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[Game Update] - (BETA) 211849

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AnonymousKoala    3637
33 minutes ago, Glhrmzz said:

So if i still haven't mined a single statue or hammered a Broken Clockwork means that if i do it now i will get them back after reset right ?

Also thank you for this, having all the ruins renewable is awesome and the bump on the FuelWeaver HP made the fight longer and cooler to appreciate!

 

ps. Any hopes on creating different jelly beans maybe for, +5 Hunger requering 1 Royal Honey and 3 Meat Balls (good for wolfgangs fighting mechanics) +5 Sanity 1 Royal Jelly + 3 Pumpkin Cookiez (for fights like FuelWeaver) ?  Just an idea ;)

Best Regards,

 

There's actually graphics for different types of jellybeans.

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Donke60    3103
3 hours ago, Rellimarual said:

 

If there's an April Fools update, the main thing I want is a craftable fool's cap, a new chest skin, and fresh trinkets, tbh.

 

I rather have this haqquin Wes theme skin

Edited by Donke60
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FreyaMaluk    5859

I have a question: do thulecite walls regenerate as well?? if the ancient statues do regenerate, I see no argument against it...

15 hours ago, V2C said:
  • Ancient Statues and Broken Clockworks are now part of Ruins regeneration. (NOTE: Retrofitting of the regeneration logic for these entities can only be applied to ones that are still present in your world.)

 

 

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The Curator    1154
5 minutes ago, FreyaMaluk said:

I have a question: do thulecite walls regenerate as well?? if the ancient statues do regenerate, I see no argument against it...

 

The walls appear to be excluded from this.

Because.

Spoiler

Reasons.

 

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Asparagus    9137

 WORMLIGHT = "It glows just as much on the way out, lemme tell you.",
 

hahaha and also ew poop jokes... inb4 new updates will have players getting diarrhea and be able to collect poop from 

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FreyaMaluk    5859
21 minutes ago, The Curator said:

The walls appear to be excluded from this.

Because.

  Reveal hidden contents

Reasons.

 

Another very useful comment that noone asked for.  :S

How about we stick to the question for a change??

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Asparagus    9137
7 minutes ago, FreyaMaluk said:

question

probably because of how they regen things that will be tagged for regen when the update kicks in and when the cave renews...

if people were to build more walls and then it gets tagged for the next regen, we'd get SOOOO MUCH thulecite

Edited by Asparagus
going to probably need someone who saw it in the code and could verify... but if it were me, that would be the easier way to do regen...

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FreyaMaluk    5859
7 minutes ago, Asparagus said:

probably because of how they regen things that will be tagged for regen when the update kicks in and when the cave renews...

if people were to build more walls and then it gets tagged for the next regen, we'd get SOOOO MUCH thulecite

the regen works replacing things in the place they used to be... I see no conflict there

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Asparagus    9137
Just now, FreyaMaluk said:

the regen works replacing things in the place they used to be... I see no conflict there

but how do they tag the things that were there? or did they exclude the walls from the things that should be regen'd?

Image result for holds microphone

 

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The Curator    1154
12 minutes ago, FreyaMaluk said:

Another very useful comment that noone asked for.  :S

How about we stick to the question for a change??

Very clear stated, the walls appear to be excluded from this. And there is even a comment on the first page also mentioning that the walls seem to be excluded from this. Which is quite obvious seeing as they are not mentioned in the update, explicitly not mentioned.

 

So you are too lazy to read to see if any people mention the subject you are interested about, and so you just ask to get the answer directly.

And then when you receive the answer, you do not read it. And the humor tacked on to brighten things up for the reader, you spit at.

 

Really would like to summarize to you what kind of person you are, based on this very brief but informative display. However, would like to stay at 0 warning points on this forum. For at least awhile. Ta-ta.

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FreyaMaluk    5859
Just now, Asparagus said:

but how do they tag the things that were there? or did they exclude the walls from the things that should be regen'd?

Image result for holds microphone

 

there is always going to an argument against changes... the truth is I don't see much of a problem 

I don't know either but they do get to replace the guardian where it was and all the other things... so yeap-- that is a question for the devs...

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FreyaMaluk    5859
12 minutes ago, The Curator said:

Very clear stated, the walls appear to be excluded from this. And there is even a comment on the first page also mentioning that the walls seem to be excluded from this. Which is quite obvious seeing as they are not mentioned in the update, explicitly not mentioned.

