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Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)


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2 hours ago, minespatch said:

Isn't that bristleberry...?

It's Zesty Salsa Stuffed Berry actually...at least I'm pretty sure that's the name. 

Edit: Zesty Salsa is the prefab name...again. :wilson_facepalm:

Spoiler

It's almost like I spend more time in the files than I do actually playing the game. :wilson_sneaky:

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Also, someone needs to update the ONI gamepedia...AGAIN. :wilson_ecstatic:

Quote

It is recommended to not produce a great surplus of food because of spoiling. Though, using refrigerators or a sterile environment (such as immersing the food in carbon dioxide) will keep the food from spoiling. Also, polluted water or oxygen will increase how quickly food spoils, so avoid those environments.

Because they nuked the Sterile Atmosphere, it no longer prevents spoilage, it only slows it down. 

I wonder if they also nerfed the Fruitcake... :wilson_curious:

Edited by watermelen671
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Just now, watermelen671 said:

Nope, nothing that gives that "Sterile Atmosphere" will prevent spoilage anymore, it will only slow the rate of decay. :wilson_resigned:

by what percent/does it stack? (like if you have food in a sterile atmosphere and in a refrigerator)

 

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28 minutes ago, MF99K said:

by what percent/does it stack? (like if you have food in a sterile atmosphere and in a refrigerator)

public class FOOD
{
	public class SPOIL_TIME
	{
		public const float DEFAULT = 2400f;

		public const float QUICK = 1200f;

		public const float SLOW = 4800f;

		public const float VERYSLOW = 9600f;
	}

I uh...I don't know what this means. Could someone summon one of the smarter forumers to interpret it? :wilson_curious:

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23 minutes ago, watermelen671 said:

public class FOOD
{
	public class SPOIL_TIME
	{
		public const float DEFAULT = 2400f;

		public const float QUICK = 1200f;

		public const float SLOW = 4800f;

		public const float VERYSLOW = 9600f;
	}

 

frames, maybe? based on normal-speed gameplay?

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