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I wish I could shed some light on that, but I think it really needs testing.

I strongly suspect you're looking at decay rates in seconds. One cycle is 600 seconds at normal speed. If so that table is 4 / 2 / 8 / 16 cycles.

But how they're applied, and how refrigeration works exactly, really requires research.

I strongly suspect there's an equation based on temperature. Look at how bacterial die-off rates work. 60 C is different than 70 C is different from 80 C, so it's an equation, not a look-up table.

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Just now, MF99K said:

anim_react_contaminated_food.png.1ba5a5aa7662b7028095f2c09a646fbb.png

gross food

I'm pretty sure the gross food one is shorter... :wilson_curious:

54 minutes ago, Gus Smedstad said:

I strongly suspect there's an equation based on temperature. Look at how bacterial die-off rates work. 60 C is different than 70 C is different from 80 C, so it's an equation, not a look-up table.

I'm just going off of what the game tells me dude. 

idk.png.ad4fa951a08564ab864964c11eb0395c.png

Spoiler

	public const float EATING_SECONDS_PER_CALORIE = 2E-05f;

	public const float FOOD_CALORIES_PER_CYCLE = 1000000f;

	public const int FOOD_AMOUNT_INGREDIENT_ONLY = 0;

	public const float KCAL_SMALL_PORTION = 600000f;

	public const float KCAL_BONUS_COOKING_LOW = 250000f;

	public const float KCAL_BASIC_PORTION = 800000f;

	public const float KCAL_PREPARED_FOOD = 4000000f;

	public const float KCAL_BONUS_COOKING_BASIC = 400000f;

	public const float DEFAULT_PRESERVE_TEMPERATURE = 255.15f;

	public const float DEFAULT_ROT_TEMPERATURE = 277.15f;

	public const float HIGH_PRESERVE_TEMPERATURE = 283.15f;

	public const float HIGH_ROT_TEMPERATURE = 308.15f;

	public const float EGG_COOK_TEMPERATURE = 344.15f;

	public const float DEFAULT_MASS = 1f;

	public const float DEFAULT_SPICE_MASS = 1f;

	public const float ROT_TO_ELEMENT_TIME = 600f;

	public const int MUSH_BAR_SPAWN_GERMS = 1000;

	public static List<EdiblesManager.FoodInfo> FOOD_TYPES_LIST = new List<EdiblesManager.FoodInfo>();

	public const int FOOD_QUALITY_AWFUL = -1;

	public const int FOOD_QUALITY_TERRIBLE = 0;

	public const int FOOD_QUALITY_MEDIOCRE = 1;

	public const int FOOD_QUALITY_GOOD = 2;

	public const int FOOD_QUALITY_GREAT = 3;

	public const int FOOD_QUALITY_AMAZING = 4;

	public const int FOOD_QUALITY_WONDERFUL = 5;

	public const int FOOD_QUALITY_MORE_WONDERFUL = 6;
}

I'm assuming the 277.15f is 277.15 Kelvin, so "f" is just a stand-in for in-game units. 

So from what I can see:

  • Foods in between 277.15 Kelvin - 283.15 Kelvin will be preserved longer, but it's better to keep it as close to 277.15
  • Foods at 308.15 Kelvin are in the DANGER ZONE. :wilson_sneaky:
  • And apparently eggs will cook at 344.15 Kelvin. I think this might be unimplemented but I'm too lazy to boot up ONI just to try and cook some eggs. 

Also, so do dupes not pay their respects?

anim_react_respect_no_hat.png.5fa526782828f98dd8de6b621169f480.png

This is so sad can we get an F in chat? 

Spoiler

@minespatch you know what do. :wilson_sneaky:

 

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9 hours ago, Gus Smedstad said:

I strongly suspect you're looking at decay rates in seconds. One cycle is 600 seconds at normal speed. If so that table is 4 / 2 / 8 / 16 cycles.

But how they're applied, and how refrigeration works exactly, really requires research.

It seems to be based on the type of food. Like lettuce spoils pretty fast. I think it`s 2 cycles. 4 might be for most items. 8 for stuff like pickled meal and sleat wheat grain (i know they last longer). Not sure about 16.

 

8 hours ago, watermelen671 said:

And apparently eggs will cook at 344.15 Kelvin. I think this might be unimplemented but I'm too lazy to boot up ONI just to try and cook some eggs. 

You can cook cracked eggs for sure. There were some designs around it somewhere.

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11 hours ago, MF99K said:

anim_react_contaminated_food.png.1ba5a5aa7662b7028095f2c09a646fbb.png

gross food

AKA, food contaminated with germs. This animation can trigger even with the most tastiest foods like Pepper Breads or Frost Burgers, the only requirement being that there are germs on the food (even 1 germ is enough for a dupe to do this animation)

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1 hour ago, Dovahkick said:

AKA, food contaminated with germs. This animation can trigger even with the most tastiest foods like Pepper Breads or Frost Burgers, the only requirement being that there are germs on the food (even 1 germ is enough for a dupe to do this animation)

Hence the name of the file. :wilson_sneaky:

image.png.4e5d013026d3e45552cadae07900e845.png

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3 minutes ago, watermelen671 said:

...what are you planning? :wilson_curious:

An art.

Spoiler

Remember this?

5d5c571a31146_Screenshot(85).thumb.png.f7f4566df2e7441199708f776d5a229d.png

5d5c57ffaad58_Loading6623(2).thumb.png.ad990d2666ba1f7d1baf3d67df1217ac.png

I need a building to stick in the left side. I was thinking a metal refinery maybe? It'll probably be a bit of a pain to draw in perspective, but not as painful as, say, the oil refinery.

Those are liquid reservoirs on the right, so what may make sense in that context?

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