Cheerio 2,675 Posted April 25, 2018 Using a translation file with nested or mismatched "<link>" tags should no longer cause random crashes. Instead the english text will be used and the problematic strings will be listed in the log similar to strings using mismatched parameters. When generating new worlds and when loading save files previous to this changelist, all Abyssalite will take on the temperature of their surrounding cells. View full update 5 Share this post Link to post Share on other sites
Oozinator 2,376 Posted April 25, 2018 1 minute ago, Cheerio said: When generating new worlds Share this post Link to post Share on other sites
Mariilyn 288 Posted April 25, 2018 5 minutes ago, Oozinator said: 9 minutes ago, Cheerio said: When generating new worlds 10 minutes ago, Cheerio said: and when loading save files previous to this changelist Share this post Link to post Share on other sites
avc15 416 Posted April 25, 2018 (edited) 9 minutes ago, Oozinator said: I was able to salvage my cold biomes in my existing save - by doing some very hasty repairs -- older saves might not be recoverable without use of sandbox mode and/or debug tools Aaaaaandddddd then, the second half of the changelog hit :b Edited April 25, 2018 by avc15 1 Share this post Link to post Share on other sites
Oozinator 2,376 Posted April 25, 2018 Just now, Mariilyn said: Something went wrong with my saves.. Game keeps crashing. Now i can´empty my savegamefolder.. OMG that was really frustrating update.. Share this post Link to post Share on other sites
qmffh 3 Posted April 25, 2018 14 minutes ago, Cheerio said: Using a translation file with nested or mismatched "<link>" tags should no longer cause random crashes. Instead the english text will be used and the problematic strings will be listed in the log similar to strings using mismatched parameters. i'm korean but game still crashes... 1 Share this post Link to post Share on other sites
Mariilyn 288 Posted April 25, 2018 4 minutes ago, Oozinator said: Something went wrong with my saves.. Oops I should have opened the game before posting. The game closes (with no «report crash » screen) as soon as I load my save file (a MKII generated map) and unpause the game. 1 Share this post Link to post Share on other sites
Cheerio 2,675 Posted April 25, 2018 15 minutes ago, Mariilyn said: Oops I should have opened the game before posting. The game closes (with no «report crash » screen) as soon as I load my save file (a MKII generated map) and unpause the game. Could you please upload your save file? Share this post Link to post Share on other sites
KittenIsAGeek 1,199 Posted April 25, 2018 2 minutes ago, Cheerio said: Could you please upload your save file? Mine does as well. Bad Hatchlings.sav Share this post Link to post Share on other sites
Mariilyn 288 Posted April 25, 2018 1 minute ago, Cheerio said: Could you please upload your save file? The Shadow Fortress Mk III_c55_ranchingMKII.sav The Shadow Fortress Mk III_c20_ranchingMKII.sav The second one is a backup from 4 days ago that seems to load correctly. (I can load all my older save files. Only the most recent one makes the game close). Share this post Link to post Share on other sites
Cheerio 2,675 Posted April 25, 2018 Looking into it. Thanks! Share this post Link to post Share on other sites
pnambic 17 Posted April 25, 2018 (edited) 48 minutes ago, Mariilyn said: Oops I should have opened the game before posting. The game closes (with no «report crash » screen) as soon as I load my save file (a MKII generated map) and unpause the game. Can confirm, CTD on saves written by 265257 and 265689 (edit: nonsense. 265646, of course) on unpausing after load. I've attached a few saves from April 8th through last night, all failing. If it matters, I'm on macOS. Zero Gravitas II Exosuits Cycle 162.sav Zero Gravitas II Exosuits.sav Digression Explored.sav Also, the Abyssalite pre-heater has a bit of trouble with some corner cases, see e.g. the warm horizontal strip on the left bordering cold slime in an ice biome, or the vacuum patch on the far left, but overall this should help. I really appreciate the effort to minimize the fallout, but, seriously, wouldn't it have been better for everyone to revert and regroup on the heat transfer issue? Edited April 25, 2018 by pnambic Share this post Link to post Share on other sites
wachunga 194 Posted April 25, 2018 (edited) Radiant pipes are not changing temps from the contents to pipe heat exchange (the contents change temp but not the pipe). They do change temp from the pipe to surroundings heat exchange. Normal pipes and insulated pipes do not show this problem. Demonstration setup in the sav. Still a few cases of biome generation being a bad boy, but I can't find any large sections anymore. Maybe not a big deal. https://imgur.com/kRC2fyF 265689.sav Edited April 25, 2018 by wachunga Share this post Link to post Share on other sites
Neotuck 2,061 Posted April 25, 2018 game closes when I load and unpause game 1 1 Share this post Link to post Share on other sites
LokiZi 2 Posted April 25, 2018 18 minutes ago, Neotuck said: game closes when I load and unpause game me too and i was on cycle 663 Share this post Link to post Share on other sites
onebit 48 Posted April 25, 2018 $.02. Remove radiant pipes, revert temperature stuff, focus on critters and invisibility bug. Share this post Link to post Share on other sites
Lilalaunekuh 848 Posted April 25, 2018 I love the new temperature exchange fix (not just cause i suggested it xD) All Walls and pipes are abysalite and how beautiful it looks. Gradients along my pipes and the color on all pipe segements has a smooth flow 1 Share this post Link to post Share on other sites
monster3d2015 8 Posted April 25, 2018 (edited) 26 minutes ago, LokiZi said: me too and i was on cycle 663 Same here. I even tried to go back a few saves and it still crashes (closes to desktop) whenever I try to unpause it . I just fixed it by going through the steam loader, verifyng the integrity of the files and then loading the game through steam. I don' know if it was a coincidence but after about 6 tries of trying to unpause and crashing to desktop it worked that way. Edited April 25, 2018 by monster3d2015 Share this post Link to post Share on other sites
Lilalaunekuh 848 Posted April 25, 2018 Is there a way of conserving eggs planned ? (Strange when you realize that your 1000+ eggs in a sterile environment at - 50C all hatch after a few cycle ...) No need to make it so easy as putting them into a normal fridge, but a way to conserve some eggs before your animals extinct would be REALLY needed) Share this post Link to post Share on other sites