trevice Posted March 1, 2018 Share Posted March 1, 2018 ONI-Modloader A modloader for Oxygen Not Included based in Harmony. It allows to load mods contained in independent dll files. Please refer to the following github Readme for updated information and instructions: https://github.com/javisar/ONI-Modloader/ If you want to contribute, there are a list of ideas and requested mods here: https://github.com/javisar/ONI-Modloader/issues We'd greatly appreciate to fill the templates for bugs and features: https://github.com/javisar/ONI-Modloader/issues Disclaimers Please DON'T REPORT BUGS to Klei while mods are active. BE AWARE that many of the mods are still a WIP and may fail. If you are having problems use a clean ONI installation and try to test the mods one by one to narrow the error. Then post a issue in github. We do not take any responsibility for broken saves or any other damage. Use this software at your own risk. If you load a savegame, it requires that you have exactly the same mods when you saved it. This project uses source code of and is based on: Harmony, ModLoader Install, Besiege Modloader, OnionPatcher Latest release: ONI-Modloader v0.5.2. Compiled for Q2-311032 (Klei Master branch). May fail in the following ONI updates. Community Mods Javisar's Mods - Forum Cairath's Mods - Forum RainbowDesign's Mods - Forum MidnightSteam's Mods - Forum MooreDavid's Mods - Forum Sijko's Mods - Forum Blindfold's Mods - Forum EtiamNullam's Mods - Forum AntiBlueQuirk's Mods - Forum lfricken's Mods - Forum Installation Quick Start Installation Uninstallation Change Log Creating a Mod Harmony/ONI Tutorials Link to comment Share on other sites More sharing options...
The Plum Gate Posted March 1, 2018 Share Posted March 1, 2018 Yes, maybe a better explanation and examples? Link to comment Share on other sites More sharing options...
trevice Posted March 8, 2018 Author Share Posted March 8, 2018 There you have some more information and examples. Link to comment Share on other sites More sharing options...
trevice Posted March 21, 2018 Author Share Posted March 21, 2018 Added a new example Insulated Doors Mod Link to comment Share on other sites More sharing options...
TheRealKillface Posted March 26, 2018 Share Posted March 26, 2018 Sent a pull request with some refinements and the basic addition of the MaterialColor mod by Etiam. Those changes are NOT included in the 0.2 release. Until further notice by trevice, get the latest additions here https://github.com/Killface1980/ONI-Modloader * PressureDoorMod: Removes the energy need for the mechanized pressure door and makes it buildable from all material. * StorageLockerMod: Storage lockers won't need a foundation to be built. Link to comment Share on other sites More sharing options...
Repseki Posted March 27, 2018 Share Posted March 27, 2018 I feel like I'm missing something, which is completely possible, but I can't seem to locate "injector.exe" in the master branch at all. Just makes trying to install things a little more confusing for anyone not at least a little familiar with github. Link to comment Share on other sites More sharing options...
trevice Posted March 27, 2018 Author Share Posted March 27, 2018 I've merged the changes from TheRealKillface (nice work!) and updated the Readme file. Also I made a release that may be easier to install (with the Alternative Installation) for those who want to try it. Hope it helps. Link to comment Share on other sites More sharing options...
Gaons Posted March 28, 2018 Share Posted March 28, 2018 so, i was using TheRealKillFace release and it was causing my dups to not breathe. since i changed to trevice v0.3 the problem was solved btw, nice work! now the game seens a lot more colorful and enjoyable =) Link to comment Share on other sites More sharing options...
trevice Posted March 28, 2018 Author Share Posted March 28, 2018 7 hours ago, Gaons said: so, i was using TheRealKillFace release and it was causing my dups to not breathe. since i changed to trevice v0.3 the problem was solved btw, nice work! now the game seens a lot more colorful and enjoyable =) Actually, the not breathing effect was a mod I was playing with, but it wasn't quite working. Link to comment Share on other sites More sharing options...
