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dontstarve_steam.exe has stopped working-previous solutions unsuccessful


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I have no mods. I did put a few in my game but they wouldn't work so I removed them and had no issue with the game. I've tried options from previous threads:reinstalling, troubleshooting, verifying game files, etc. I have had the game since early summer but only started playing this past week. The game worked fine til I tried to play last night. I did manage to get it working earlier today, but I quit out because I thought it was fixed. Now it is still crashing. It really sucks because I like this game a lot and I've already gone over the 2 hour mark on Steam so I can't refund it. Does anyone have a solution?  

Here is my Client Log:

[00:00:00]: 
System Memory:
    Memory Load: 30%
    Available Physical Memory: 11397m/16332m
    Available Page File: 12890m/18764m
    Available Virtual Memory: 3969m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 29m
    Working Set Size: 29m
    Quota Peak Page Pool Usage: 241k
    Quota Page Pool Usage: 234k
    Quota Peak Non Paged Pool Usage:17k
    Quota Non Paged Pool Usage: 16k
    Page File Usage: 5m
    Peak Page File Usage: 5m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 242908
[00:00:00]: Current time: Tue Nov 21 17:42:33 2017

[00:00:00]: Don't Starve Together: 242908 WIN32_STEAM
[00:00:00]: Build Date: 2477
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 2304789
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (8256)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.09
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: THREAD - started 'StreamInput' (9688)
[00:00:00]: could not load ping_cache
[00:00:00]: Offline user ID: OU_76561198393753810
[00:00:00]: SteamID: 76561198393753810
[00:00:00]: HardwareStats:
  OS                        
    name                      Microsoft Windows 10 Pro
    version                   10.0.15063
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                       
    numCores                  4
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      AMD FX(tm)-8350 Eight-Core Processor           
    manufacturer              AuthenticAMD
    clockSpeed                4000
  RAM                       
    megsOfRam                 16384
  GPU                       
    name                      Radeon RX 560 Series
    driverDate                20171115000000.000000-000
    megsOfRam                 4095
    refreshRate               59
    videoModeDescription      1920 x 1080 x 4294967296 colors
    driverVersion             23.20.793.0

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1916,1027 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: CreateEGLContext: 16 configs found
[00:00:00]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:00]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:00]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:00]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:00]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:00]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:00]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:00]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:00]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:00]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:00]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:00]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:00]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:00]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:00]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:00]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:00]: RestoreWindowPosition
[00:00:00]:    Saved Client Pos (0 x 23)
[00:00:00]:    Adjusted Window Pos (-8 x -8)
[00:00:00]: EnsureWindowOnScreen
[00:00:00]:    All good.
[00:00:00]: GLInfo
[00:00:00]: ~~~~~~
[00:00:00]: GL_VENDOR: Google Inc.
[00:00:00]: GL_RENDERER: ANGLE (Radeon RX 560 Series)
[00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:00]: THREAD - started 'WindowsInputManager' (5200)
[00:00:00]: OpenGL extensions (19, 19):
[00:00:00]: GL_ANGLE_depth_texture
[00:00:00]: GL_ANGLE_framebuffer_blit
[00:00:00]: GL_ANGLE_framebuffer_multisample
[00:00:00]: GL_ANGLE_instanced_arrays
[00:00:00]: GL_ANGLE_pack_reverse_row_order
[00:00:00]: GL_ANGLE_texture_compression_dxt3
[00:00:00]: GL_ANGLE_texture_compression_dxt5
[00:00:00]: GL_ANGLE_texture_usage
[00:00:00]: GL_ANGLE_translated_shader_source
[00:00:00]: GL_EXT_read_format_bgra
[00:00:00]: GL_EXT_robustness
[00:00:00]: GL_EXT_texture_compression_dxt1
[00:00:00]: GL_EXT_texture_format_BGRA8888
[00:00:00]: GL_EXT_texture_storage
[00:00:00]: GL_OES_get_program_binary
[00:00:00]: GL_OES_packed_depth_stencil
[00:00:00]: GL_OES_rgb8_rgba8
[00:00:00]: GL_OES_standard_derivatives
[00:00:00]: GL_OES_texture_npot
[00:00:00]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:00]: GL_MAX_VARYING_VECTORS = 10
[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:00]: 4 compressed texture formats
[00:00:00]: texture format 0x83f0
[00:00:00]: texture format 0x83f1
[00:00:00]: texture format 0x83f2
[00:00:00]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: GameSpecific initialize: Okay
[00:00:02]: cGame::StartPlaying
[00:00:02]: LOADING LUA
[00:00:02]: DoLuaFile scripts/main.lua
[00:00:02]: DoLuaFile loading buffer scripts/main.lua
[00:00:02]:   taskgrouplist:    default    Together    
[00:00:02]:   taskgrouplist:    classic    Classic    
[00:00:02]:   taskgrouplist:    cave_default    Underground    
[00:00:02]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:02]: running main.lua
    
[00:00:02]: loaded modindex    
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue    
[00:00:04]: PlayerHistory loaded player_history    182    
[00:00:04]: bloom_enabled    false    
[00:00:04]: loaded saveindex    
[00:00:04]: OnFilesLoaded()    
[00:00:04]: OnUpdatePurchaseStateComplete    
 

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