128 Posted February 17, 2013 Share Posted February 17, 2013 sure, here it is.Starting upDon't Starve: 72968Build Date: 2013-02-14_03-22-19THREAD - started 'GAClient' (660)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeWM_SIZEWindowManager::SetFullscreen(0, 1280, 800, 60)WM_SIZE SIZE_RESTOREDSystemEvent::Resize {1280, 800}WindowManager::Resize [0] {1280, 800}SystemEvent::Resize {1280, 800}WindowManager::Resize [0] {1280, 800}GLInfo~~~~~~GL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 8192, 8192GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile data/scripts/main.luaDoLuaFile loading buffer data/scripts/main.luadata/scripts/main.lua(131,1) running main.luaLOADING LUA SUCCESSReset() returningC:/PROGRAM FILES (X86)/STEAM/steamapps/common/dont_starve/data/scripts/screens/popupdialog.lua(35,1) portrate_hack WilsonWorldSim::SimThread::SimThread()WorldSim::SimThread::SimThread() completeTHREAD - started 'WorldSim' (5740)WorldSim::SimThread::Main()DoLuaFile data/scripts/worldgen_main.luaDoLuaFile loading buffer data/scripts/worldgen_main.luaWorldSim::SimThread::Main() complete SAVE SUCCESS: restart_1SimLuaProxy::SubmitCompletedLevel()SubmitCompletedLevel::{} COULD NOT DELETE FILE latest_1SimLuaProxy::QueryServer()/anon/new - POST/{"character":"Wilson","name":"Test name","size":"small"}Could not preload undefined prefab turf_webbingdata/scripts/main.lua(193,1) Can't find prefab Wilson...amapps/common/dont_starve/data/scripts/gamelogic.lua:203: could not spawn player characterLUA ERROR stack traceback: =[C] in function 'assert' C:/PROGRAM FILES (X86)/STEAM/steamapps/common/dont_starve/data/scripts/gamelogic.lua(203,1) in function 'PopulateWorld' C:/PROGRAM FILES (X86)/STEAM/steamapps/common/dont_starve/data/scripts/gamelogic.lua(422,1) in function 'DoInitGame' C:/PROGRAM FILES (X86)/STEAM/steamapps/common/dont_starve/data/scripts/screens/mainscreen.lua(202,1) in function 'cb' C:/PROGRAM FILES (X86)/STEAM/steamapps/common/dont_starve/data/scripts/frontend.lua(66,1) in function 'Update' C:/PROGRAM FILES (X86)/STEAM/steamapps/common/dont_starve/data/scripts/update.lua(42,1)Assert failure '0' at ..\source\simlib\luatools.cpp(72): Trace follows...Assert failure 'mCurrent == 0' at c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\source\util/Pool.h(88): Trace follows... Link to comment Share on other sites More sharing options...
Developer Wade Posted February 18, 2013 Developer Share Posted February 18, 2013 And this happens every time you start a new game and proceed to the second world? Link to comment Share on other sites More sharing options...
tails128 Posted February 19, 2013 Author Share Posted February 19, 2013 i'm working on the second world to find all the pieces to confirm this teory, tomorrow i hope i'll finish to build the portal... so i'll be able to confirm... Link to comment Share on other sites More sharing options...
tails128 Posted February 22, 2013 Author Share Posted February 22, 2013 it seems i got the problem: a registry key was corrupted due to an uninstallation using an original windows uninstaller (seriously... it's ridicolous that i have to use IObit's uninstaller instead of microsoft to be sure it won't corrupt my system...wow microsoft....) give me 2 days to re-install the operative system and i'll confirm Link to comment Share on other sites More sharing options...
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