sinnen Posted March 17, 2018 Share Posted March 17, 2018 I followed the windows quick guide, and have a working server, but my slave server only created a 2nd forest level instead of a cave level, and I have no idea as to how i might fix it. Any suggestions ? here is the log also : [00:00:00]: System Memory: Memory Load: 67% Available Physical Memory: 5249m/16335m Available Page File: 3111m/20711m Available Virtual Memory: 3963m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 10m Working Set Size: 10m Quota Peak Page Pool Usage: 184k Quota Page Pool Usage: 184k Quota Peak Non Paged Pool Usage:14k Quota Non Paged Pool Usage: 14k Page File Usage: 3m Peak Page File Usage: 3m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 260075 [00:00:00]: Current time: Fri Mar 16 22:58:27 2018 [00:00:00]: Don't Starve Together: 260075 WIN32 [00:00:00]: Build Date: 2949 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Caves [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (22520) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:2.63 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\Programs\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'StreamInput' (23328) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Success) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.16299 architecture 64-bit platformSpecific SP 0.0 CPU numCores 6 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz manufacturer GenuineIntel clockSpeed 3696 RAM megsOfRam 16384 GPU name NVIDIA GeForce GTX 1060 6GB driverDate 20180223000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 23.21.13.9101 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: taskgrouplist: default Together [00:00:00]: taskgrouplist: classic Classic [00:00:00]: taskgrouplist: cave_default Underground [00:00:00]: taskgrouplist: lavaarena_taskset The Forge [00:00:00]: running main.lua [00:00:00]: Could not load modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: Could not load saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:02]: Load FE [00:00:03]: Load FE: done [00:00:03]: THREAD - started 'FilesExistAsyncThread' (9116) [00:00:03]: FilesExistAsyncThread started (13883 files)... [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_8wpFwInG) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: false [00:00:03]: ServerPort: 11001 [00:00:03]: SteamAuthPort: 8769 [00:00:03]: SteamMasterServerPort: 27019 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: false [00:00:03]: FriendsOnly: false [00:00:03]: EnableAutosaver: true [00:00:03]: EncodeUserPath: true [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 6 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: true [00:00:03]: IdleTimeout: 1800s [00:00:03]: VoteEnabled: true [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: cooperative [00:00:03]: [Warning] Could not confirm port 11001 is open in the firewall. [00:00:03]: Online Server Started on port: 11001 [00:00:03]: Not applying level data overrides. [00:00:03]: Not applying world gen overrides. [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.01 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:03]: FilesExistAsyncThread aborted. [00:00:03]: ... FilesExistAsyncThread complete [00:00:03]: lua_close took 0.03 seconds [00:00:03]: ReleaseAll [00:00:03]: ReleaseAll Finished [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: taskgrouplist: default Together [00:00:03]: taskgrouplist: classic Classic [00:00:03]: taskgrouplist: cave_default Underground [00:00:03]: taskgrouplist: lavaarena_taskset The Forge [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: OnLoad slot 2 : World options was nil! Populating with default. [00:00:04]: OnLoad slot 3 : World options was nil! Populating with default. [00:00:04]: OnLoad slot 4 : World options was