Chklang Posted June 16, 2017 Share Posted June 16, 2017 Hi I've tried to ameliorate the mod "autotrap" to works with caves (goal of this mod : drop automatically the trap, teeth trap,... when you get the animal in the trap, ...) but i'ven't succeed to understand where is the problem. Can you help me? Code is : local TheSim = GLOBAL.TheSim local Vector3 = GLOBAL.Vector3 local SpawnPrefab = GLOBAL.SpawnPrefab local function TrapComponentPostInit(self) function self:Harvest(doer) if self.issprung then self.inst:PushEvent("harvesttrap") if self.onharvest then self.onharvest(self.inst) end local timeintrap = self.inst.components.timer and self.inst.components.timer:GetTimeElapsed("foodspoil") if self.lootprefabs and doer.components.inventory then for k,v in ipairs(self.lootprefabs) do local loot = SpawnPrefab(v) if loot then doer.components.inventory:GiveItem(loot, nil, Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))) if loot.components.perishable and timeintrap then loot.components.perishable:LongUpdate(timeintrap) end end end end self:Reset() self.inst:PushEvent("ondropped") -->-- MOD else --<-- MOD if self.inst.components.finiteuses and self.inst.components.finiteuses:GetUses() > 0 then doer.components.inventory:GiveItem(self.inst, nil, Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))) end end end end AddComponentPostInit("trap", TrapComponentPostInit) Regards Link to comment Share on other sites More sharing options...
kraken121 Posted June 21, 2017 Share Posted June 21, 2017 this is another mod project, pls ask that mod maker Link to comment Share on other sites More sharing options...
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