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dedicated server issue


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I followed the windows quick guide, and have a working server, but my slave server only created a 2nd forest level instead of a cave level, and I have no idea as to how i might fix it. Any suggestions ?

 

here is the log also :

[00:00:00]:
System Memory:
    Memory Load: 67%
    Available Physical Memory: 5249m/16335m
    Available Page File: 3111m/20711m
    Available Virtual Memory: 3963m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
    Peak Working Set Size: 10m
    Working Set Size: 10m
    Quota Peak Page Pool Usage: 184k
    Quota Page Pool Usage: 184k
    Quota Peak Non Paged Pool Usage:14k
    Quota Non Paged Pool Usage: 14k
    Page File Usage: 3m
    Peak Page File Usage: 3m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Caves/
[00:00:00]: Starting Up
[00:00:00]: Version: 260075
[00:00:00]: Current time: Fri Mar 16 22:58:27 2018

[00:00:00]: Don't Starve Together: 260075 WIN32
[00:00:00]: Build Date: 2949
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Caves
[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (22520)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: ProfileIndex:2.63
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\Programs\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: THREAD - started 'StreamInput' (23328)
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Success)
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:00]: HardwareStats:
  OS                        
    name                      Microsoft Windows 10 Home
    version                   10.0.16299
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                       
    numCores                  6
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    manufacturer              GenuineIntel
    clockSpeed                3696
  RAM                       
    megsOfRam                 16384
  GPU                       
    name                      NVIDIA GeForce GTX 1060 6GB
    driverDate                20180223000000.000000-000
    megsOfRam                 4095
    refreshRate               60
    videoModeDescription      1920 x 1080 x 4294967296 colors
    driverVersion             23.21.13.9101

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]:   taskgrouplist:    default    Together    
[00:00:00]:   taskgrouplist:    classic    Classic    
[00:00:00]:   taskgrouplist:    cave_default    Underground    
[00:00:00]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:00]: running main.lua
    
[00:00:00]: Could not load modindex    
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:00]: DownloadMods(0)
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue    
[00:00:01]: PlayerHistory could not load player_history    
[00:00:01]: bloom_enabled    false    
[00:00:01]: Could not load saveindex    
[00:00:01]: OnFilesLoaded()    
[00:00:01]: OnUpdatePurchaseStateComplete    
[00:00:02]:     Load FE    
[00:00:03]:     Load FE: done    
[00:00:03]: THREAD - started 'FilesExistAsyncThread' (9116)
[00:00:03]: FilesExistAsyncThread started (13883 files)...
[00:00:03]: ModIndex: Load sequence finished successfully.    
[00:00:03]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: Received (KU_8wpFwInG) from TokenPurpose
[00:00:03]: Starting Dedicated Server Game    
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: About to start a server with the following settings:
[00:00:03]:   Dedicated: true
[00:00:03]:   Online: true
[00:00:03]:   Passworded: false
[00:00:03]:   ServerPort: 11001
[00:00:03]:   SteamAuthPort: 8769
[00:00:03]:   SteamMasterServerPort: 27019
[00:00:03]:   ClanID: false
[00:00:03]:   ClanOnly: false
[00:00:03]:   ClanAdmin: false
[00:00:03]:   LanOnly: false
[00:00:03]:   FriendsOnly: false
[00:00:03]:   EnableAutosaver: true
[00:00:03]:   EncodeUserPath: true
[00:00:03]:   PVP: false
[00:00:03]:   MaxPlayers: 6
[00:00:03]:   GameMode: survival
[00:00:03]:   OverridenDNS:
[00:00:03]:   PauseWhenEmpty: true
[00:00:03]:   IdleTimeout: 1800s
[00:00:03]:   VoteEnabled: true
[00:00:03]:   InternetBroadcasting: true
[00:00:03]:   Intent: cooperative
[00:00:03]: [Warning] Could not confirm port 11001 is open in the firewall.
[00:00:03]: Online Server Started on port: 11001
[00:00:03]: Not applying level data overrides.    
[00:00:03]: Not applying world gen overrides.    
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~ShardLuaProxy()
[00:00:03]: ~ItemServerLuaProxy()
[00:00:03]: ~InventoryLuaProxy()
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: FilesExistAsyncThread aborted.
[00:00:03]: ... FilesExistAsyncThread complete
[00:00:03]: lua_close took 0.03 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]:   taskgrouplist:    default    Together    
[00:00:03]:   taskgrouplist:    classic    Classic    
[00:00:03]:   taskgrouplist:    cave_default    Underground    
[00:00:03]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:04]: running main.lua
    