Gaons Posted March 28, 2018 Share Posted March 28, 2018 Trevice, if its not your concern i ask for your apologies, but the rock granulator and its upgraded form are not working properly after the v0.3. they require no input, but also doesnt come any output. and when i turn them off and try to turn on, my dupes get bugged performing the work and dont move anymore. Link to comment Share on other sites More sharing options...
djn16 Posted March 29, 2018 Share Posted March 29, 2018 Remove AlternateOrdersMod.dll, ur rock granulator will work Link to comment Share on other sites More sharing options...
eggsvbacon Posted March 29, 2018 Share Posted March 29, 2018 Hey there, having a bit of a problem. Making a pneumatic door out of material other than the standard ones and directing a dupe to lock it in horizontal mode causes a error in which the hud says "Error Occured, please restart game." and all dupe activity loops. This doesn't happen when the InsulatedDoors mod is removed on the latest game version. I really want to use the mod though, any idea what's going wrong? Edit: This just repeats over and over in the output log: NullReferenceException: Object reference not set to an instance of an object at Worker.Work () <0x00145> at GameStateMachine`4/State/<ToggleWork>c__AnonStorey31<WorkChore`1/States<Door>, WorkChore`1/StatesInstance<Door>, WorkChore`1<Door>, object>.<>m__1 (WorkChore`1/StatesInstance<Door>,single) <0x000c6> at BucketUpdater`1<WorkChore`1/StatesInstance<Door>>.Update (WorkChore`1/StatesInstance<Door>,single) <0x00064> at UpdateBucketWithUpdater`1<WorkChore`1/StatesInstance<Door>>.Update (single) <0x00197> at StateMachineUpdater/BucketGroup.AdvanceOneSubTick (single) <0x000b9> at StateMachineUpdater.AdvanceOneSimSubTick () <0x000bb> at Game.SimEveryTick (single) <0x00111> at (wrapper dynamic-method) Game.Update_Patch2 (object) <0x00479> Link to comment Share on other sites More sharing options...
Gaons Posted March 29, 2018 Share Posted March 29, 2018 10 hours ago, djn16 said: Remove AlternateOrdersMod.dll, ur rock granulator will work i see, did it and works fine now. ty! Link to comment Share on other sites More sharing options...
trevice Posted March 30, 2018 Author Share Posted March 30, 2018 On 29/3/2018 at 1:00 AM, Gaons said: Trevice, if its not your concern i ask for your apologies, but the rock granulator and its upgraded form are not working properly after the v0.3. they require no input, but also doesnt come any output. and when i turn them off and try to turn on, my dupes get bugged performing the work and dont move anymore. On 29/3/2018 at 8:36 AM, eggsvbacon said: Hey there, having a bit of a problem. Making a pneumatic door out of material other than the standard ones and directing a dupe to lock it in horizontal mode causes a error in which the hud says "Error Occured, please restart game." and all dupe activity loops. This doesn't happen when the InsulatedDoors mod is removed on the latest game version. I really want to use the mod though, any idea what's going wrong? Edit: This just repeats over and over in the output log: NullReferenceException: Object reference not set to an instance of an object at Worker.Work () <0x00145> at GameStateMachine`4/State/<ToggleWork>c__AnonStorey31<WorkChore`1/States<Door>, WorkChore`1/StatesInstance<Door>, WorkChore`1<Door>, object>.<>m__1 (WorkChore`1/StatesInstance<Door>,single) <0x000c6> at BucketUpdater`1<WorkChore`1/StatesInstance<Door>>.Update (WorkChore`1/StatesInstance<Door>,single) <0x00064> at UpdateBucketWithUpdater`1<WorkChore`1/StatesInstance<Door>>.Update (single) <0x00197> at StateMachineUpdater/BucketGroup.AdvanceOneSubTick (single) <0x000b9> at StateMachineUpdater.AdvanceOneSimSubTick () <0x000bb> at Game.SimEveryTick (single) <0x00111> at (wrapper dynamic-method) Game.Update_Patch2 (object) <0x00479> New version available. Fixed (momentarily) AlternateOrdersMod. It's being a pain in the ass to make it work. Disabled InsulatedDoorsMod from the release. It's not working at all. Be aware that many of the mods are only examples and can fail in many ways. Link to comment Share on other sites More sharing options...
