GuyNamedChris Posted April 22, 2017 Share Posted April 22, 2017 Why aren't the skinned presti's and cane in the Reward rarity though? 4 Link to comment Share on other sites More sharing options...
minespatch Posted April 22, 2017 Share Posted April 22, 2017 @Instant-Noodles Mind showing the gifs for the new animations on the beefalo? Link to comment Share on other sites More sharing options...
artemiyME Posted April 22, 2017 Share Posted April 22, 2017 nice update! People are still abusing structure placements to get "off bounds", is there any eta on looking into it? Link to comment Share on other sites More sharing options...
amethystMushroom Posted April 22, 2017 Share Posted April 22, 2017 Here is the new Lazy Explorer skin. It seems to have a higher image quality than the standard one for some reason. 4 1 Link to comment Share on other sites More sharing options...
Instant-Noodles Posted April 22, 2017 Share Posted April 22, 2017 Ancient Explorer Spoiler Prestihatator Spoiler  Jingly Prestihatator Spoiler  Prestibowlerhatator Spoiler  Presticatator Spoiler  Chestihatator Spoiler  Prestihataglommer Spoiler  Prestihutchatator Spoiler   26 Link to comment Share on other sites More sharing options...
GiddyGuy Posted April 22, 2017 Share Posted April 22, 2017 (edited) Congrats on 666Â my fam @Instant-Noodles. Edited April 22, 2017 by GiddyGuy 8 Link to comment Share on other sites More sharing options...
Destros09 Posted April 22, 2017 Share Posted April 22, 2017 1 minute ago, GiddyGuy said: Congrats my fam @Instant-Noodles. <img class="ipsImage ipsImage_thumbnailed" data-fileid="112909" src="//forums.kleicdn.com/monthly_2017_04/instant_666.png.4a23a81f03a884d95d1a54437b64d6b1.png" alt="instant_666.png"/> Has he always had that title Link to comment Share on other sites More sharing options...
Zeklo Posted April 22, 2017 Share Posted April 22, 2017 Huh, they look different in-game then the ones shown here. Â 1 Link to comment Share on other sites More sharing options...
GiddyGuy Posted April 22, 2017 Share Posted April 22, 2017 Just now, Destros09 said: Has he always had that title Refresh, and he got his title from showing everyone the new snowflakes in the game files from the Christmas event. 1 Link to comment Share on other sites More sharing options...
Sudura2017 Posted April 22, 2017 Share Posted April 22, 2017 2 minutes ago, GiddyGuy said: Refresh, and he got his title from showing everyone the new snowflakes in the game files from the Christmas event. Never noticed... tongue-in-cheek Special Snowflake, I guess. 1 Link to comment Share on other sites More sharing options...
DST_LSJ Posted April 22, 2017 Share Posted April 22, 2017 1 hour ago, V2C said: Fixed bug where Heal action appears on Sand Spikes and Sand Castles. Somtimes I pick up a Spider Gland then heal myself, but one Shadow Creature I can't attack crawls in front of my body. Then I heal the Shadow Creature by my Spider Gland. 1 Link to comment Share on other sites More sharing options...
CarlZalph Posted April 22, 2017 Share Posted April 22, 2017 The details for explosive damage:  Spoiler  Explosive damage now negates a percentage of subsequent explosive damages.  After the first explosive then a resistance is added and does not start decaying until 2 seconds have past. Over the next 8 seconds the explosive resistance decays back to 0% resistance. Any explosive damage that happens stops decay and adds the initial 2 seconds delay period.   Maximum of 8,000 damage for 100% explosive resistance. This is equal to a stack of 40 gunpowder at once making 100% explosive resistance for the next 2 seconds and the decaying one for the next 8 seconds.  Entities that now have this resistance: Spoiler bearger beequeen deerclops dragonfly klaus Goose shadowchesspieces stalker toadstool   16 Link to comment Share on other sites More sharing options...
Cheetos Posted April 22, 2017 Share Posted April 22, 2017 (edited) Hey that's pretty neat! (Also thank you for posting your patch notes so quickly Klei, I'm not used to this at all from other developers). Footage of the cane:https://i.gyazo.com/35248648bc83c0f2ced6eeaa5df5ea4b.mp4 Edited April 22, 2017 by Cheetos 1 Link to comment Share on other sites More sharing options...
