Developer V2C Posted March 29, 2017 Developer Share Posted March 29, 2017 Ancient Statues and Broken Clockworks are now part of Ruins regeneration. (NOTE: Retrofitting of the regeneration logic for these entities can only be applied to ones that are still present in your world.) Improved camera locking during Ancient Fuelweaver’s death sequence. Shadow Creatures cannot enter the Atrium room while your camera is locked or the Atrium Gate is destabilizing. Increased chance of reconstructing Fossils correctly. Fixed bug where auto-attack fails to target Werepigs drawn to the Moon Stone. Fixed bug where Shadow Chesspieces sometimes have a long delay before transforming. View full update 20 Link to comment Share on other sites More sharing options...
TheKingDedede Posted March 29, 2017 Share Posted March 29, 2017 (edited) Does this mean we got the camera snapping effect back at the end of the Fuelweaver's fight? Edited March 29, 2017 by TheKingDedede 4 Link to comment Share on other sites More sharing options...
Arlesienne Posted March 29, 2017 Share Posted March 29, 2017 Praise the fix of the auto-attack! When they swarm the moonbase, it's crucial. Traps only do so much. 1 Link to comment Share on other sites More sharing options...
asdrub43l Posted March 29, 2017 Share Posted March 29, 2017 3 Link to comment Share on other sites More sharing options...
Tylordian Posted March 29, 2017 Share Posted March 29, 2017 I hope this means camera locking is back! Link to comment Share on other sites More sharing options...
EuedeAdodooedoe Posted March 29, 2017 Share Posted March 29, 2017 (edited) Nooononono... You should embrace the lewdness! ( ͡° ͜ʖ ͡°) @V2C could we also have the thulecite walls as part of the ruins regen? It's very fun for me to hammer them down for thulecite fragments, plus, they're like the main source of them! And it's a hefty amount of extra thulecite, so these would be good as part of the reset too. I think they're the only things in the ruins that are not part of the reset. The plants there are part of world regrowth (light bulbs, lichen and glowberry plants). Edited March 29, 2017 by JoeW 9 Link to comment Share on other sites More sharing options...
Electroely Posted March 29, 2017 Share Posted March 29, 2017 18 minutes ago, TheKingDedede said: Does this mean we got the camera snapping effect back at the end of the Fuelweaver's fight? 13 minutes ago, Tylordian said: I hope this means camera locking is back! Nope... 3 Link to comment Share on other sites More sharing options...
TheKingDedede Posted March 29, 2017 Share Posted March 29, 2017 Just now, Electroely said: Nope... Thanks for your blunt honesty, man. Do you have a spare tissue on hand? 4 Link to comment Share on other sites More sharing options...
alainmcd Posted March 29, 2017 Share Posted March 29, 2017 !!! Spoiler Serious spoiler. Spoiler Speech file for Winona: data/scripts/speech_winona.lua "--Winona gets one free hit from Charlie" 19 Link to comment Share on other sites More sharing options...
Electroely Posted March 29, 2017 Share Posted March 29, 2017 2 minutes ago, TheKingDedede said: Thanks for your blunt honesty, man. Do you have a spare tissue on hand? I don't have a tissue. I do have, however, the petals of the rose the Ancient Fuelweaver left behind... 3 Link to comment Share on other sites More sharing options...
Developer V2C Posted March 29, 2017 Author Developer Share Posted March 29, 2017 22 minutes ago, TheKingDedede said: Does this mean we got the camera snapping effect back at the end of the Fuelweaver's fight? 16 minutes ago, Tylordian said: I hope this means camera locking is back! Yes, we have added back the camera locking during the Fuelweaver's death sequence with some adjustments to make it less confusing for players that are still moving around a lot. 9 Link to comment Share on other sites More sharing options...
