Ipsquiggle 5,232 Posted March 19, 2018 Creatures will now behave correctly when Advanced Priority Mode is turned on New sounds for adjusting priorities Fix bug where the incubator errand could disappear if it was interrupted More Geyser art updates Auto Job Priority toggle now defaults to Off Note from the previous hotfix: Quote "Advanced Mode" added to priorities screen. In order to help new bases with no or few priorities set, the game has a few "under the hood" prioritization rules. We've observed that in large bases where players have already extensively applied their own priorities, these hidden rules can create unexpected trips across the base. Advanced Mode allows you to turn off those hidden rules for a more predictable experience. Please give it a try and let us know if you encounter any issues! View full update 3 1 Share this post Link to post Share on other sites
landromat 1,651 Posted March 19, 2018 Dupe is trying to groom wild slickster Share this post Link to post Share on other sites
watermelen671 14,978 Posted March 19, 2018 *Coughs* Still waiting on our A W E S O M E H A T S 3 Share this post Link to post Share on other sites
pnambic 17 Posted March 19, 2018 Are these "under the hood" prioritization rules documented anywhere? 1 Share this post Link to post Share on other sites
Lutzkhie 345 Posted March 19, 2018 i love the new geyser designs and the way there hidden, you have to dig them first to know what you got its like opening a Gift lol Share this post Link to post Share on other sites
Neotuck 2,061 Posted March 19, 2018 12 minutes ago, Lutzkhie said: i love the new geyser designs and the way there hidden, you have to dig them first to know what you got its like opening a Gift lol agreed, a little mystery makes it more fun Share this post Link to post Share on other sites
Lutzkhie 345 Posted March 19, 2018 5 minutes ago, Neotuck said: agreed, a little mystery makes it more fun still waiting for volcanoes designs 4 Share this post Link to post Share on other sites
ChrisUsa93 1 Posted March 20, 2018 Auto Sweeper Broken ? Share this post Link to post Share on other sites
watermelen671 14,978 Posted March 20, 2018 1 minute ago, ChrisUsa93 said: Auto Sweeper Broken ? Seems like it. Share this post Link to post Share on other sites
Neotuck 2,061 Posted March 20, 2018 25 minutes ago, ChrisUsa93 said: Auto Sweeper Broken ? I posted a bug report on it Share this post Link to post Share on other sites
Hasharin 10 Posted March 20, 2018 (edited) Could be nice to be able to Sort the list of Dupes ( inside Priorities) by Job Edit: - In the "new duplicant "tab, when you see the stats of the 3 dupes, it could be easier to have on the same line " ranching " and "farming" to find fast a new Farmer/rancher. ( both stats are very usefull for both job) - The " Wrangle" Function seems to ignore priority. I set it to 9 on my hatch, and my rancher keep doing low stuff of ranching activity [ Same thing for the new born creature helping ] Edited March 20, 2018 by Hasharin 1 Share this post Link to post Share on other sites
goboking 1,550 Posted March 20, 2018 1 hour ago, Lutzkhie said: i love the new geyser designs and the way there hidden, you have to dig them first to know what you got its like opening a Gift lol I'm not too keen on opening an unwanted volcano in my ice biome. Share this post Link to post Share on other sites
Neotuck 2,061 Posted March 20, 2018 1 minute ago, goboking said: I'm not too keen on opening an unwanted volcano in my ice biome. considering it takes a looooong time for volcanoes to erupt I think you'll have enough time to cap it Share this post Link to post Share on other sites
Lutzkhie 345 Posted March 20, 2018 so far priority works great especially advanced mode 39 minutes ago, goboking said: I'm not too keen on opening an unwanted volcano in my ice biome. digging to an unknown geyser inside the ice biome when suddenly this came out 1 8 Share this post Link to post Share on other sites
landromat 1,651 Posted March 20, 2018 slicksters are gaining calories when i look at them, but every time i'm going back, they're starving again. Looks like they don't eat offscreen Share this post Link to post Share on other sites
Lutzkhie 345 Posted March 20, 2018 mine is working fine, the CO2 pocket they were in is now a vacuum, the slickster eat them all Share this post Link to post Share on other sites
Kasuha 1,217 Posted March 20, 2018 (edited) 8 hours ago, Lutzkhie said: still waiting for volcanoes designs Strange, I still have temp art on natural gas geyser after the update. Does this require a new map generated? Edit: scratch it, I haven't played this particular update yet. Mistook it for the preceding one. Edited March 20, 2018 by Kasuha Share this post Link to post Share on other sites
Lutzkhie 345 Posted March 20, 2018 i dont think it requires a new game, that pic was from my saved game Share this post Link to post Share on other sites
Grimgaw 523 Posted March 20, 2018 So what exactly are 9 hours ago, Ipsquiggle said: these hidden rules ? Share this post Link to post Share on other sites
Oozinator 2,376 Posted March 20, 2018 Please fix the "dupe not interacting with liquid valve" bug. I am not sure about the "advanced" tab thing, played around with it, but hard to see a difference in behaviour. Share this post Link to post Share on other sites
BlueLance 807 Posted March 20, 2018 10 hours ago, landromat said: Dupe is trying to groom wild slickster This happens if a critter manages to enter a room, I hated it because my hatches would wander in and out of it and every time they did my dude would go to groom them....cuz it counted as new? Share this post Link to post Share on other sites
Nascarlaser1 8 Posted March 20, 2018 (edited) 3 hours ago, BlueLance said: This happens if a critter manages to enter a room, I hated it because my hatches would wander in and out of it and every time they did my dude would go to groom them....cuz it counted as new? To help avoid that I build a room with a ladder leading in and of it and the door is in the ceiling. Doesn't work for shine-bugs though. Edited March 20, 2018 by Nascarlaser1 a room is made out of rocks..it is not a rock.. Share this post Link to post Share on other sites
BlueLance 807 Posted March 20, 2018 27 minutes ago, Nascarlaser1 said: To help avoid that I build a room with a ladder leading in and of it and the door is in the ceiling. Doesn't work for shine-bugs though. That is what i do, but the room technically ends where the door is so still happens if the hatch enters and exits the doorway Share this post Link to post Share on other sites
pnambic 17 Posted March 20, 2018 (edited) (Edit: this was in reply to a reply to Grimgaw's question above, showing a screenshot of the "advanced mode"-tooltip.) That doesn't answer the question, though. "Helps new bases run more smoothly" can mean pretty much anything. Given how easy it was to have your priority 9 outhouses overflow just because you gave somebody a hat (luckily, that checkbox now defaults to "off"), I am fairly certain that my idea of what is helpful differs starkly from the devs' ideas. And that's fine, but I would like to know instead of being fairly certain. I understand the gameplay value of "secret mechanics", but this is "secret interface design", and, frankly, that's ridiculous. Edited March 20, 2018 by pnambic 2 Share this post Link to post Share on other sites
Transwarp 6 Posted March 20, 2018 Still impossible to load my old savegame inside this one. The Game still disappear and closeing itself after loading. Share this post Link to post Share on other sites