Sign in to follow this  
Ipsquiggle

[Automation Preview Update] - 240508

Recommended Posts

watermelen671    17959
Just now, Ipsquiggle said:

Adjusted decor values for metal materials and some objects made of metal

Dammit, they nerfed the awesomeness of pimping your base out in gold most likely. XD

Share this post


Link to post
Share on other sites
McStar007    10

I dunno if i should start a new topic to share my idea, but i think that the Rock Granulator should produce 50kg of sand + 50kg of crushed ore, where you use the crushed ore in the refinery. Or maybe for future updates, you can melt said crushed ore to do... something. It's not very hard to make refined metal from the start, right? I just think that it should be atleast as hard to produce as plastic.

Edited by McStar007

Share this post


Link to post
Share on other sites
BlueLance    807
13 minutes ago, McStar007 said:

I dunno if i should start a new topic to share my idea, but i think that the Rock Granulator should produce 50kg of sand + 50kg of crushed ore, where you use the crushed ore in the refinery. Or maybe for future updates, you can melt said crushed ore to do... something. There should atleast be a step between the granulator and refinery. It's not very hard to make this from the start, right? I just think that it should be atleast as hard to produce as plastic.

Plastic should be further down than refined metal, remember plastic is entirely renewable, Metal Is not. so if you use it all for the wrong things it is gone. Metal will probably become a limiting factor in some way down the line.

Share this post


Link to post
Share on other sites
The Plum Gate    366
24 minutes ago, McStar007 said:

I dunno if i should start a new topic to share my idea, but i think that the Rock Granulator should produce 50kg of sand + 50kg of crushed ore, where you use the crushed ore in the refinery. Or maybe for future updates, you can melt said crushed ore to do... something. It's not very hard to make refined metal from the start, right? I just think that it should be atleast as hard to produce as plastic.

I'm glad they *fixed* the 'there's not enough sand' issue people were imagining.

The idea here being that more refined products come from the refinery is ( obvious ). What wasn't obvious is that now - sand, which has a ludicrous melting point, is a catch-all. Meaning, sand is more like debris or dross than was once previously indicated.

When it comes to the ore refinery, it would be reasonable to include clay+ore as an ingredient, and give clay some actual use other than for making sub-par farming tiles. The trade off on the ore crusher seems to imply that the remnant sand would have significant quantities of the original ore still in it - so you should use the refinery.

Klei generally refers to everything between the two as externalities. Aside from the oil refinery+petroleum generator,plastic press there aren't too many high level machines which are co-dependent. Althought they seem to be moving more in this direction, I'm hoping ore processing doesn't require the codependence. I like the brute force method early game, the machine gets used just enough as to not be a problematic heat source for early processing.

8 minutes ago, BlueLance said:

Plastic should be further down than refined metal, remember plastic is entirely renewable, Metal Is not. so if you use it all for the wrong things it is gone. Metal will probably become a limiting factor in some way down the line.

I was sincerely hoping that those small pumps would be early game and large pumps be ...later. The need for plastic early game is made obvious by their inclusion or choice of materials regarding these two devices and their need for plastic. I think they've got it backward on the research tree - and wouldn't mind making them out of metal or plastic. ( not the large pumps )

This actually inspires the question of their efficiency - seems like they would be very power inefficient at plumbing to anything but showers, sinks and toilets.

Edited by The Plum Gate
clarification
  • Like 2

Share this post


Link to post
Share on other sites
Octyabr    222
2 hours ago, Ipsquiggle said:

Added "Filter" logic gate which holds a low signal, to compliment the Buffer

So, it's like a buffer and a not gate?

Share this post


Link to post
Share on other sites
trukogre    235
22 minutes ago, Octyabr said:

So, it's like a buffer and a not gate?

it holds a low signal, so it's like a buffer with not gates both before and after it.  Well, I haven't tested it in game, but based on the description here, that's what it's like.

Edited by trukogre

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this