V2C

[Game Update] - 214437

Recommended Posts

Destros09    1,175
1 minute ago, GiddyGuy said:

Congrats my fam @Instant-Noodles.

instant_666.png

<img class="ipsImage ipsImage_thumbnailed" data-fileid="112909" src="//forums.kleicdn.com/monthly_2017_04/instant_666.png.4a23a81f03a884d95d1a54437b64d6b1.png" alt="instant_666.png"/>

Has he always had that title

Share this post


Link to post
Share on other sites
GiddyGuy    7,584
Just now, Destros09 said:

Has he always had that title

Refresh, and he got his title from showing everyone the new snowflakes in the game files from the Christmas event.

  • Like 1

Share this post


Link to post
Share on other sites
Sudura2017    449
2 minutes ago, GiddyGuy said:

Refresh, and he got his title from showing everyone the new snowflakes in the game files from the Christmas event.

Never noticed... tongue-in-cheek Special Snowflake, I guess.

  • Like 1

Share this post


Link to post
Share on other sites
359368170    847
1 hour ago, V2C said:

Fixed bug where Heal action appears on Sand Spikes and Sand Castles.

Somtimes I pick up a Spider Gland then heal myself, but one Shadow Creature I can't attack crawls in front of my body. Then I heal the Shadow Creature by my Spider Gland.:?

  • Like 1

Share this post


Link to post
Share on other sites
Picklesaurus    129
1 hour ago, V2C said:

...and by the way, today is our first year anniversary for Don't Starve Together official launch! We had a great year working on new things in the game, and hope you guys always have fun playing the game and hanging out with us here in the community!

dst-1yr-anniversary.png

 

View full update

 

awwww, Thank you!

  • Like 2

Share this post


Link to post
Share on other sites
minespatch    60,785
2 minutes ago, Sudura2017 said:

Gotta say, I like these updates. I get they're very minor, but they feel like they actually add something. It's not like "Minor Text Fixes"

Sometimes the updates accidentally drop some lore just based around mechanic. It's really interesting how that works.

Share this post


Link to post
Share on other sites
Sudura2017    449
Just now, minespatch said:

Sometimes the updates accidentally drop some lore just based around mechanic. It's really interesting how that works.

Explain? :o

Share this post


Link to post
Share on other sites
jantonio    2,672
1 hour ago, V2C said:

Keep in mind that the amount of explosives required to take down any boss is still the same as long as you time them properly.  This is meant to allow the ANR bosses with larger health pools to at least have some chance to transition through their intended phases.  For most of the old giants, this change will most likely make no difference whatsoever.

Is there an exact timer or set amount of time to wait?

Edit: nvm carlzarph said it

Edited by jantonio

Share this post


Link to post
Share on other sites
minespatch    60,785
22 minutes ago, Sudura2017 said:

Explain? :o

Depending on what they list, they sometimes show a character quirk we might haven't noticed before.

Share this post


Link to post
Share on other sites
Sudura2017    449
Just now, minespatch said:

Depending on what they list, they sometimes show a character quirk we might haven't noticed before.

I guess? Are you talking about Willow's buff?

Share this post


Link to post
Share on other sites
EuedeAdodooedoe    1,187
35 minutes ago, CarlZalph said:

The details for explosive damage:
 

  Hide contents

 

Explosive damage now negates a percentage of subsequent explosive damages.

 

After the first explosive then a resistance is added and does not start decaying until 2 seconds have past.

Over the next 8 seconds the explosive resistance decays back to 0% resistance.

Any explosive damage that happens stops decay and adds the initial 2 seconds delay period.

 

 

Maximum of 8,000 damage for 100% explosive resistance.

This is equal to a stack of 40 gunpowder at once making 100% explosive resistance for the next 2 seconds and the decaying one for the next 8 seconds.

 

Entities that now have this resistance:

  Hide contents

bearger

beequeen

deerclops

dragonfly

klaus

Goose

shadowchesspieces

stalker

toadstool

 

 

So essentially a lot of code...

For a whole load of nothing. @V2C

...

Wat8.jpg?1315930535

If you want the weaver fight not to be cheesable, just have a shadow hand extinguish the gunpowder like the stagehand does for itself. It's a fairly straight-forward and fitting idea, in all honesty.

Share this post


Link to post
Share on other sites
Chris1448    12,988
2 minutes ago, EuedeAdodooedoe said:

If you want the weaver fight not to be cheesable, just have a shadow hand extinguish the gunpowder like the stagehand does for itself. It's a fairly straight-forward and fitting idea, in all honesty.

To be fair the same thing can't really be applied to the rest of the bosses this affects.

Share this post


Link to post
Share on other sites
EuedeAdodooedoe    1,187
1 minute ago, Chris1488 said:

To be fair the same thing can't really be applied to the rest of the bosses this affects.

Well, well...

Screw the other bosses!1!!1!!

*shuts the door behind*

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now