Saturnus 3634 Report post Posted January 25, 2018 Fridges and Smart Storage Compactors unfortunately doesn't work properly I've issued a bug report, see details there. Share this post Link to post Share on other sites
TheOlz 144 Report post Posted January 25, 2018 28 minutes ago, goboking said: Is there anything in this update that will required a new colony (new plants, animals, POIs, etc)? Or will existing colonies get to experience everything on offer? This is an interesting question indeed - are there any world gen changes that would make restarting worthwhile, or are we going to experience everything if we use an already established tubular base? Share this post Link to post Share on other sites
Oozinator 2570 Report post Posted January 25, 2018 16 minutes ago, Saturnus said: It's not fertilizer that's needed though It's a much more elusive material that is extremely hard to reproduce is large quantities in the game... dirt. Every natural grown maelwood is now a .. 2 Share this post Link to post Share on other sites
donutman07 99 Report post Posted January 25, 2018 how does the steam turbine work? I'm confused. It takes a liquid and outputs a liquid? Steam is a gas so how to give it steam? I tried pumping hot water into it, but no luck there, it just says output blocked even though output is not blocked. I tried surrounding it with steam just in case, but that does nothing as well Share this post Link to post Share on other sites
Technoincubus 287 Report post Posted January 25, 2018 Also, Supercomputers really supposedto take this amount of water? They consume 10kgs per SECOND, almost instantly Share this post Link to post Share on other sites
Saturnus 3634 Report post Posted January 25, 2018 (edited) 54 minutes ago, donutman07 said: how does the steam turbine work? I'm confused. It takes a liquid and outputs a liquid? Steam is a gas so how to give it steam? I tried pumping hot water into it, but no luck there, it just says output blocked even though output is not blocked. I tried surrounding it with steam just in case, but that does nothing as well Put it in the middle of a large room. It must be built in free air, ie. no floor. The input and output pipes does nothing it seems so just connect them to each other. Fill the room with steam minimum 5kg/tile pressure and minimum 200C. Then wait for it to start up and start producing. Once that is done it seems nothing will stop it. Cool it down again, it doesn't care. Make the room a vacuum, it doesn't care. So once started it is just endless free energy. Seems bugged? Oh hell, yeah. EDIT: I should note. A reload makes it stop working again. So it needs to be reset to working every time you load the game but after that point nothing short of deconstructing it stops it from producing power. Even pulling out the liquid input and output does nothing. Edited January 25, 2018 by Saturnus 1 1 Share this post Link to post Share on other sites
Ipsquiggle 6862 Report post Posted January 25, 2018 @blash365 @TheOlz There were no major worldgen changes this update and existing saves are basically compatible. Because of tuning changes, priority changes, and dupe Job experience, I can't guarantee the dupes will run the base the same way they did before, but there's nothing technically in the way. ;) 1 4 1 Share this post Link to post Share on other sites
Syncaidius 0 Report post Posted January 25, 2018 This is the first preview (and Klei game) I've been around for. Loving the new content! Share this post Link to post Share on other sites
FutureJohny 42 Report post Posted January 25, 2018 (edited) Anyone else noticing mayor frame drop in the preview? For my map spanning base / biome terraforming project, it went from barely noticeable stutter on occasion to below 20 frames. I suppose those are just kinks of early builds, so rolled back to stable build for now. Hope it get's fixed though. Edited January 25, 2018 by FutureJohny Share this post Link to post Share on other sites
midjones 49 Report post Posted January 25, 2018 6 minutes ago, FutureJohny said: Anyone else noticing mayor frame drop in the preview? For my map spanning base / biome terraforming project, it went from barely noticeable stutter on occasion to below 20 frames. I suppose those are just kinks of early builds, so rolled back to stable build for now. Hope it get's fixed though. I believe ONI said that preview builds will have extra logging/metrics collecting in the background which causes the game to be slower, but lets them get analytic data on game performance so they can make QoL improvements 1 Share this post Link to post Share on other sites
ColBBQ 11 Report post Posted January 25, 2018 41 minutes ago, Technoincubus said: Also, Supercomputers really supposedto take this amount of water? They consume 10kgs per SECOND, almost instantly With research being finished before the need for exploration, they need to slow down research somehow. Share this post Link to post Share on other sites
jamesbread 17 Report post Posted January 25, 2018 Official Korean Patch?! 넘나 좋은 것! Spoiler Share this post Link to post Share on other sites
ImDaMisterL 20826 Report post Posted January 25, 2018 Definitely an update I can get behind, that's awesome! Can't wait for the full release Share this post Link to post Share on other sites
Arash70 225 Report post Posted January 25, 2018 (edited) I'm testing it right now, some problems: game gets laggy when you select research station and drag it around, ore transport menu and utilities don't work when they are not researched conveyor overlay shows f3 instead of shift+f3 I'm gonna remove my worldgendata and saves, then try testing it again. Edited January 25, 2018 by Arash70 Share this post Link to post Share on other sites