 

So you are too lazy to read to see if any people mention the subject you are interested about, and so you just ask to get the answer directly.

And then when you receive the answer, you do not read it. And the humor tacked on to brighten things up for the reader, you spit at.

 

Really would like to summarize to you what kind of person you are, based on this very brief but informative display. However, would like to stay at 0 warning points on this forum. For at least awhile. Ta-ta.

I did read all the patch notes and scroll down the comments here, but some changes are not very good explained sometimes... you know, I did quoted the devs post... so.. yeap...

I was kinda expecting them to answer...

It is kinda sad if you attempt to gather the essence from a person just from one comment... but it's your choice obviously...

I don't take kindly when someone just writes whatever without contributing anything to the discussion... just for the sake of it... 

Edited by FreyaMaluk

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absimiliard    229
4 hours ago, Rellimarual said:

If there's an April Fools update, the main thing I want is a craftable fool's cap, a new chest skin, and fresh trinkets, tbh.

Wes in a Fool's Cap would be .........   PERFECT!

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Maslak    4433

 Well, I find your comment kinda edgy aswell, Curator. Because reasons makes it look like walls regen should obviously be a thing and you demand it, and you probably intended to make it look like this. I don't really agree that walls should regenerate. Thulecite from statues is great addition already. And it can be somehow explained lore-wise, maybe. I mean the fact that statues regrow.
 You can still get thulecite by using green gems, and now you don't even need to slay Dragonfly for it.
 Thulecite walls, compared to statues, are ruined. I don't mind them not regrowing.

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FreyaMaluk    5859
3 minutes ago, StarmanNess said:

If I'm reading correctly, he DID answer your question. Perhaps not in a formal way, but he answered it.

And you don't need to be rude about it because he didn't answer your question properly. @The Curator may not be the best person in the world, but he gave you the answer you were asking for with no hostility whatsoever.

"because reasons" is not an answer... 

he did addressed the question ONLY AFTER I pointed that out

Edited by FreyaMaluk
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Starlogy    3304
4 minutes ago, FreyaMaluk said:

"because reasons" is not an answer... 

he did addressed the question AFTER I pointed that out

You didn't ask why they don't regenerate.

Here's the question:

1 hour ago, FreyaMaluk said:

do thulecite walls regenerate as well??

And he replied:

1 hour ago, The Curator said:

The walls appear to be excluded from this.

Is the question you asked answered? Yes. Did it have the intent of humor in it? Yes. Did it require such a rude response from you? No.

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FreyaMaluk    5859
10 minutes ago, Maslak said:

 Well, I find your comment kinda edgy aswell, Curator. Because reasons makes it look like walls regen should obviously be a thing and you demand it, and you probably intended to make it look like this. I don't really agree that walls should regenerate. Thulecite from statues is great addition already. And it can be somehow explained lore-wise, maybe. I mean the fact that statues regrow.
 You can still get thulecite by using green gems, and now you don't even need to slay Dragonfly for it.
 Thulecite walls, compared to statues, are ruined. I don't mind them not regrowing.

I see your point, but thulecite walls do need some work to obtained Thulecite for items... you need the time and a bunch of hammers then go to the Ancient Pseudoscience Station and refine all the fragments.. it's nor like it's ready-to-go thulecite...

so I really don't a real problem with... considering that after a while you do use use the thulecite for armor and critters do not stop spawning

Edited by FreyaMaluk

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FreyaMaluk    5859
3 minutes ago, StarmanNess said:

You didn't ask why they don't regenerate.

Here's the question:

And he replied:

Is the question you asked answered? Yes. Did it have the intent of humor in it? Yes. Did it require such a rude response from you? No.

scroll up my dear friend... that's not the post i was referring... This one IS

1 hour ago, The Curator said:

The walls appear to be excluded from this.

Because.

  Reveal hidden contents

Reasons.

 

and I wasn't rude.... "seems to be" is also not something certain... I can take the comment seriously, cuz this person appears to be uncertain of this information and also answered very sarcastically... 

If you consider my answer "rude" then you should ask someone if they will take his answer seriously...

Edited by FreyaMaluk

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Starlogy    3304
2 minutes ago, FreyaMaluk said:

scroll up my dear friend... that's not the post i was referring... This one IS

??????????????

That's the post I mentioned, compadre. Trimmed, sure, but it's the same post.

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