Cheerio

[Game Update] - 265438

Recommended Posts

Kabrute    1,070
5 minutes ago, Cheerio said:

Thermal conductivity for heat exchange is now based on the average conductivity of the two elements instead of the minimum. This should improve the temperature exhchange of many things including radiant pipes.

now we have to completely rewrite DeltaT, new builds across the board, experimentation galore

tenor.gif

  • Like 2

Share this post


Link to post
Share on other sites
Alpe12    124
5 minutes ago, Cheerio said:

Thermal conductivity for heat exchange is now based on the average conductivity of the two elements instead of the minimum. This should improve the temperature exhchange of many things including radiant pipes.

Major change there. :o
Good bye overpowered Abyssalite.

  • Like 4
  • Confused 1

Share this post


Link to post
Share on other sites
Kabrute    1,070

image.thumb.png.7f7a00ea4ac0a664615972ada28bbf01.png

mouse is over dupe, not sure if bug or intended, would like advice before compiling bug report

Share this post


Link to post
Share on other sites
Kasuha    1,217
13 minutes ago, Alpe12 said:

Good bye overpowered Abyssalite.

That depends on whether devs used the correct average or the wrong average.

  • Haha 4

Share this post


Link to post
Share on other sites
watermelen671    9,222
32 minutes ago, Cheerio said:

Layed eggs should now look like the creature that will hatch out of the egg instead of the creature that layed the egg.

What does this even mean?

...Does this mean I have to update my neat little critter sheet? I JUST FINISHED THAT!!! :wilson_cry:

Edited by watermelen671

Share this post


Link to post
Share on other sites
ThyReaper    6
9 minutes ago, Kasuha said:

That depends on whether devs used the correct average or the wrong average.

Geometric vs Algebraic? Probably the simplest way to get things like Abyssalite to keep working nicely is to use a geometric average for the conductivity.

I'm super excited about the implications of this change in thermodynamics!

Share this post


Link to post
Share on other sites
Nemez    48

crazy things now with insulated abyssalite 20180424230011_1.thumb.jpg.a1ea79e96effb02eb32ebe49526f402f.jpg

5sec later

20180424230100_1.thumb.jpg.12558cec7a6e907926a5e6146e2214ad.jpg

0,5 cycle later

20180424230618_1.thumb.jpg.b90ec34e6bb1adefbe96f36362ad61b0.jpg

Edited by Nemez
  • Like 2
  • Thanks 1
  • Sad 1

Share this post


Link to post
Share on other sites
Alpe12    124
15 minutes ago, Kasuha said:

That depends on whether devs used the correct average or the wrong average.

I did a quick test and a sandwitch of tungstein with abyssalite in the middle allowed the heat of magma to flow to the other side.

Share this post


Link to post
Share on other sites
Guest   
Guest

I really dislike that change. Abyssalite was always used as a pseudo-perfect insulator. That simply makes basically all of my bases unsustainable. This will also make working with magma and volcanoes pretty much impossible.

Edited by Guest

Share this post


Link to post
Share on other sites
Alpe12    124

I never use aby because I think it is (was) gamebreakingly powerful, so it's ok to me.

Edited by Alpe12

Share this post


Link to post
Share on other sites
Guest   
Guest
Just now, thewreckedangle said:

radiating through a vacuum? isn't that how it should be? or what am i not seeing?

No, there are 2 gasses separated by abyssalite tiles. In any normal event there should be no heat exchange, but now abyssalite has become worthless on that regard.

Share this post


Link to post
Share on other sites
Gooblender    19
4 minutes ago, turbonl64 said:

No, there are 2 gasses separated by abyssalite tiles. In any normal event there should be no heat exchange, but now abyssalite has become worthless on that regard.

Possibly not worthless, just not as good unless you double layer. ie you have to have two layers of abyssalite together for it to insulate completely. So considering the biomes are at least 2-4 layers thick they will be insulated but one layer in bases is no longer sufficient. Likewise you should be able to run abyssalite pipes through abyssalite tiles with no heat transfer. Might need a few tests though  

  • Like 2

Share this post


Link to post
Share on other sites
watermelen671    9,222

I did have to update it! *Silently Screams*

Spoiler

5adf9e63d66ab_CritterMorphs.thumb.png.e5b4659eaa6d0822ea0cbc4c44c18431.png

BTW, why don't we have a red Shine Bug? Or a green Shine Bug? C'mon Klei, just gimmie my Shine Bug rainbow. :wilson_goodjob:

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
Denisetwin    157
9 minutes ago, turbonl64 said:

I really dislike that change. Abyssalite was always used as a pseudo-perfect insulator. That simply makes basically all of my bases unsustainable. This will also make working with magma and volcanoes pretty much impossible.

Yeah, how are we going to handle if a hot geyser/volcano is anywhere near our base early game?  Before you could wall it off with abyssalite and deal with it when you had better tech, if that won't work, it means that seed is doomed to heat death.  I also see a lot more vacuum walls in the future.....

Share this post


Link to post
Share on other sites
Oozinator    2,033

Wow the heat/temp impact is "nice" to watch.
Heat crawling through my abbyssalite walls..

Edited by Oozinator
  • Haha 1

Share this post


Link to post
Share on other sites
Alpe12    124
1 minute ago, onebit said:

Do 2 layers of abys average to abys?

I think this change was too much to fix radiant pipes.

Yeah, I think so.. So two aby walls together should theorectly insulate as before.

Share this post


Link to post
Share on other sites
Cheerio    2,594
36 minutes ago, Kabrute said:

image.thumb.png.7f7a00ea4ac0a664615972ada28bbf01.png

mouse is over dupe, not sure if bug or intended, would like advice before compiling bug report

Sorry about that. Will be fixed next hotfix. Thanks!

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now