AngelKellyPlay Posted November 21, 2017 Share Posted November 21, 2017 I have no mods. I did put a few in my game but they wouldn't work so I removed them and had no issue with the game. I've tried options from previous threads:reinstalling, troubleshooting, verifying game files, etc. I have had the game since early summer but only started playing this past week. The game worked fine til I tried to play last night. I did manage to get it working earlier today, but I quit out because I thought it was fixed. Now it is still crashing. It really sucks because I like this game a lot and I've already gone over the 2 hour mark on Steam so I can't refund it. Does anyone have a solution? Here is my Client Log: [00:00:00]: System Memory: Memory Load: 30% Available Physical Memory: 11397m/16332m Available Page File: 12890m/18764m Available Virtual Memory: 3969m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 241k Quota Page Pool Usage: 234k Quota Peak Non Paged Pool Usage:17k Quota Non Paged Pool Usage: 16k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 242908 [00:00:00]: Current time: Tue Nov 21 17:42:33 2017 [00:00:00]: Don't Starve Together: 242908 WIN32_STEAM [00:00:00]: Build Date: 2477 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 2304789 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (8256) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.09 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'StreamInput' (9688) [00:00:00]: could not load ping_cache [00:00:00]: Offline user ID: OU_76561198393753810 [00:00:00]: SteamID: 76561198393753810 [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.15063 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name AMD FX(tm)-8350 Eight-Core Processor manufacturer AuthenticAMD clockSpeed 4000 RAM megsOfRam 16384 GPU name Radeon RX 560 Series driverDate 20171115000000.000000-000 megsOfRam 4095 refreshRate 59 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 23.20.793.0 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1916,1027 - 5/6/5 - -1/-1/-1 - 0 [00:00:00]: CreateEGLContext: 16 configs found [00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:00]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:00]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:00]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:00]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:00]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:00]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:00]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:00]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:00]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:00]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:00]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:00]: RestoreWindowPosition [00:00:00]: Saved Client Pos (0 x 23) [00:00:00]: Adjusted Window Pos (-8 x -8) [00:00:00]: EnsureWindowOnScreen [00:00:00]: All good. [00:00:00]: GLInfo [00:00:00]: ~~~~~~ [00:00:00]: GL_VENDOR: Google Inc. [00:00:00]: GL_RENDERER: ANGLE (Radeon RX 560 Series) [00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:00]: THREAD - started 'WindowsInputManager' (5200) [00:00:00]: OpenGL extensions (19, 19): [00:00:00]: GL_ANGLE_depth_texture [00:00:00]: GL_ANGLE_framebuffer_blit [00:00:00]: GL_ANGLE_framebuffer_multisample [00:00:00]: GL_ANGLE_instanced_arrays [00:00:00]: GL_ANGLE_pack_reverse_row_order [00:00:00]: GL_ANGLE_texture_compression_dxt3 [00:00:00]: GL_ANGLE_texture_compression_dxt5 [00:00:00]: GL_ANGLE_texture_usage [00:00:00]: GL_ANGLE_translated_shader_source [00:00:00]: GL_EXT_read_format_bgra [00:00:00]: GL_EXT_robustness [00:00:00]: GL_EXT_texture_compression_dxt1 [00:00:00]: GL_EXT_texture_format_BGRA8888 [00:00:00]: GL_EXT_texture_storage [00:00:00]: GL_OES_get_program_binary [00:00:00]: GL_OES_packed_depth_stencil [00:00:00]: GL_OES_rgb8_rgba8 [00:00:00]: GL_OES_standard_derivatives [00:00:00]: GL_OES_texture_npot [00:00:00]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:00]: GL_MAX_VARYING_VECTORS = 10 [00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:00]: 4 compressed texture formats [00:00:00]: texture format 0x83f0 [00:00:00]: texture format 0x83f1 [00:00:00]: texture format 0x83f2 [00:00:00]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: taskgrouplist: default Together [00:00:02]: taskgrouplist: classic Classic [00:00:02]: taskgrouplist: cave_default Underground [00:00:02]: taskgrouplist: lavaarena_taskset The Forge [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory loaded player_history 182 [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete Link to comment Share on other sites More sharing options...
JanH Posted November 24, 2017 Share Posted November 24, 2017 Thank you for the report. Would you please post this in the Don't Starve Together Bug Tracker? Also, the log you had provided seems to be truncated, could you please attach the full client_log.txt file as well as your computer's DxDiag.txt? http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/ Link to comment Share on other sites More sharing options...
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