Bizzi Posted June 8, 2017 Author Share Posted June 8, 2017 Next Update: 1. Start implementing the Settings-Window (currently disabled, you can see it, if you edit the /Resources/Menu.json, remove "disabled" or change to false). 2. Adding Steam-Authentication On the Main-Window, you now see the Account-Entrie: If you click on it, you can sign-in with your Steam-Account: After Login, your Account will be seen on the Window: 2 Link to comment Share on other sites More sharing options...
Bizzi Posted June 9, 2017 Author Share Posted June 9, 2017 I had updated the Build-Process; Today, on each Build will be generate a Language-Template File on the other Repository: https://raw.githubusercontent.com/DST-Tools/DSTEd-Languages/master/xx_XX.json On https://dsted.net i will implement a Localization-Tool to edit these easily. 3 Link to comment Share on other sites More sharing options...
Bizzi Posted June 10, 2017 Author Share Posted June 10, 2017 I had implement a simple way to create Language-Files: Go to https://dsted.net/ and sign-in with your Steam-Account. After login, you see on the left Sidebar a "Languages"-Link: On this Overview you see all available languages on GitHub (you can Modify available languages) or Your's: Is an Language-File marked as DEPRECATED, new strings are available for translation. You'll see it, when you modify these: Now, the Author field has two states: A solid String as "Firstname Lastname", otherwise an Array with all contributors: { "__LANGUAGE_INFO": { "author": "Name of Contributor", }, [ ... ] } { "__LANGUAGE_INFO": { "author": [ "Name of Contributor #1", "Name of Contributor #2", ""Name of Contributor #3" ], }, [ ... ] } Informations: You must have an GitHub-Account to commit The Authors must be written in Latin characters, otherwise the language-file will not be approved (for Sample, "Maximilian" is allowed, "Максимилиан" or "馬克西米利安" will be declined). 3 Link to comment Share on other sites More sharing options...
EldVarg Posted June 16, 2017 Share Posted June 16, 2017 Any news on this cool project? Link to comment Share on other sites More sharing options...
EldVarg Posted July 1, 2017 Share Posted July 1, 2017 Hay Bizzi where are you? Link to comment Share on other sites More sharing options...
Hineios Posted July 10, 2017 Share Posted July 10, 2017 @Bizzi I've been working on a PT-PT translation, but I would like to test it before making a pull request. Is there a way to test it without having to compile everything from scratch? Link to comment Share on other sites More sharing options...
Bizzi Posted July 11, 2017 Author Share Posted July 11, 2017 @Hineios You can use the releases. Add a Language directory (if not already exists) and add Your xx_XX.json File. To enable your Langage, edit the config.json and add the language-property with your langage code, sample: { "language": "xx_XX" } I will anser later your issue on GitHub Link to comment Share on other sites More sharing options...
Hineios Posted July 12, 2017 Share Posted July 12, 2017 Great, I've tested it and I made a pull request on GitHub Greatest of lucks with the project! Link to comment Share on other sites More sharing options...
ZupaleX Posted July 13, 2017 Share Posted July 13, 2017 Hi, this looks fantastic! I am confused though: Is it usable right now or is it still too early in the development to be useful for the moment? 1 2 Link to comment Share on other sites More sharing options...
ThemInspectors Posted July 30, 2017 Share Posted July 30, 2017 @ZupaleX It's actually been usable since at least before when the port to Linux It quite nice, works as expected, some of the features aren't in it. assuming you know know how to build it or if if you can't grab the latest (pre) release and give it a whirl. Link to comment Share on other sites More sharing options...
Hekkaryk Posted August 10, 2017 Share Posted August 10, 2017 Some parts of modinfo.lua are not supported yet (as in released executables for win64x, could not build source code). While I understand that you wish to include clean and fail-safe way to, for example, set mod config options I think it would be much wiser to let user edit file directly right now (it's a fun killer actually - if I can't edit mod options then Notepad++ is greatly superior). Anyway, keep up the good work! ^_^ Link to comment Share on other sites More sharing options...