nil! Populating with default. [00:00:04]: OnLoad slot 5 : World options was nil! Populating with default. [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Load Slot: ... generating new world [00:00:04]: WorldSim::SimThread::SimThread() [00:00:04]: ABOUT TO INSTALL STACKTRACE [00:00:04]: DoLuaFile scripts/stacktrace.lua [00:00:04]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:04]: INSTALLED STACKTRACE [00:00:04]: WorldSim::SimThread::SimThread() complete [00:00:04]: THREAD - started 'WorldSim' (18540) [00:00:04]: WorldSim::SimThread::Main() [00:00:04]: DoLuaFile scripts/worldgen_main.lua [00:00:04]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: DLC enabled : false [00:00:04]: taskgrouplist: default Together [00:00:04]: taskgrouplist: classic Classic [00:00:04]: taskgrouplist: cave_default Underground [00:00:04]: taskgrouplist: lavaarena_taskset The Forge [00:00:04]: running worldgen_main.lua [00:00:04]: SEED = 1521266311 [00:00:04]: Generating world with these parameters: [00:00:04]: level_type SURVIVAL [00:00:04]: level_data: [00:00:04]: K: 1 V: table: 0B442498 [00:00:04]: K: desc V: The standard Don't Starve experience. [00:00:04]: K: hideminimap V: false [00:00:04]: K: id V: SURVIVAL_TOGETHER [00:00:04]: K: location V: forest [00:00:04]: K: max_playlist_position V: 999 [00:00:04]: K: min_playlist_position V: 0 [00:00:04]: K: name V: Default [00:00:04]: K: numrandom_set_pieces V: 4 [00:00:04]: K: ordered_story_setpieces V: table: 0B4424C0 [00:00:04]: K: 1 V: Sculptures_1 [00:00:04]: K: 2 V: Maxwell5 [00:00:04]: K: override_level_string V: false [00:00:04]: K: overrides V: table: 0B442E20 [00:00:04]: K: layout_mode V: LinkNodesByKeys [00:00:04]: K: roads V: default [00:00:04]: K: season_start V: default [00:00:04]: K: start_location V: default [00:00:04]: K: task_set V: default [00:00:04]: K: world_size V: default [00:00:04]: K: wormhole_prefab V: wormhole [00:00:04]: K: random_set_pieces V: table: 0B442B28 [00:00:04]: K: 1 V: Sculptures_2 [00:00:04]: K: 2 V: Sculptures_3 [00:00:04]: K: 3 V: Sculptures_4 [00:00:04]: K: 4 V: Sculptures_5 [00:00:04]: K: 5 V: Chessy_1 [00:00:04]: K: 6 V: Chessy_2 [00:00:04]: K: 7 V: Chessy_3 [00:00:04]: K: 8 V: Chessy_4 [00:00:04]: K: 9 V: Chessy_5 [00:00:04]: K: 10 V: Chessy_6 [00:00:04]: K: 11 V: Maxwell1 [00:00:04]: K: 12 V: Maxwell2 [00:00:04]: K: 13 V: Maxwell3 [00:00:04]: K: 14 V: Maxwell4 [00:00:04]: K: 15 V: Maxwell6 [00:00:04]: K: 16 V: Maxwell7 [00:00:04]: K: 17 V: Warzone_1 [00:00:04]: K: 18 V: Warzone_2 [00:00:04]: K: 19 V: Warzone_3 [00:00:04]: K: required_prefabs V: table: 0B442358 [00:00:04]: K: 1 V: multiplayer_portal [00:00:04]: K: substitutes V: table: 0B442A88 [00:00:04]: K: version V: 3 [00:00:04]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:04]: Prefab Swap Selection: grass gekko [00:00:04]: Prefab Swap Selection: regular twigs [00:00:04]: Prefab Swap Selection: regular berries [00:00:04]: Warzone_2 added to Forest hunters [00:00:04]: Chessy_5 added to Dig that rock [00:00:04]: Maxwell4 added to Great Plains [00:00:04]: Maxwell1 added to Beeeees! [00:00:04]: New size: 425 default [00:00:04]: Creating story... [00:00:04]: LinkNodesByKeys [00:00:04]: Finding valid start task... [00:00:04]: ...picked Make a pick [00:00:04]: Has start node Clearing [00:00:04]: Baking map... 425 [00:00:04]: [WorldSimActual::GenerateVoronoiMap] [00:00:04]: GenerateVoronoiMap [1]: [00:00:04]: ...Done. [00:00:04]: [AddEmptyNodes] [00:00:04]: GenerateVoronoiMap [100]: [00:00:05]: ...Done. [00:00:05]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:05]: [WorldSimActual::ConvertToTileMap] [00:00:05]: [ConvertToTileMap] [00:00:05]: [WorldSimActual::ConvertToTileMap] complete [00:00:05]: [WorldSimActual::SeparateIslands] [00:00:05]: [SeparateIslands] [00:00:05]: [WorldSimActual::SeparateIslands] complete [00:00:05]: Map Baked! [00:00:05]: [WorldSimActual::ForceConnectivity] [00:00:05]: [GenerateLandmasses] [00:00:05]: [MergeConnectedLandmasses] true [00:00:05]: [WorldSimActual::ForceConnectivity] complete [00:00:05]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:05]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:05]: [GetWormholesExtra] pushed 0 wormholes [00:00:05]: [WorldSimActual::DrawRoads] [00:00:05]: [DrawRoads] [00:00:05]: [WorldSimActual::DrawRoads] complete [00:00:05]: Encoding... [00:00:05]: Encoding... DONE [00:00:05]: Checking Tags [00:00:05]: Populating voronoi... [00:00:05]: Warning! Could not find a spot for Maxwell1 in node Beeeees!:BG_84:BGGrass [00:00:05]: disconnected tiles... 0 [00:00:05]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:00:05]: Checking Required Prefab pigking has at least 1 instances (1 found). [00:00:05]: Done forest map gen! [00:00:05]: Checking map... [00:00:05]: Generation complete [00:00:06]: WorldSim::SimThread::Main() complete [00:00:06]: Serializing world: session/23E21AF7F9A0506A/0000000002 [00:00:06]: Unload FE [00:00:06]: Unload FE done [00:00:06]: LOAD BE [00:00:08]: LOAD BE: done [00:00:08]: Begin Session: 23E21AF7F9A0506A [00:00:08]: saving to server_temp/server_save [00:00:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:09]: Loading Nav Grid [00:00:09]: [Shard] Slave is waiting for LUA... [00:00:10]: Reconstructing topology [00:00:10]: ...Sorting points [00:00:10]: ...Sorting edges [00:00:10]: ...Connecting nodes [00:00:10]: ...Validating connections [00:00:10]: ...Housekeeping [00:00:10]: ...Done! [00:00:10]: 1 uploads added to server. From server_temp [00:00:10]: About to start a shard with these settings: [00:00:10]: ShardName: Caves [00:00:10]: ShardID: 2354092198 [00:00:10]: ShardRole: SLAVE [00:00:10]: MasterHost: 127.0.0.1 [00:00:10]: MasterBind: (null) [00:00:10]: MasterPort: 10889 [00:00:10]: [Shard] Connecting to master... [00:00:10]: Telling Client our new session identifier: 23E21AF7F9A0506A [00:00:10]: [Steam] SteamGameServer_Init(8769, 11001, 27019) [00:00:10]: [Steam] SteamGameServer_Init success [00:00:10]: [Shard] Sending slave information to master... [00:00:11]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:11]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:11]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:11]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:11]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:11]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:11]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:11]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:11]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:11]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:11]: [Shard] Registering in lobby as a slave server... [00:00:11]: [Shard] Slave is now ready! [00:00:11]: World 1 is now connected [00:00:11]: Validating portal[1] <-> 1[1] (disabled) [00:00:11]: Validating portal[2] <-> 1[2] (disabled) [00:00:11]: Validating portal[3] <-> 1[3] (disabled) [00:00:11]: Validating portal[4] <-> 1[4] (disabled) [00:00:11]: Validating portal[5] <-> 1[5] (disabled) [00:00:11]: Validating portal[6] <-> 1[6] (disabled) [00:00:11]: Validating portal[7] <-> 1[7] (disabled) [00:00:11]: Validating portal[8] <-> 1[8] (disabled) [00:00:11]: Validating portal[9] <-> 1[9] (disabled) [00:00:11]: Validating portal[10] <-> 1[10] (disabled) [00:00:12]: [Shard] Slave LUA is now ready! Link to comment Share on other sites More sharing options...
sinnen Posted March 17, 2018 Author Share Posted March 17, 2018 Got caves to work, I'm honestly not sure how. but no need for this thread anymore, feel free to delete. Link to comment Share on other sites More sharing options...
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