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Hm...

Spoiler

	public class MANUALCONTROL
	{
		public static LocString NAME = "Manual Control";

		public static LocString TOOLTIP = "Manually control this Duplicant Controlled Duplicants cannot perform tasks unless ordered";

		public static LocString NAME_OFF = "Release Control";

		public static LocString TOOLTIP_OFF = "Release control of this Duplicant";
	}

	public class OVERRIDETASK
	{
		public static LocString NAME = "Override Task";

		public static LocString TOOLTIP = "Force this Duplicant to perform a specific task";
	}

That override task thing...I swear it's a tool that a lot of people want for their dupes...

Double hm...

Spoiler

// STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED
public class DEATH_CRUSHED
{
	public static LocString NAME = "Duplicants have been crushed to death";

	public static LocString TOOLTIP = "These Duplicants have been crushed:";
}


// STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE
public class DEATH_DISEASE
{
	public static LocString NAME = "Duplicants have succumb to illness";

	public static LocString TOOLTIP = "These Duplicants died from an untreated <style=\"disease\">Disease</style>:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED
public class DEATH_DROWNED
{
	public static LocString NAME = "Duplicants have drowned to death";

	public static LocString TOOLTIP = "These Duplicants have drowned:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_ELECTROCUTED
public class DEATH_ELECTROCUTED
{
	public static LocString NAME = "Duplicants have been electrocuted to death";

	public static LocString TOOLTIP = "These Duplicants died by electrocution:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED
public class DEATH_ENTOUMBED
{
	public static LocString NAME = "Duplicants have been entombed";

	public static LocString TOOLTIP = "These Duplicants are trapped and need assistance:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_EXPLOSION
public class DEATH_EXPLOSION
{
	public static LocString NAME = "Duplicants have died in an explosion";

	public static LocString TOOLTIP = "These Duplicants died in an explosion:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_FELL
public class DEATH_FELL
{
	public static LocString NAME = "Duplicants have fallen to their death";

	public static LocString TOOLTIP = "These Duplicants fell to their deaths:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID
public class DEATH_FROZENSOLID
{
	public static LocString NAME = "A Duplicant has frozen to death";

	public static LocString TOOLTIP = "These Duplicants died from extremely low <style=\"heat\">Heat</style>:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING
public class DEATH_OVERHEATING
{
	public static LocString NAME = "A Duplicant has overheated to death";

	public static LocString TOOLTIP = "These Duplicants died from extreme <style=\"heat\">Heat</style>:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE
public class DEATH_OVERPRESSURE
{
	public static LocString NAME = "Duplicants have died from overpressurization";

	public static LocString TOOLTIP = "These Duplicants died in a high pressure environment:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED
public class DEATH_POISONED
{
	public static LocString NAME = "Duplicants have succumb to poisoning";

	public static LocString TOOLTIP = "These Duplicants died as a result of poisoning:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION
public class DEATH_RAPIDDECOMPRESSION
{
	public static LocString NAME = "Duplicants have died from rapid decompression";

	public static LocString TOOLTIP = "These Duplicants died in a low pressure environment:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION
public class DEATH_STARVATION
{
	public static LocString NAME = "Duplicants have starved to death";

	public static LocString TOOLTIP = "These Duplicants died from a lack of <style=\"food\">Food</style>:";
}


// STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD
public class DEATH_SUFFOCATEDAIRTOOCOLD
{
	public static LocString NAME = "Duplicants have suffocated in the cold";

	public static LocString TOOLTIP = "These Duplicants have asphyxiated in <style=\"heat\">Cold</style> air:";
}


// STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT
public class DEATH_SUFFOCATEDAIRTOOHOT
{
	public static LocString NAME = "Duplicants have suffocated in the heat";

	public static LocString TOOLTIP = "These Duplicants have asphyxiated in <style=\"heat\">Hot</style> air:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDGAS
public class DEATH_SUFFOCATEDGAS
{
	public static LocString NAME = "Duplicants have suffocated in gas";

	public static LocString TOOLTIP = "These Duplicants died from breathing <style=\"gas\">Gas</style> with no <style=\"oxygen\">Oxygen</style>:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY
public class DEATH_SUFFOCATEDTANKEMPTY
{
	public static LocString NAME = "Duplicants have suffocated to death";

	public static LocString TOOLTIP = "These Duplicants were unable to reach <style=\"oxygen\">Oxygen</style> and died:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION
public class DEATH_SUFFOCATION
{
	public static LocString NAME = "A Duplicant has suffocated to death";

	public static LocString TOOLTIP = "These Duplicants died from a lack of <style=\"oxygen\">Oxygen</style>:";
}

// STRINGS.MISC.NOTIFICATIONS.DEATH_TRAGICDEMISE
public class DEATH_TRAGICDEMISE
{
	public static LocString NAME = "A Duplicant has met a tragic end";

	public static LocString TOOLTIP = "These Duplicants experienced a unique death:";
}

Tragic Demise and Electrocution were not ones I posted before...very interesting...:wilson_curious:

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Hey folks! As you may already know, the forum upgrade killed APNGs, so I'll be posting any new animations on imgur, and linking them here. :wilson_goodjob:

With that out of the way!

DEV GENERATOR

SWITCH TOGGLE UI

SWITCH SLIDER

ERROR MESSAGE

Spoiler

error_message.thumb.png.bcc3da9b524fb3f1099e489bb6450d63.png

NEW COLORBLIND UI

Spoiler

control_input_frame_legend.png.3dc3a53d68769f32921c141d475bea61.pngcontrol_input_frame_yellow1.png.e14f91c085cac12e75ca675dc6709ced.png

Also, as some people may have noticed, I have changed where the ONI lore is being kept.

You can find the new place here: https://gravitasfacility.blogspot.com

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With every additional stride forward...I add about another 50 pages to my backlog... :wilson_ecstatic:

Spoiler

Actually it's even worse...I have 225 pages to make.

5dc61214437fa_spatchoverswamped.png.e83c43ef6590aca9b58a46445e37a41f.png

So to let people know what I've done:

  • More restructuring
    • Hopefully with better navigation and such
  • Completed Journals
  • Added and completed Notices
  • Added Index and Database to the Home tab
    • Database is lore entries
    • Index is (going to be) non-lore entries
  • Completed Videos section of the Index
    • It's at the very bottom

Stuff I need to do:

  • Finish E-mails (18 entries)
  • For the Index:
    • Plants (21 entries)
    • Buildings (15 entries)
    • Food (31 entries)
    • Disease (4 entries)
    • Elements (4 entries)
    • Miscellaneous Tips (12 entries)
    • Equipment (5 entries)
    • Systems (10 entries)
    • Geysers (18 entries)
    • Research (74 entries)
    • Duplicant Skills (30 entries)

So...yeah, all in all 225 pages which I have to write in Word, paste into Blogger, edit to ensure formatting is saved, then link everything back to the Index.

Spoiler

If anybody wants to contribute lemme know and I'll hook you up with the test site. :wilson_goodjob:

 

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5 hours ago, minespatch said:

haunt_0.thumb.png.f2e01dee6ed255594483cbc041582d55.png

@watermelen671How was the Haunt animation supposed to work?

IIRC it's literally the same animation as it is in DS...but I can double check. :wilson_goodjob:

16 minutes ago, watermelen671 said:

IIRC it's literally the same animation as it is in DS...but I can double check. :wilson_goodjob:

It's not the animation I expected, but it's still the same regardless. 

FZpI0jh.png

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