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Silly Sausage

Flip button for directional objects (auto deconstruct, reconstruct)

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Add "Flip" button for symmetrical objects that can be rotated 180° to set a job for a dupe to deconstruct and then reconstruct the object in the opposite orientation. This would be particularly useful for liquid/gas bridges, valves and filters to reuse long pipe routes in the opposite direction. Shutoffs would be trickier because the power/automation would get flipped too.

5a74193eeb897_Flipbutton.thumb.png.bd8e061893a99a335b27ab27d541ca24.png

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Kabrute    1070

when attempting to construct, pressing the letter O will change the orientation of objects.(Does not work with everything in the game)
image.thumb.png.f699d62a9b83926cd8e3816b24285cc6.png

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Kasuha    1217

When planning a build, the building outline turns red when it's not possible to place the object because already built things obstruct its building.

What about if the game allowed us to place that build anyway, e.g. with an Alt+click and in that case, it will queue deconstruct of the offending object before constructing the new one.

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5 hours ago, Kasuha said:

When planning a build, the building outline turns red when it's not possible to place the object because already built things obstruct its building.

What about if the game allowed us to place that build anyway, e.g. with an Alt+click and in that case, it will queue deconstruct of the offending object before constructing the new one.

That would be good too. I think the flip button would still be a nice convenience, but I could get by with just the "force construct" feature.

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