watermelen671

Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)

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watermelen671    18173
On 2/23/2020 at 9:24 PM, minespatch said:

@watermelen671What did this do?

[image file suddenly went AWOL, I'll get to work making a new one I guess...]

On 2/23/2020 at 10:47 PM, minespatch said:

What about this one?

File name is "plant air conditioner"...I'm gonna go out on a limb and say it does exactly what's on the tin.

Edited by watermelen671
broken image
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Mooagain    2153
7 hours ago, watermelen671 said:

*Suit Recharger, the old suit forge actually looked like this:

Is that held together with tape? No wonder they upgraded.

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watermelen671    18173
59 minutes ago, Mooagain said:

Is that held together with tape? No wonder they upgraded.

Yeah, that was back in the day when the art style was a lot more rough and less centered around the fancy science tech.

TBH it even looks like that suit is from the Sapiens era of development. :wilson_curious:

Edited by watermelen671
better choice of words
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watermelen671    18173
10 hours ago, minespatch said:

Did they make a new tempart stamp?:wilson_shocked:

It was probably a different artist doing the tempart this time. 

So it's still Tempart...but like, abstractionist Tempart.

Spoiler

You're welcome for that idea. :wilson_ecstatic:

 

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watermelen671    18173

Whew boy they made automation a lot more visually confusing... :wilson_worried:

I took the liberty of slowing these way down so it's easier for people to see:

Spoiler

LOGIC RIBBON WRITER

Spoiler

logic_ribbon_writer.png.37672d15c6a4da80031e7bcd49c925f6.png

LOGIC RIBBON READER

Spoiler

logic_ribbon_reader.png.8e76469fcfeb541c49973d4366cae360.png

NOT

Spoiler

logic_NOT.png.23a0cc50a733100f4ce0142371f1a905.png

Spoiler

The animation goes:

  • Off
  • 0
  • 0 → 1
  • 1
  • 1 → 0

AND

Spoiler

logic_AND.png.7ff19b6f4568bd0a6e538ec337b0cc40.png

Spoiler

This one's a lot more confusing...at least visually for me:

  • Off
  • 0
  • 0 → 1
  • 0 → 2
  • 0 → 3
  • 1
  • 1 → 0
  • 1 → 2
  • 1 → 3
  • 2
  • 2 → 0
  • 2 → 1 
  • 2 → 3
  • 3
  • 3 → 0
  • 3 → 1
  • 3 → 2

XOR

Spoiler

logic_XOR.png.4255ae7b45f5f9c8067ddb7f2ccb6fbd.png

Spoiler

Okay bear with me here:

  • 0
  • 0 → 1
  • 0 → 2
  • 0 → 3
  • 1
  • 1 → 0
  • 1 → 2
  • 1 → 3

I think you get the point.

 

All of these are at 10 FPS, which I think makes it easier to make sense of, visually. :wilson_goodjob:

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Sasza22    2327

The writer/reader makes sense. The amount of dots shows the wire it`s on. Could have been just a number but whatever.

The AND makes sense. If you look at it you can see how the signal goes. It just confusing on first look with the 3 signal patches.

NOT kinda makes sense looking like a magnet. Imo would be better if the middle was a cross that always has the colors on with opposite colors on opposite sides, when off it would just be at a 45o angle so it`s not touching anything.

XOR is confusing as it doesn`t explain why 2 green don`t produce a green output. I`m thinking how to make it more clear to how it works. I`ll post a suggestion if i come up with something.

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watermelen671    18173
4 hours ago, Sasza22 said:

The writer/reader makes sense. The amount of dots shows the wire it`s on. Could have been just a number but whatever.

Yeah the writer/reader makes sense, but especially with the AND gate it just complicates things more. It's just the moving hydraulics that keeps tripping me up. If they just removed the hydraulics and simply had the lines more like the XOR gate then it'd be less cluttered.

With the NOT gate it makes more sense to think of it like the flipping side is carrying the signal to the other side.