ZupaleX Posted August 11, 2017 Share Posted August 11, 2017 Anyone else having this when starting or trying to click on the "Guest" icon top right? Link to comment Share on other sites More sharing options...
Bizzi Posted August 14, 2017 Author Share Posted August 14, 2017 The authentication server is offline. Sorry for these. I will bring it up today in few hrs. Link to comment Share on other sites More sharing options...
RoastedCarrots Posted August 14, 2017 Share Posted August 14, 2017 I'm working on something similar but just using Visual Studio Code. Here's my setup explained. It includes an interactive debugger, and the beginning of compile-time-checked strong typing, and API documentation. Maybe you want to collaborate?https://www.twitch.tv/videos/166601037 Link to comment Share on other sites More sharing options...
Bizzi Posted August 14, 2017 Author Share Posted August 14, 2017 Tell me, what here is "interactive"? I've seen nothing. You must restart the game on each changes and a realtime-log output is not "interactive". Link to comment Share on other sites More sharing options...
RoastedCarrots Posted August 15, 2017 Share Posted August 15, 2017 interactive meaning the debugger pauses the Lua thread and waits for you to step over, step into, step out of, or click continue before proceeding to evaluate the next line of code after a breakpoint, it allows you to evaluate arbitrary lua code at runtime during a breakpoint, set conditional breakpoints, and watch statements. you can walk the stack and inspect scope at each level. that kind of thing. 1 Link to comment Share on other sites More sharing options...
DMC6 Posted October 24, 2017 Share Posted October 24, 2017 @Bizzi I was so exciting that you release this kind of tool. Thank you so much for your work. But I have one problem, I get the preview, but can't run the DSTEd.exe, there has two errors on Win32 64bits: TypeError: Cannot read property 'value' of null TypeError: Cannot read property 'authenticated' of undefined I know maybe you are working with other thing, but could you let me know where is the problem? Thank you in advance. Link to comment Share on other sites More sharing options...
yujiaao100 Posted October 31, 2017 Share Posted October 31, 2017 Not good testing for Mac. Can't open Mac release version .Building from src and can't paste the dont starve together path . and Finder can't open dontstarve_steam.app (Mac Finder consider as an app like exe in windows) I must find the dir( dontstarve_steam.app/Content) in console and input it manually. Hoping it will be better. Link to comment Share on other sites More sharing options...
Gathouria Posted February 3, 2018 Share Posted February 3, 2018 Is this still being actively worked on? Just getting into modding myself and this seems super cool. Link to comment Share on other sites More sharing options...
ThemInspectors Posted February 18, 2018 Share Posted February 18, 2018 (edited) @Gathouria Sadly not right now, the project's last commit was > 6 Months ago, it's probably on Hiatus currently. I haven't checked it out since Klei zipped the scripts file so I'm not sure if it works or not. Edited February 18, 2018 by ThemInspectors 1 Link to comment Share on other sites More sharing options...
fejaomaravilha Posted May 6, 2018 Share Posted May 6, 2018 @Bizzi Oh my God, this is good! Thanks a lot man! I hope to see you comeback Link to comment Share on other sites More sharing options...
F1ame12 Posted October 17, 2018 Share Posted October 17, 2018 That's awesome! I want to develop it but not good at JavaScript, I use C++ Link to comment Share on other sites More sharing options...
shengyaqingfeng Posted January 9, 2019 Share Posted January 9, 2019 I have the same idea with you. It's seem to hard to developing an IDE for DS/DST. so i start learning c++ and scintilla framework. It's amazing you can develop first. GOOOOOOOD JOOOB!!! Link to comment Share on other sites More sharing options...
Akarinnnnnn Posted February 7, 2019 Share Posted February 7, 2019 https://github.com/DST-Tools/DSTEd/pull/5 my pull request. works with Native C++ Link to comment Share on other sites More sharing options...
Akarinnnnnn Posted February 7, 2019 Share Posted February 7, 2019 On 2018/10/17 at 11:43 PM, Feathershine said: That's awesome! I want to develop it but not good at JavaScript, I use C++ It seems a wrapper of v8 engine is needed. I had wrapped my code in my pull request. Link to comment Share on other sites More sharing options...
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