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Ipsquiggle

Ranching Upgrade Mark I Preview Now Available! - 258691

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marmot    27
59 minutes ago, Ipsquiggle said:

until the Automation Upgrade releases in full on February 15th

Copy/paste is bad :D

Nice update =)

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goboking    1591

 

57 minutes ago, Ipsquiggle said:
  • Errand Priorities screen
    • Added more controls for job prioritization
    • Renamed errand priority "Urgency" to distinguish from individual Duplicant priorities
    • Added optional auto-prioritization for job-related errands
  • New geyser types
    • More geysers in each new world
    • Variable outputs and dormancy cycles

All of this sounds fantastic.  I can't wait to see what they entail.  I am a little disappointed to see no change to the steam turbine, but I'll obviously reserve judgment until I've seen what the new geysers do.

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Saturnus    3549
10 minutes ago, midjones said:

So far I haven't found any "new" geysers -- all geysers have new graphics, and appear to be nerfed (variable output & dormancy cycles), although appears to be 4 geysers instead of 3

There's several new ones. They're hidden though.

Edited by Saturnus

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Neotuck    2268
3 minutes ago, Saturnus said:

There#s several new ones. They're hidden though.

your right, after digging around I found a small volcano and a hot polluted oxygen fumarole 
 

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29 minutes ago, midjones said:

So far I haven't found any "new" geysers -- all geysers have new graphics, and appear to be nerfed (variable output & dormancy cycles), although appears to be 4 geysers instead of 3

Steam geyser divides into hot and cold steam geyser, you can find hot one in oil layer.

And there are several kinds of new geyser, most of them(if not all) are also in oil layer.

They may appear in every where, and just need to be digged.

Edited by R9MX4

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Saturnus    3549
1 minute ago, R9MX4 said:

Steam geyser divides into hot and cold steam geyser, you can find hot one in oil layer.

And there are several kinds of new geyser, most of them(if not all) are also in oil layer.

I've found 11 types of geysers so far.

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2 minutes ago, Saturnus said:

I've found 11 types of geysers so far.

Have you found melt metal geyser?(Gold Volcano,Iron Volcano,Copper Volcano) I found them in game string file, but I can't found them in my map.

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Neotuck    2268
5 minutes ago, R9MX4 said:

Have you found melt metal geyser?(Gold Volcano,Iron Volcano,Copper Volcano) I found them in game string file, but I can't found them in my map.

I found a small volcano, it emits magma which means magma is no longer finite for steam turbines!20180308153332_1.thumb.jpg.ba56a773af7eb7572c266bfca9e636c9.jpg

Edited by Neotuck
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Moggles    265
5 minutes ago, R9MX4 said:

Have you found melt metal geyser?(Gold Volcano,Iron Volcano,Copper Volcano) I found them in game string file, but I can't found them in my map.

Spoiler

I can confirm gold volcano found.

 

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2 minutes ago, Neotuck said:

I found a small volcano, it emits magma which means magma is no longer finite for steam turbines!20180308153332_1.thumb.jpg.ba56a773af7eb7572c266bfca9e636c9.jpg

I've found the big volcano, and I also found a hot steam geyser in oil layer. But hot steam geyser only emits fairly little hot steam(500C, tens g/s)

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Saturnus    3549
10 minutes ago, R9MX4 said:

Have you found melt metal geyser?(Gold Volcano,Iron Volcano,Copper Volcano) I found them in game string file, but I can't found them in my map.

Yeah. Well, iron still eludes me but only looked at 3 maps so far. Maps are very random now.

1 minute ago, R9MX4 said:

I've found the big volcano, and I also found a hot steam geyser in oil layer. But hot steam geyser only emits fairly little hot steam(500C, tens g/s)

I've found two big volcanoes... in one ice biome. The spawn location seems random. They're not contained to the bottom of the map.