TBH in all honesty I think I could've done a MUCH better job organizing the animations. I might just end up posting each animation separately so as to avoid the confusion more.

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watermelen671    18173

Hey hey, check this out! More noise stuff!

Spoiler

BRUSH NOISE SCALE

Spoiler


// STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_NOISE_SCALE
public class BRUSH_NOISE_SCALE
{
	public static LocString NAME = "Noise A";

	public static LocString TOOLTIP = "Adjust brush noisiness A";
}

BRUSH NOISE DENSITY

Spoiler


// STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_NOISE_DENSITY
public class BRUSH_NOISE_DENSITY
{
	public static LocString NAME = "Noise B";

	public static LocString TOOLTIP = "Adjust brush noisiness B";
}
Quote

Two Sounds of equal dB will sum for a +3 dB increase.

A  Sound that is 10 dB quieter will add approximately +0.5 dB to the total signal.

Anything more than 10 dB quieter will be inaudible.

Also, y'know in the past how there was code that suggested that if a duplicant wasn't properly treated that they'd develop traits? Well I guess I found which traits those can be:

  • Irritable Bowel
  • Destructive
  • Slow Learner
  • Biohazardous
  • Loud Sleeper
  • Trypophobia

Also Geoff's name has officially been added to the Dupe name gen. He's done it lads, he's now an Official Klei dev. :wilson_ecstatic:

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watermelen671    18173
7 hours ago, minespatch said:

No I haven't...but I'm working on amending that as we speak. :wilson_goodjob:

@minespatch here be yer pashway:

pacu.png.f622c941f503c075ecca550e1c36e25c.png

Tropical and Gulp aren't cooperating with me, as with most morphs, so this is all I can get ya for the the time being. :wilson_goodjob:

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watermelen671    18173
On 4/3/2020 at 6:02 AM, DragonMage156 said:

Can I get the updated dupe info sheet pls?

You mean this?

5e0e3b78e1217_dupechart2.thumb.png.5faa20577c31ef22f1eaaa93db300e19.png

I could probably remake this so that everything's all aligned...I have all the stuff needed to make it...

On 3/30/2020 at 12:19 AM, Xenologist said:

@watermelen671 can you extract the sunny disposition file? I wanna fully see what a long armed freak those dupes are.

I uh...I can't seem to find just what the heck the animation's called in the files. That's why it's taking so long. :wilson_ecstatic:

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DragonMage156    26841
11 hours ago, watermelen671 said:

You mean this?

-snip-

I could probably remake this so that everything's all aligned...I have all the stuff needed to make it...

Yes, thank you.

Oh heck, I need to make an overjoyed response for my OCs XD

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watermelen671    18173

So I've been going through the old files again...and I stumbled upon this gem. :wilson_ecstatic:

Spoiler

// STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION
public static class RECREATION
{
	public static LocString NAME = "Recreation";

	public static LocString DESCRIPTION = "HAMMER TIME: During Hammer Time, Duplicants will relieve their Stress through dance. Please be aware that no matter how hard your Duplicants try, they will absolutely not be able to touch this.";
}

Apparently the devs were planning on adding recreation and the schedule system from the start:

Spoiler

// STRINGS.UI.SCHEDULESCREEN
public class SCHEDULESCREEN
{
	public static LocString SCHEDULE = "SCHEDULE:";

	public static LocString BLOCKS = "BLOCKS:";

	public static LocString SELECTBLOCKTYPETOOLTIP = "Select a block type to adjust the colony's schedule";

	public static LocString CLICKTOSELECT = "Click to select.";

	public static LocString CLICKTOCHANGE = "Click to change block type.";

	public static LocString TIMESLOT = "Time Slot";

	public static LocString SELECTHELP = "Select an option and then click or drag on the timetable to adjust the Duplicant's schedule.";

	public static LocString ALLOWED = "Allowed";

	public static LocString DENIED = "Denied";
}

 

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