Pan_opticon Posted March 30, 2018 Share Posted March 30, 2018 Would it be possible to make a patch which will force a game to use uncompressed saves as in the older versions? Link to comment Share on other sites More sharing options...
Gaons Posted March 31, 2018 Share Posted March 31, 2018 12 hours ago, trevice said: New version available. Fixed (momentarily) AlternateOrdersMod. It's being a pain in the ass to make it work. Disabled InsulatedDoorsMod from the release. It's not working at all. Be aware that many of the mods are only examples and can fail in many ways. ty!!! Link to comment Share on other sites More sharing options...
MidnightSteam Posted April 4, 2018 Share Posted April 4, 2018 On 3/30/2018 at 2:27 PM, Pan_opticon said: Would it be possible to make a patch which will force a game to use uncompressed saves as in the older versions? Yes it would be possible. Link to comment Share on other sites More sharing options...
Pan_opticon Posted April 4, 2018 Share Posted April 4, 2018 2 hours ago, MidnightSteam said: Yes it would be possible. Can someone do this, please? I've tried, but unsurprisingly got no luck. Link to comment Share on other sites More sharing options...
MidnightSteam Posted April 4, 2018 Share Posted April 4, 2018 6 hours ago, Pan_opticon said: Can someone do this, please? I've tried, but unsurprisingly got no luck. I would like to know why you want to do this. If it interests me then I might look into it. No promises. If your goal is to edit the Stats of the Duplicants, then try out my MaxAttribute mod where your Duplicants run faster than The Flash, build faster than The Flash, pee faster than The Flash, etc... Here's the link to my fork - GitHub fork Link to comment Share on other sites More sharing options...
Gaons Posted April 4, 2018 Share Posted April 4, 2018 2 hours ago, MidnightSteam said: I would like to know why you want to do this. If it interests me then I might look into it. No promises. If your goal is to edit the Stats of the Duplicants, then try out my MaxAttribute mod where your Duplicants run faster than The Flash, build faster than The Flash, pee faster than The Flash, etc... Here's the link to my fork - GitHub fork i downloaded v0.3.1 from your releases and i found some foulder named modloader. what i do with it? trevice release was just copy and paste, but yours come with some other things that i dont know where to put to work fine. Link to comment Share on other sites More sharing options...
MidnightSteam Posted April 4, 2018 Share Posted April 4, 2018 @Gaons Do what you normally do with ModLoader but get the DLL in my folders and move them into your Mod folder(C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\Mods) Link to comment Share on other sites More sharing options...
Gaons Posted April 4, 2018 Share Posted April 4, 2018 10 minutes ago, MidnightSteam said: @Gaons Do what you normally do with ModLoader but get the DLL in my folders and move them into your Mod folder(C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\Mods) and where exactly is .dll for maxattribute? cant seen to find. i see at ur github but when i download, doesnt come with Link to comment Share on other sites More sharing options...
MidnightSteam Posted April 4, 2018 Share Posted April 4, 2018 @Gaons https://github.com/Midnight-Steam/ONI-Modloader/tree/master/ModLoader/MaxAttributes/MaxAttributes/bin/Release Oh I see, I gotta move them over to the Mods folder. I'll get on it. Link to comment Share on other sites More sharing options...
Gaons Posted April 4, 2018 Share Posted April 4, 2018 @MidnightSteam i'm new to github and didnt know how to download directly these files, just by releases. sorry for the inconvenience, my fault. and ty for the patience Link to comment Share on other sites More sharing options...
MidnightSteam Posted April 4, 2018 Share Posted April 4, 2018 6 minutes ago, Gaons said: i'm new to github @Gaons You and me. Now they are all in the Mods folder. Thanks for the heads up. Link to comment Share on other sites More sharing options...
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