[00:00:04]: loaded modindex    
[00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue    
[00:00:04]: PlayerHistory could not load player_history    
[00:00:04]: bloom_enabled    false    
[00:00:04]: OnLoad slot    2    : World options was nil! Populating with default.    
[00:00:04]: OnLoad slot    3    : World options was nil! Populating with default.    
[00:00:04]: OnLoad slot    4    : World options was nil! Populating with default.    
[00:00:04]: OnLoad slot    5    : World options was nil! Populating with default.    
[00:00:04]: loaded saveindex    
[00:00:04]: OnFilesLoaded()    
[00:00:04]: OnUpdatePurchaseStateComplete    
[00:00:04]: Load Slot: ... generating new world    
[00:00:04]: WorldSim::SimThread::SimThread()
[00:00:04]: ABOUT TO INSTALL STACKTRACE
[00:00:04]: DoLuaFile scripts/stacktrace.lua
[00:00:04]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:00:04]: INSTALLED STACKTRACE
[00:00:04]: WorldSim::SimThread::SimThread() complete
[00:00:04]: THREAD - started 'WorldSim' (18540)
[00:00:04]: WorldSim::SimThread::Main()
[00:00:04]: DoLuaFile scripts/worldgen_main.lua
[00:00:04]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:04]: ModIndex: Load sequence finished successfully.    
[00:00:04]: Reset() returning
[00:00:04]: DLC enabled :     false    
[00:00:04]:   taskgrouplist:    default    Together    
[00:00:04]:   taskgrouplist:    classic    Classic    
[00:00:04]:   taskgrouplist:    cave_default    Underground    
[00:00:04]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:04]: running worldgen_main.lua
    
[00:00:04]: SEED =     1521266311    
[00:00:04]: Generating world with these parameters:    
[00:00:04]: level_type    SURVIVAL    
[00:00:04]: level_data:    
[00:00:04]:     K:     1     V:     table: 0B442498    
[00:00:04]:         K:     desc     V:     The standard Don't Starve experience.    
[00:00:04]:         K:     hideminimap     V:     false    
[00:00:04]:         K:     id     V:     SURVIVAL_TOGETHER    
[00:00:04]:         K:     location     V:     forest    
[00:00:04]:         K:     max_playlist_position     V:     999    
[00:00:04]:         K:     min_playlist_position     V:     0    
[00:00:04]:         K:     name     V:     Default    
[00:00:04]:         K:     numrandom_set_pieces     V:     4    
[00:00:04]:         K:     ordered_story_setpieces     V:     table: 0B4424C0    
[00:00:04]:             K:     1     V:     Sculptures_1    
[00:00:04]:             K:     2     V:     Maxwell5    
[00:00:04]:         K:     override_level_string     V:     false    
[00:00:04]:         K:     overrides     V:     table: 0B442E20    
[00:00:04]:             K:     layout_mode     V:     LinkNodesByKeys    
[00:00:04]:             K:     roads     V:     default    
[00:00:04]:             K:     season_start     V:     default    
[00:00:04]:             K:     start_location     V:     default    
[00:00:04]:             K:     task_set     V:     default    
[00:00:04]:             K:     world_size     V:     default    
[00:00:04]:             K:     wormhole_prefab     V:     wormhole    
[00:00:04]:         K:     random_set_pieces     V:     table: 0B442B28    
[00:00:04]:             K:     1     V:     Sculptures_2    
[00:00:04]:             K:     2     V:     Sculptures_3    
[00:00:04]:             K:     3     V:     Sculptures_4    
[00:00:04]:             K:     4     V:     Sculptures_5    
[00:00:04]:             K:     5     V:     Chessy_1    
[00:00:04]:             K:     6     V:     Chessy_2    
[00:00:04]:             K:     7     V:     Chessy_3    
[00:00:04]:             K:     8     V:     Chessy_4    
[00:00:04]:             K:     9     V:     Chessy_5    
[00:00:04]:             K:     10     V:     Chessy_6    
[00:00:04]:             K:     11     V:     Maxwell1    
[00:00:04]:             K:     12     V:     Maxwell2    
[00:00:04]:             K:     13     V:     Maxwell3    
[00:00:04]:             K:     14     V:     Maxwell4    
[00:00:04]:             K:     15     V:     Maxwell6    
[00:00:04]:             K:     16     V:     Maxwell7    
[00:00:04]:             K:     17     V:     Warzone_1    
[00:00:04]:             K:     18     V:     Warzone_2    
[00:00:04]:             K:     19     V:     Warzone_3    
[00:00:04]:         K:     required_prefabs     V:     table: 0B442358    
[00:00:04]:             K:     1     V:     multiplayer_portal    
[00:00:04]:         K:     substitutes     V:     table: 0B442A88    
[00:00:04]:         K:     version     V:     3    
[00:00:04]:
#######
#
# Generating SURVIVAL Mode Level
#
#######
    
