Sign in to follow this  
Cheerio

[Game Update] - 265646

Recommended Posts

0xFADE    360

Have you considered giving everything a depth order?  So that pipes and logic are always in the background and litter is always in the foreground for example. I'd have thought this was already a thing but apparently not. 

Share this post


Link to post
Share on other sites
malloc    93
6 minutes ago, Cheerio said:

insulated tiles/pipes use the minimum of their thermal conductivity and the elements they are transferring with

Does this mean native abyssalite still transfers masses of heat?

Share this post


Link to post
Share on other sites
Ambaire    328
15 minutes ago, Cheerio said:
  • all eggs should now be selectable

 

Sooo did you actually test that ingame or are you saying that based on the ~code~? *looks at KittenIsAGeek's post*

 

If you don't have a dedicated testing world with most potential use cases ready for testing, I highly suggest it.

Edited by Ambaire

Share this post


Link to post
Share on other sites
Cheerio    2,649
7 minutes ago, KittenIsAGeek said:

5ae0cb306ed1a_Peek2018-04-2512-38.thumb.gif.7594fc4365cd226876a0628b0e0404c0.gif

I switched the patch notes. It should have read all new eggs that are spawned should now be selectable. Some existing eggs will not be. If that's not the case, please report it in the bug tracker. Thanks!

Share this post


Link to post
Share on other sites
KittenIsAGeek    1,074

 

1 minute ago, Cheerio said:

I switched the patch notes. It should have read all new eggs that are spawned should now be selectable. Some existing eggs will not be. If that's not the case, please report it in the bug tracker. Thanks!

OH! Ok.  Yeah, these are pre-existing eggs.

 

Edited by KittenIsAGeek
Removed gif

Share this post


Link to post
Share on other sites
Ambaire    328
Just now, Cheerio said:

I switched the patch notes. It should have read all new eggs that are spawned should now be selectable. Some existing eggs will not be. If that's not the case, please report it in the bug tracker. Thanks!

:facedesk: Why should that make a difference? :facedesk:

Share this post


Link to post
Share on other sites
3 minutes ago, Technoincubus said:

Thermal death is still here. So waiting till next patch

Hasn't that always been the case if you don' insulate and/or cool your base somehow? Since the thermal update that is....

Share this post


Link to post
Share on other sites
pnambic    17
7 minutes ago, monster3d2015 said:

Hasn't that always been the case if you don' insulate and/or cool your base somehow? Since the thermal update that is....

This is about the world outside your base. See here: 

 

Share this post


Link to post
Share on other sites
Lilalaunekuh    766
5 minutes ago, Kasuha said:

And I strongly believe that with correct implementation of heat transfer in pipes, and using standard physics based tools to configure insulated, regular, and radiant pipes, we would not need such hacks to the game physics like what was introduced in the latest patch.

dLozjrQ.jpg

 

Would love that

Share this post


Link to post
Share on other sites
Oozinator    2,265
Just now, BlueLance said:

My ice biomes seem fine now, I went back to the cycle before patch and havnt had the same problems


I did that too, but the biome on the left is melting now..

 

image.thumb.png.4ed736f10a06c6d756b4ad401d45373d.png

Share this post


Link to post
Share on other sites
avc15    326
25 minutes ago, Oozinator said:


I did that too, but the biome on the left is melting now..

So now any single point with only 1 thickness of abyssalite will let heat through. Used to be you only needed to "repair" the biome where ruins or geysers had clobbered the abyssalite barrier. Now you will have to reinforce any spot where the abyssalite is only 1 square thick

 

Is there any spot on your ice biome that's hard to see where the heat is getting through ? Any spot where the abyssalite barrier is narrow.

Also abyssalite has a fairly high heat capacity, and it often spawns warm or hot. The innermost layer of your abyssalite will gradually exchange heat with your ice biome until it gets cold. So this process might just stabilize itself fairly quickly.

 

Edited by avc15
  • Like 1

Share this post


Link to post
Share on other sites
wachunga    140

A couple potential solutions,

1) Fix world generation such that the abyssalite tiles enclosing the biome are always of the same temperature as the biome. Sometimes you get 40C abyssalite next to ice, before it wasn't a big problem because the heat transfer was minimal.

2) Make abyssalite's heat capacity very small. You get some initial heat transfer until everything reaches equilibrium. Adjacent abyssalite further in biome separating barrier will then transfer more than before due to the higher delta T, but it should be small enough to not be a problem?

3) Special case naturally occurring abyssalite to behave like insulated abyssalite.

4) ?

Edited by wachunga

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this