DragonMage156 27417 Report post Posted January 25, 2018 3 hours ago, ModalMorphling said: Four if you count the picture Five if you count the picture and gif! Also: (I thought it'd be fitting to bring this pic back) Job assigner of me and my friends colony AU ^ 1 2 Share this post Link to post Share on other sites
Guest Report post Posted January 25, 2018 (edited) They also now fixed the required amount of water needed for sleet wheat. Previously a minimum of 9g/s for each plant was needed, now it is 33.33 g/s (or 20kg/cycle). I'm absolutely to reduce mealwood farm sustainability for the long term, but further reducing sleet wheat sustainability, a plant that already required huge amounts of cooling, that does not sit well for me. 20kg/cycle for each plant is too much water, especially to constantly cool down too. Also kind of dislike that the update does not consider current game progress in existing colonies. Now suddenly dupes with skill levels of over 20 in mining find themselves unable to dig abyssalite because they have not mastered a certain job (which is really silly at that skill level). There also now seems to be a bug with the super computer and research station demanding way too much water. Much more than displayed. Also the mechanics station seems to be missing for the machine shop. Edited January 25, 2018 by Guest Share this post Link to post Share on other sites
GrindThisGame 270 Report post Posted January 25, 2018 2 hours ago, Saturnus said: Put it in the middle of a large room. It must be built in free air, ie. no floor. The input and output pipes does nothing it seems so just connect them to each other. Fill the room with steam minimum 5kg/tile pressure and minimum 200C. Then wait for it to start up and start producing. Once that is done it seems nothing will stop it. Cool it down again, it doesn't care. Make the room a vacuum, it doesn't care. So once started it is just endless free energy. Seems bugged? Oh hell, yeah. EDIT: I should note. A reload makes it stop working again. So it needs to be reset to working every time you load the game but after that point nothing short of deconstructing it stops it from producing power. Even pulling out the liquid input and output does nothing. I tried your setup and it didn't do anything. It doesn't seem quite ready yet Share this post Link to post Share on other sites
RonEmpire 621 Report post Posted January 25, 2018 I think the researcher job is the most crappy or obsolete one once there are nothing left to research. Share this post Link to post Share on other sites
Saturnus 3634 Report post Posted January 25, 2018 1 minute ago, RonEmpire said: I think the researcher job is the most crappy or obsolete one once there are nothing left to research. Euthanize him when he's done researching. 3 Share this post Link to post Share on other sites
chemie 737 Report post Posted January 25, 2018 ore transport seems to be about as useful as tubes. I have little need to get large amount of stuff back from outside projects and same for moving building materials to far away lands...best case it is a one shot thing and not worth infrastructure like tubes or belts. Share this post Link to post Share on other sites
goboking 1731 Report post Posted January 25, 2018 2 minutes ago, chemie said: ore transport seems to be about as useful as tubes. I have little need to get large amount of stuff back from outside projects and same for moving building materials to far away lands...best case it is a one shot thing and not worth infrastructure like tubes or belts. I haven't installed this update yet, but I can envision using the best to transport plastic away from my processing center to avoid melting it into naptha. I don't know if this is possible without a dupe loading the plastic, though, so I'll have to wait and see. Share this post Link to post Share on other sites
CrutchPunk 80 Report post Posted January 25, 2018 3 minutes ago, goboking said: I haven't installed this update yet, but I can envision using the best to transport plastic away from my processing center to avoid melting it into naptha. I don't know if this is possible without a dupe loading the plastic, though, so I'll have to wait and see. The Ore Transfer Arm has a wide area around it that it will pick up ores from the ground and deliver them to the conveyor... then another Transfer Arm can deliver from the Outbox to storage containers. No need for dupes to do it. (: 1 Share this post Link to post Share on other sites
ModalMorphling 0 Report post Posted January 25, 2018 3 minutes ago, goboking said: I haven't installed this update yet, but I can envision using the best to transport plastic away from my processing center to avoid melting it into naptha. I don't know if this is possible without a dupe loading the plastic, though, so I'll have to wait and see. Should be, with arms, ... I had a different idea, one storage unit for each type of material in a central location, each maintaining a certain storage, then any other resource beeing moved far away to a storage vault where it does not take up space in the base, I hope this can be done, with the arms Share this post Link to post Share on other sites
goboking 1731 Report post Posted January 25, 2018 1 minute ago, ScreenNameMissing said: The Ore Transfer Arm has a wide area around it that it will pick up ores from the ground and deliver them to the conveyor... then another Transfer Arm can deliver from the Outbox to storage containers. No need for dupes to do it. (: Great to hear. Thanks. Share this post Link to post Share on other sites
SamLogan 975 Report post Posted January 25, 2018 @Ipsquiggle The update is great but I think the new Job system don't go deep enough. Why a specialized miner still farm and do other tasks? Ok I can unchecked the option but why do you kept this old system? 1 Share this post Link to post Share on other sites