watermelen671

Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)

Recommended Posts

Xenologist    985
On 8/9/2018 at 7:50 PM, watermelen671 said:

rockrefinery_0.png.008ade5996174ab0921141d41c6f2690.png

Stomp It! Stomp It dead! Put an innocent deadly morb there and squash it like a bug

  • Like 1

Share this post


Link to post
Share on other sites
watermelen671    11,424
6 hours ago, zergologist said:

Stomp It! Stomp It dead! Put an innocent deadly morb there and squash it like a bug

As you probably no doubt already spotted the similarities, it's the proto-granulator.

PVNGQq4.gif

  • Like 3

Share this post


Link to post
Share on other sites
Xenologist    985

ah

Metal Reclaimer Thing?

I know these from an episode of brothgar's oni a few months back

(And A few years back in the future)

//www.youtube.com/watch?v=vGRWJWVIz-E

8 months ago

Share this post


Link to post
Share on other sites
G lander    51
15 hours ago, zergologist said:

Stomp It! Stomp It dead! Put an innocent deadly morb there and squash it like a bug

STOMPTHATMORB.thumb.png.677444eaffe9dba9dde3386baae619e0.png

Like this?

  • Like 1
  • Haha 3

Share this post


Link to post
Share on other sites
Oozinator    2,265
1 hour ago, G lander said:

STOMPTHATMORB.thumb.png.677444eaffe9dba9dde3386baae619e0.png

Like this?

Not exactely. Add more of this!

 

Edited by Oozinator
  • Haha 4

Share this post


Link to post
Share on other sites
watermelen671    11,424
3 hours ago, blash365 said:

Smart hydrogen reactor?

No, it's just what I assume was the original intention for the generator. It's a mercury generator, and the silver blobs are (obviously) mercury.

  • Like 2

Share this post


Link to post
Share on other sites
Xenologist    985

Maybe neon tubing could be added into the game. It would take neon or some other noble gas, power, glass, and mercury to run? Would have a small decor and lighting bonus, and the tubing couldn't be wound over itself, like transit tubes but without the "no u-turns" nonsense

  • Like 2

Share this post


Link to post
Share on other sites
Sasza22    2,043

First is a bit of chlorine liquified for some reason. From one of the pre cosmic builds. Somehow the temperature there is super low for that biome.

Second two are elements of the caustic biome leaking to the swamp biome. The background and lighting is green so it looks weird.

Share this post


Link to post
Share on other sites
watermelen671    11,424

Liquid Chlorine, definitely from a pre-thermal build. Morbs running all over the place, the old biome design with scattered patches of hydrogen and chlorine.

I can tell you why it's so cold; there's no abyssalite surrounding the absolute zero neutronium. There's a heat exchange going on with the neutronium and phosphorite, causing the chlorine to cool and become liquid.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
Xenologist    985

If i have to say, Leaky oil fissures make no sense. 600 seconds out of 600 seconds? With a dormancy of 0.2 cycles? At the same time the active period of it is 0.3 cycles, and some how, for some odd reason, the cycle out of a cycle timer is absurd. 0.5 cycles of total active -> dormant period repeat for every half cycle. Don't get me wrong, they constantly produce oil (Outside of the "dormancy") I guess it's all so it actually has a period of Geyser-ness. You wouldn't want it to be idle for 0.2 cycles, so they instead make it dormant for 0.2 cycles, and venting a cycle out of a cycle. This way, i guess it makes sense.

Just wrote it up and i facepalmed in glory and stupidity. Of course i copy pasted it after writing it, and this barely makes any sense now that i have looked over it. 

 

Edited by zergologist
  • Confused 1

Share this post


Link to post
Share on other sites
watermelen671    11,424
22 hours ago, zergologist said:
Spoiler

 

If i have to say, Leaky oil fissures make no sense. 600 seconds out of 600 seconds? With a dormancy of 0.2 cycles? At the same time the active period of it is 0.3 cycles, and some how, for some odd reason, the cycle out of a cycle timer is absurd. 0.5 cycles of total active -> dormant period repeat for every half cycle. Don't get me wrong, they constantly produce oil (Outside of the "dormancy") I guess it's all so it actually has a period of Geyser-ness. You wouldn't want it to be idle for 0.2 cycles, so they instead make it dormant for 0.2 cycles, and venting a cycle out of a cycle. This way, i guess it makes sense.

Just wrote it up and i facepalmed in glory and stupidity. Of course i copy pasted it after writing it, and this barely makes any sense now that i have looked over it. 

20180519164803_1.thumb.jpg.7f3f06059a6371404ece6c92e86ccd8e.jpg

 

</Confused Rambling>

Uh...wrong place dude.

Edited by watermelen671

Share this post


Link to post
Share on other sites
goboking    1,521

That space cow is awesome!  Does it produce milk?  Meep's been on my butt about a lack of cheese in the colony, so hopefully it produces milk.

Share this post


Link to post
Share on other sites
3 minutes ago, goboking said:

That space cow is awesome!  Does it produce milk?  Meep's been on my butt about a lack of cheese in the colony, so hopefully it produces milk.

It produces natural gas. The spacecow has a specific diet of the new plant. The new plant requires both chlorine AND 20,000 lux.

  • Thanks 2

Share this post


Link to post
Share on other sites
watermelen671    11,424

Oops! Looks like I missed a few logs!

Personal Journal: A046

Spoiler

image.png.1f0f6b72790686b3c4d9821da7dbfe2e.pngimage.png.54050bf3f8201038ea3d825b7255402d.pngimage.png.46125ff881208058e3b76b4e19630a2d.png

My Log

Spoiler

image.png.634bc826d12409def3ae0355565f629f.png

Also! Pro tip:

unknown.png

I wonder why that is...

1 hour ago, ToiDiaeRaRIsuOy said:

It produces natural gas. The spacecow has a specific diet of the new plant. The new plant requires both chlorine AND 20,000 lux.

Well looks like a Shine Bug + Space Cow synergy in the making folks.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now