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Mohecchi

[Gameplay] Movement is sticky/stopping.

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Mohecchi    10

Bug Submission

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[Gameplay]

Platform

  • [*]
Steam

Version Number

72874

Issue title

Movement is sticky/stopping.

Steps to reproduce

Hold down left click near edge of screen to start moving your character. Then, releasing left click instantly stops the character's movement.

Describe your issue

Movement just feels "sticky" to me now.
Normally, A single left click on the ground and the character will move to that spot no matter how far. Holding left click down; the character will move in the direction of the mouse. And now after releasing the left click the character stops movement instantly.

Before the update, I could have swore that after releasing the left mouse; the character would continue moving to the spot where you were last "clicking".

I don't recall movement working in this manner before the recent update and didn't see anything about it being changed in the update notes.

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Wade    309

That's strange, we didn't change the code for movement...You should still be moving as you were previously, and as you mentioned. Clicking on a location should have your character walk all the way to that location.

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Mohecchi    10

That's strange, we didn't change the code for movement...You should still be moving as you were previously, and as you mentioned. Clicking on a location should have your character walk all the way to that location.

Just a single click still performs that way, the character continues his movement to where I click.The problem I'm having is holding down left click for a while and then releasing left click; the character will stop. I've tested on my sister's computer and it's still happening there too.I'm also curious if anyone else is having this issue?

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BarovSoap    878

That's how it's supposed to work. The original click to get the character walking was the destination you would have originally stopped at. Since you continued walking, the character stops when you stop holding the mouse button.

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Mohecchi    10

That's how it's supposed to work. The original click to get the character walking was the destination you would have originally stopped at. Since you continued walking, the character stops when you stop holding the mouse button.

It's been a while since I've played too, so I guess I just don't remember it being that way. Thanks and sorry for imagining bugs that aren't bugs.. :ambivalence:

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