[00:00:04]: Prefab Swap Selection: grass gekko    
[00:00:04]: Prefab Swap Selection: regular twigs    
[00:00:04]: Prefab Swap Selection: regular berries    
[00:00:04]: Warzone_2    added to    Forest hunters    
[00:00:04]: Chessy_5    added to    Dig that rock    
[00:00:04]: Maxwell4    added to    Great Plains    
[00:00:04]: Maxwell1    added to    Beeeees!    
[00:00:04]: New size:    425    default    
[00:00:04]: Creating story...    
[00:00:04]: LinkNodesByKeys    
[00:00:04]: Finding valid start task...    
[00:00:04]:    ...picked     Make a pick    
[00:00:04]: Has start node    Clearing    
[00:00:04]: Baking map...    425    
[00:00:04]: [WorldSimActual::GenerateVoronoiMap]
[00:00:04]: GenerateVoronoiMap [1]:
[00:00:04]: ...Done.
[00:00:04]: [AddEmptyNodes]
[00:00:04]: GenerateVoronoiMap [100]:
[00:00:05]: ...Done.
[00:00:05]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:00:05]: [WorldSimActual::ConvertToTileMap]
[00:00:05]: [ConvertToTileMap]
[00:00:05]: [WorldSimActual::ConvertToTileMap] complete
[00:00:05]: [WorldSimActual::SeparateIslands]
[00:00:05]: [SeparateIslands]
[00:00:05]: [WorldSimActual::SeparateIslands] complete
[00:00:05]: Map Baked!    
[00:00:05]: [WorldSimActual::ForceConnectivity]
[00:00:05]: [GenerateLandmasses]
[00:00:05]: [MergeConnectedLandmasses] true
[00:00:05]: [WorldSimActual::ForceConnectivity] complete
[00:00:05]: [GetWormholesExtra] connected 0 unconnected 1
[00:00:05]: [GetWormholesExtra] after: connected 1 unconnected 0
[00:00:05]: [GetWormholesExtra] pushed 0 wormholes
[00:00:05]: [WorldSimActual::DrawRoads]
[00:00:05]: [DrawRoads]
[00:00:05]: [WorldSimActual::DrawRoads] complete
[00:00:05]: Encoding...    
[00:00:05]: Encoding... DONE    
[00:00:05]: Checking Tags    
[00:00:05]: Populating voronoi...    
[00:00:05]: Warning! Could not find a spot for Maxwell1 in node Beeeees!:BG_84:BGGrass    
[00:00:05]: disconnected tiles...    0    
[00:00:05]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found).    
[00:00:05]: Checking Required Prefab pigking has at least 1 instances (1 found).    
[00:00:05]: Done forest map gen!    
[00:00:05]: Checking map...    
[00:00:05]: Generation complete    
[00:00:06]: WorldSim::SimThread::Main() complete
[00:00:06]: Serializing world: session/23E21AF7F9A0506A/0000000002
[00:00:06]:     Unload FE    
[00:00:06]:     Unload FE done    
[00:00:06]:     LOAD BE    
[00:00:08]:     LOAD BE: done    
[00:00:08]: Begin Session: 23E21AF7F9A0506A
[00:00:08]: saving to server_temp/server_save    
[00:00:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:09]: Loading Nav Grid    
[00:00:09]: [Shard] Slave is waiting for LUA...
[00:00:10]: Reconstructing topology    
[00:00:10]:     ...Sorting points    
[00:00:10]:     ...Sorting edges    
[00:00:10]:     ...Connecting nodes    
[00:00:10]:     ...Validating connections    
[00:00:10]:     ...Housekeeping    
[00:00:10]:     ...Done!    
[00:00:10]: 1 uploads added to server. From server_temp
[00:00:10]: About to start a shard with these settings:
[00:00:10]:   ShardName: Caves
[00:00:10]:   ShardID: 2354092198
[00:00:10]:   ShardRole: SLAVE
[00:00:10]:   MasterHost: 127.0.0.1
[00:00:10]:   MasterBind: (null)
[00:00:10]:   MasterPort: 10889
[00:00:10]: [Shard] Connecting to master...
[00:00:10]: Telling Client our new session identifier: 23E21AF7F9A0506A
[00:00:10]: [Steam] SteamGameServer_Init(8769, 11001, 27019)
[00:00:10]: [Steam] SteamGameServer_Init success
[00:00:10]: [Shard] Sending slave information to master...
[00:00:11]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:00:11]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:00:11]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:00:11]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:00:11]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:00:11]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:00:11]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:00:11]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:00:11]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:00:11]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:00:11]: [Shard] Registering in lobby as a slave server...
[00:00:11]: [Shard] Slave is now ready!
[00:00:11]: World 1 is now connected    
[00:00:11]: Validating portal[1] <-> 1[1] (disabled)    
[00:00:11]: Validating portal[2] <-> 1[2] (disabled)    
[00:00:11]: Validating portal[3] <-> 1[3] (disabled)    
[00:00:11]: Validating portal[4] <-> 1[4] (disabled)    
[00:00:11]: Validating portal[5] <-> 1[5] (disabled)    
[00:00:11]: Validating portal[6] <-> 1[6] (disabled)    
[00:00:11]: Validating portal[7] <-> 1[7] (disabled)    
[00:00:11]: Validating portal[8] <-> 1[8] (disabled)    
[00:00:11]: Validating portal[9] <-> 1[9] (disabled)    
[00:00:11]: Validating portal[10] <-> 1[10] (disabled)    
[00:00:12]: [Shard] Slave LUA is now ready!

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