Electroely Posted March 29, 2017 Share Posted March 29, 2017 (edited) Just now, V2C said: Yes, we have added back the camera locking during the Fuelweaver's death sequence with some adjustments to make it less confusing for players that are still moving around a lot. I have just killed it and didn't get the animation... Maybe I didn't update. EDIT: Yep I forgot to update Edited March 29, 2017 by Electroely 2 Link to comment Share on other sites More sharing options...
TheKingDedede Posted March 29, 2017 Share Posted March 29, 2017 @Electroely, HOW COULD YOU. 6 Link to comment Share on other sites More sharing options...
Electroely Posted March 29, 2017 Share Posted March 29, 2017 Just now, TheKingDedede said: @Electroely, HOW COULD YOU. I'M SORRY I THOUGHT MY GAME WAS ALREADY UPDATED 3 Link to comment Share on other sites More sharing options...
Tylordian Posted March 29, 2017 Share Posted March 29, 2017 Just now, V2C said: Yes, we have added back the camera locking during the Fuelweaver's death sequence with some adjustments to make it less confusing for players that are still moving around a lot. Thank you! Link to comment Share on other sites More sharing options...
Alucardx Posted March 29, 2017 Share Posted March 29, 2017 45 minutes ago, V2C said: Ancient Statues and Broken Clockworks are now part of Ruins regeneration. (NOTE: Retrofitting of the regeneration logic for these entities can only be applied to ones that are still present in your world.) Noooooo,.....I broke all of the statues and clockworks in my world. I'm sad now :(. 1 Link to comment Share on other sites More sharing options...
Arlesienne Posted March 29, 2017 Share Posted March 29, 2017 (edited) Dream on, human. 37 minutes ago, alainmcd said: !!! Hide contents Serious spoiler. Hide contents Speech file for Winona: data/scripts/speech_winona.lua "--Winona gets one free hit from Charlie" Her speech features slang reminiscent of southern Canada AND Washington DC. Charlie brought her sister over? IS KLEI MAKING A CHARACTER FOR MY BIRTHDAY ON 04.04?! Edited March 29, 2017 by JoeW 4 Link to comment Share on other sites More sharing options...
Zeklo Posted March 29, 2017 Share Posted March 29, 2017 (edited) Uh.... Spoiler [REDACTED FOR PRESERVATION OF FUN] Edited March 29, 2017 by Zeklo 6 Link to comment Share on other sites More sharing options...
Arlesienne Posted March 29, 2017 Share Posted March 29, 2017 3 minutes ago, Zeklo said: Uh.... Hide contents STATUEMAXWELL = "So THIS is \"Maxy\".", --... Could Winona be Charlie's sister...? You meant, does she ship them? 1 Link to comment Share on other sites More sharing options...
HamBatter Posted March 29, 2017 Share Posted March 29, 2017 I like how you read suggestions and flat out implement them. Link to comment Share on other sites More sharing options...
Pruinae Posted March 29, 2017 Share Posted March 29, 2017 It's too close to April Fools' Day to believe on anything. The hype killed me 7 Link to comment Share on other sites More sharing options...
ImpactedTooth Posted March 29, 2017 Share Posted March 29, 2017 6 minutes ago, Zeklo said: Uh.... Hide contents STATUEMAXWELL = "So THIS is \"Maxy\".", --... Could Winona be Charlie's sister...? I.. Spoiler think so. At least someone close to her. Oh! Man! They deleted the file with that recent update. 2 Link to comment Share on other sites More sharing options...
Zeklo Posted March 29, 2017 Share Posted March 29, 2017 Yeah, the speech file got removed with the latest update. Link to comment Share on other sites More sharing options...
DST_LSJ Posted March 29, 2017 Share Posted March 29, 2017 How can I explain that "these entities still present in your world"? If Ancient Statues and Broken Clockworks are harvested by players,shall they regenerate? Link to comment Share on other sites More sharing options...
spiderdian Posted March 29, 2017 Share Posted March 29, 2017 Welp, I think it's better to stop talking about that. We might do some irreversible damage to the fun 4 Link to comment Share on other sites More sharing options...
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