Sudura2017 Posted April 22, 2017 Share Posted April 22, 2017 Gotta say, I like these updates. I get they're very minor, but they feel like they actually add something. It's not like "Minor Text Fixes" 13 Link to comment Share on other sites More sharing options...
Picklesaurus Posted April 22, 2017 Share Posted April 22, 2017 1 hour ago, V2C said: ...and by the way, today is our first year anniversary for Don't Starve Together official launch! We had a great year working on new things in the game, and hope you guys always have fun playing the game and hanging out with us here in the community!  View full update  awwww, Thank you! 2 Link to comment Share on other sites More sharing options...
minespatch Posted April 22, 2017 Share Posted April 22, 2017 2 minutes ago, Sudura2017 said: Gotta say, I like these updates. I get they're very minor, but they feel like they actually add something. It's not like "Minor Text Fixes" Sometimes the updates accidentally drop some lore just based around mechanic. It's really interesting how that works. Link to comment Share on other sites More sharing options...
Sudura2017 Posted April 22, 2017 Share Posted April 22, 2017 Just now, minespatch said: Sometimes the updates accidentally drop some lore just based around mechanic. It's really interesting how that works. Explain? Link to comment Share on other sites More sharing options...
ExtollerOfTrolls Posted April 22, 2017 Share Posted April 22, 2017 1 hour ago, Kittydub said: Pretty cool. Chestihatitator has to be my personal favorite.  I have you to thank for being able to craft that! :))))))) 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted April 22, 2017 Share Posted April 22, 2017 (edited) 1 hour ago, V2C said: Keep in mind that the amount of explosives required to take down any boss is still the same as long as you time them properly.  This is meant to allow the ANR bosses with larger health pools to at least have some chance to transition through their intended phases.  For most of the old giants, this change will most likely make no difference whatsoever. Is there an exact timer or set amount of time to wait? Edit: nvm carlzarph said it Edited April 22, 2017 by jantonio Link to comment Share on other sites More sharing options...
Destros09 Posted April 22, 2017 Share Posted April 22, 2017 Pretty sure a ten second wait but I would 14 seconds before more Link to comment Share on other sites More sharing options...
minespatch Posted April 22, 2017 Share Posted April 22, 2017 22 minutes ago, Sudura2017 said: Explain? Depending on what they list, they sometimes show a character quirk we might haven't noticed before. Link to comment Share on other sites More sharing options...
Sudura2017 Posted April 22, 2017 Share Posted April 22, 2017 Just now, minespatch said: Depending on what they list, they sometimes show a character quirk we might haven't noticed before. I guess? Are you talking about Willow's buff? Link to comment Share on other sites More sharing options...
EuedeAdodooedoe Posted April 22, 2017 Share Posted April 22, 2017 35 minutes ago, CarlZalph said: The details for explosive damage:   Hide contents  Explosive damage now negates a percentage of subsequent explosive damages.  After the first explosive then a resistance is added and does not start decaying until 2 seconds have past. Over the next 8 seconds the explosive resistance decays back to 0% resistance. Any explosive damage that happens stops decay and adds the initial 2 seconds delay period.   Maximum of 8,000 damage for 100% explosive resistance. This is equal to a stack of 40 gunpowder at once making 100% explosive resistance for the next 2 seconds and the decaying one for the next 8 seconds.  Entities that now have this resistance:  Hide contents bearger beequeen deerclops dragonfly klaus Goose shadowchesspieces stalker toadstool   So essentially a lot of code... For a whole load of nothing. @V2C ... If you want the weaver fight not to be cheesable, just have a shadow hand extinguish the gunpowder like the stagehand does for itself. It's a fairly straight-forward and fitting idea, in all honesty. Link to comment Share on other sites More sharing options...
GuyNamedChris Posted April 22, 2017 Share Posted April 22, 2017 2 minutes ago, EuedeAdodooedoe said: If you want the weaver fight not to be cheesable, just have a shadow hand extinguish the gunpowder like the stagehand does for itself. It's a fairly straight-forward and fitting idea, in all honesty. To be fair the same thing can't really be applied to the rest of the bosses this affects. Link to comment Share on other sites More sharing options...
EuedeAdodooedoe Posted April 22, 2017 Share Posted April 22, 2017 1 minute ago, Chris1488 said: To be fair the same thing can't really be applied to the rest of the bosses this affects. Well, well... Screw the other bosses!1!!1!! *shuts the door behind* Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now