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Spoiler

    private List<GeyserGenericConfig.GeyserPrefabParams> GenerateConfigs()
    {
        return new List<GeyserGenericConfig.GeyserPrefabParams>
        {
            new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_steam_kanim", 2, 4, new GeyserConfigurator.GeyserType("steam", SimHashes.Steam, 383.15f, 200f, 2500f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_steam_hot_kanim", 2, 4, new GeyserConfigurator.GeyserType("hot_steam", SimHashes.Steam, 773.15f, 10f, 100f, 15f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_water_hot_kanim", 4, 2, new GeyserConfigurator.GeyserType("hot_water", SimHashes.Water, 368.15f, 500f, 5000f, 500f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_water_slush_kanim", 4, 2, new GeyserConfigurator.GeyserType("slush_water", SimHashes.DirtyWater, 263.15f, 500f, 5000f, 500f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_water_filthy_kanim", 4, 2, new GeyserConfigurator.GeyserType("filthy_water", SimHashes.DirtyWater, 303.15f, 500f, 5000f, 500f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f).AddDisease(new SimUtil.DiseaseInfo
            {
                idx = Db.Get().Diseases.GetIndex("FoodPoisoning"),
                count = 20000
            })),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_volcano_small_kanim", 3, 3, new GeyserConfigurator.GeyserType("small_volcano", SimHashes.Magma, 2000f, 100f, 1000f, 150f, 6000f, 12000f, 0.005f, 0.01f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_volcano_big_kanim", 3, 3, new GeyserConfigurator.GeyserType("big_volcano", SimHashes.Magma, 2000f, 200f, 2000f, 150f, 6000f, 12000f, 0.005f, 0.01f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_co2_kanim", 4, 2, new GeyserConfigurator.GeyserType("liquid_co2", SimHashes.LiquidCarbonDioxide, 218f, 3f, 30f, 50f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_co2_hot_kanim", 2, 4, new GeyserConfigurator.GeyserType("hot_co2", SimHashes.CarbonDioxide, 773.15f, 5f, 50f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_hydrogen_hot_kanim", 2, 4, new GeyserConfigurator.GeyserType("hot_hydrogen", SimHashes.Hydrogen, 773.15f, 5f, 50f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_po2_hot_kanim", 2, 4, new GeyserConfigurator.GeyserType("hot_po2", SimHashes.ContaminatedOxygen, 773.15f, 15f, 180f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_po2_slimy_kanim", 2, 4, new GeyserConfigurator.GeyserType("slimy_po2", SimHashes.ContaminatedOxygen, 333.15f, 15f, 180f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f).AddDisease(new SimUtil.DiseaseInfo
            {
                idx = Db.Get().Diseases.GetIndex("SlimeLung"),
                count = 20000
            })),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_chlorine_kanim", 2, 4, new GeyserConfigurator.GeyserType("chlorine_gas", SimHashes.ChlorineGas, 333.15f, 15f, 180f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_methane_kanim", 2, 4, new GeyserConfigurator.GeyserType("methane", SimHashes.Methane, 423.15f, 10f, 100f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_copper_kanim", 3, 3, new GeyserConfigurator.GeyserType("molten_copper", SimHashes.MoltenCopper, 2500f, 50f, 500f, 150f, 480f, 1080f, 0.0166666675f, 0.1f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_iron_kanim", 3, 3, new GeyserConfigurator.GeyserType("molten_iron", SimHashes.MoltenIron, 2800f, 50f, 500f, 150f, 480f, 1080f, 0.0166666675f, 0.1f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_gold_kanim", 3, 3, new GeyserConfigurator.GeyserType("molten_gold", SimHashes.MoltenGold, 2900f, 50f, 500f, 150f, 480f, 1080f, 0.0166666675f, 0.1f, 15000f, 135000f, 0.2f, 0.6f)),
            new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_oil_kanim", 4, 2, new GeyserConfigurator.GeyserType("oil_drip", SimHashes.CrudeOil, 773.15f, 1f, 250f, 50f, 600f, 600f, 1f, 1f, 100f, 500f, 0.2f, 0.6f))
        };
    }

Some information which can only be found in game code, I will spend few minutes to analyse them.

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0xFADE    544

Very cool.  However it takes me many hours to get to a late game balance so I guess I'll continue with what I have and work on some strategies based around the new stuff. Mostly interested in the upper range of temperature output of these new geysers. 

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goboking    1591
10 minutes ago, Saturnus said:

Maps are very random now.

That's something I'm worried about.  If there are indeed 11 types of geysers now and if we're not guaranteed to get one of each per map that would make for some frustrating experiences if you spend a long time digging out a map only to realize it's not sustainable.

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Saturnus    3549
2 minutes ago, goboking said:

That's something I'm worried about.  If there are indeed 11 types of geysers now and if we're not guaranteed to get one of each per map that would make for some frustrating experiences if you spend a long time digging out a map only to realize it's not sustainable.

Scratch the 11. The list is up to 18 different types now.

For example there's hot and cold steam fumaroles but also hot water geyser. Then there's polluted water geyser.

There's also hot and cold CO2 geysers. And hot and cold H2 ones too.

Edited by Saturnus
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Neotuck    2268
Just now, goboking said:

That's something I'm worried about.  If there are indeed 11 types of geysers now and if we're not guaranteed to get one of each per map that would make for some frustrating experiences if you spend a long time digging out a map only to realize it's not sustainable.

another way to look at it is to not build your base on what you hope to find but what you already have found.

This will add a lot more diversity to how players make a functioning base 

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BT_20    52
3 minutes ago, Neotuck said:

another way to look at it is to not build your base on what you hope to find but what you already have found.

This will add a lot more diversity to how players make a functioning base 

Or you could rerole maps until you get all the geysers then check in debug to see if the seed is suitable to have a proper play through.

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Neotuck    2268
3 minutes ago, BT_20 said:

Or you could rerole maps until you get all the geysers then check in debug to see if the seed is suitable to have a proper play through.

pre checking the map in debug mode kinda feels like you're robbing yourself of the exploration experience

Edited by Neotuck
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Neotuck    2268
1 minute ago, BT_20 said:

@Neotuck I would rather throw out exploring than realize my base has no water source on cycle 400 but we will se in time what moves are necessary.

cold steam and natural gas geysers are still exposed in each map, (2 each) you will always have water

Edited by Neotuck

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BT_20    52
Just now, Neotuck said:

cold steam and natural gas geysers are still exposed in each map, you will always have water

That’s good but I still might rerole because I don’t want to miss any new features.

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Neotuck    2268
Just now, BT_20 said:

That’s good but I still might rerole because I don’t want to miss any new features.

fair point, we all can play the game how we like

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