Ipsquiggle

[Game Update] - 253538

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Hanmac    9

Liquids will now only sublimate to a max pressure.

No 900+kg polluted oxygen pocket anymore?

Ps: fixed crash with conveyor and slime yet?

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The Plum Gate    366
11 minutes ago, Ipsquiggle said:

Dupes will now wait for materials to be delivered before digging out any building which affects locomotion including tiles, ladders, fire poles and the pitcher pump. They will however dig out ladders/fire poles without waiting for materials if the job is attached to an existing ladder/fire pole.

@The_Yok

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Mangrove    32
8 minutes ago, Ipsquiggle said:
  • Priorities are now 1-9.
  • Jobs now affect priority within a single priority level (e.g. will prefer one prio 5 task over another prio 5 task) rather than across priority levels (6 is always higher than 5 no matter what)

Yes! This is a lot more clear, thank you!

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ChrisUsa93    1

Thank you very much, this is a really nice Update/fix.

I hope you had the time to fix the "farm station" as well, or maybe in the next fix

 

Best regards

Edited by ChrisUsa93
  • Like 1

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Brook    583
9 minutes ago, Hanmac said:

Ps: fixed crash with conveyor and slime yet?

Hi @Hanmac,

Is there an existing bug report for this? I took a look and nothing stood out. If not please report it in the bug tracker, thanks!

  • Like 4

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Domelo    13

Thanks for the update, nice tuning and fixes. (you guys update fast too. props).

I'm just worried about this:

26 minutes ago, Ipsquiggle said:
  • Jobs now affect priority within a single priority level (e.g. will prefer one prio 5 task over another prio 5 task) rather than across priority levels (6 is always higher than 5 no matter what)

It sounds limiting, the 1-5* priority had it's flaws but I've felt more in control than before, going back to almost the older system feels strange now. I will test to see how it goes , I'll probably have to adopt a different priority strategy.

Edited by Domelo
  • Like 2

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Hanmac    9
12 minutes ago, Brook said:

Hi @Hanmac,

Is there an existing bug report for this? I took a look and nothing stood out. If not please report it in the bug tracker, thanks!

I don't know yet, saw it happen in video from GrindTheGame

Conveyor doesn't like it if you transport slime and it does release polluted oxygen. It caused the game to crash (no crash if it goes through wall)

Also it was possible to heat up ice on the conveyor to > 0°C because it doesn't state change

Edited by Hanmac

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BT_20    42

•max pressure for sublimation 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

yaaaaaay

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Amara313    49
1 minute ago, Tenshi Kirai said:

Unfortunate, my save keeps crashing

I decided to start over.  It might be because you have jobs assigned without the job station.  

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The Plum Gate    366

OK, so it looks like the previously mastered jobs aren't automatically calculating the skill and attribute bonuses on old saves ...So *Fires Everyone and walks them back through each job assignment manually*

And that seems to work.

Edited by The Plum Gate
  • Thanks 1

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Does this means we need to start our base over? To make sure the duplicants have their stats from job mastery? Or just to have the Athletics gains they should have got until then :)

I understand this can happen in a preview. I just do not want to lose time trying to fix mu current game if nothing will works with that update :)

Also, my geysers are way too far so without more Athletics, it is a lost cause I think. Will see tonight I guess.

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midjones    49

Since jobs still affect priority within the same P-level, is it still the case that it takes 2 dupes to build every object? 1 dupe for supplying the build materials, and 1 dupe to come construct it.

This is worse when building on an spot that must first be dug, especially ladders to explore deeper areas. Wait for 1 dupe to dig the tile, then 1 to deliver the ladder materials, then 1 to build it. Then repeat for every step of the ladder.

Even if I increase the priority of this task, it would still be equal priority for the 3 jobs, still taking synchronous work.

Edited by midjones

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krop    73
1 hour ago, Ipsquiggle said:

Just a quick note regarding priority: in addition to implementing Duplicant Jobs this update, we also tried to tackle some of the thorny issues of Priority. We felt it was a natural fit that Jobs also affect priority, but we haven’t been happy with the side effects. In particular, it was hard to understand, and now that we've added the ability to retain mastery it didn’t make much sense anymore, so we are going to backburner reviewing priorities for a later update.

Please keep posting your feedback, we really appreciate it!

typo:

s/expecations/expectations/ for STRINGS.UI.DETAILTABS.STATS.RESUME.MASTERED_ROLES_TOOLTIP

s/dcreasing/decreasing/ for STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_GETTING_MORE_STRESSED

Edited by krop

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The Plum Gate    366

@Yannick Vachon, I don't think so. But I did notice that none of my dupes had their base stats automatically calculate bonuses to previously mastered jobs, so I fired everyone and started rehiring them in each role they previously mastered, and this seems to give them those bonuses appropriately.

Unfortunately, I've got 14 dupes and each has mastered 5 or more jobs, so this is going to be a time consuming process.

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clickrush    246
36 minutes ago, Domelo said:

Thanks for the update, nice tuning and fixes. (you guys update fast too. props).

I'm just worried about this:

It sounds limiting, the 1-5* priority had it's flaws but I've felt more in control than before, going back to almost the older system feels strange now. I will test to see how it goes , I'll probably have to adopt a different priority strategy.

It's basicly the same as the 1-5* priority system just that the soft priorities only have 1 priority level. The end result is very similar, but simpler, in a sense it is best of both worlds. I liked the 1-5* better but the simplicity of this patch might win out.

The big change here is not the priority levels though. The job mastery and duplicant progression changes seem to address all the major concerns about this update, which have been discussed here. This is really, really good and fast.

  • Like 3

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Soulwind    244

I'll have to try it out,  but it sounds like jobs are now what they should be.   Specializations and bonus as incentives, not limitations and requirements. 

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