Developer V2C Posted February 25, 2017 Developer Share Posted February 25, 2017 The Ancient Key has been added to the Large Ornate Chest loot. Reanimating an Odd Skeleton will now cost a small amount of sanity. Added one more variation for incorrectly reconstructed Odd Skeletons. (The chance for correct reconstruction is still the same as before.) Wildfires will no longer trigger while the ground is still wet and drying off after rain. Fixed crash when triggering Antlion fight on Linux servers. Fixed crash loading worlds with burnt Ornate Chests or Large Ornate Chests. Fixed bug allowing you to socket random items into the Ancient Gateway. Fixed bug causing overpopulation of Broken Clockworks during retrofitting. Fixed bug where ruins regeneration code incorrectly triggers every time the world is loaded. Fixed Meat Bulb instant spawning bug caused by attacking it immediately after planting. View full update 14 Link to comment Share on other sites More sharing options...
minespatch Posted February 25, 2017 Share Posted February 25, 2017 11 minutes ago, V2C said: Added one more variation for incorrectly reconstructed Odd Skeletons. (The chance for correct reconstruction is still the same as before.) @Instant-Noodles? Link to comment Share on other sites More sharing options...
CutChemist Posted February 25, 2017 Share Posted February 25, 2017 23 minutes ago, V2C said: Fixed bug causing overpopulation of Broken Clockworks during retrofitting. Thank you Link to comment Share on other sites More sharing options...
ButterStuffed Posted February 25, 2017 Share Posted February 25, 2017 For your viewing pleasure. 17 Link to comment Share on other sites More sharing options...
Silxer Posted February 25, 2017 Share Posted February 25, 2017 12 minutes ago, Weird Wanderer said: For your viewing pleasure. That's interesting, I guess it's going to be a three phase boss fight? 2 Link to comment Share on other sites More sharing options...
Zeklo Posted February 25, 2017 Share Posted February 25, 2017 Well now we know what the Ancient Guardian was guarding. 8 Link to comment Share on other sites More sharing options...
Instant-Noodles Posted February 25, 2017 Share Posted February 25, 2017 (edited) 1 hour ago, minespatch said: @Instant-Noodles? Sure, here are the fossil assembly animations for each of the forms: Odd Skeleton - Form 1 Spoiler Odd Skeleton - Form 2 Spoiler Odd Skeleton - Form 3 Spoiler Notables: The end form is determined when placing the 5th Fossil Fragment When placing this 5th piece, there's a: - 50% chance of assembling Form 1 - 25% chance of assembling Form 2 - 25% chance of assembling Form 3 Currently, only Form 1 can be transformed into a Reanimated Skeleton when giving it a Shadow AtriumReanimated Skeleton Transformation Spoiler The Shadow Atrium will not reanimate Form 1 if it is done: - outside of Caves; OR - in the Atrium area (of Caves) EDIT: 38 minutes ago, Silxer said: That's interesting, I guess it's going to be a three phase boss fight? Actually from the commenting in the code, it appears the other two forms are for when reanimating the Odd Skeleton on the surface and in the Atrium area. Edited February 25, 2017 by Instant-Noodles 13 Link to comment Share on other sites More sharing options...
Mineirinho Posted February 25, 2017 Share Posted February 25, 2017 I have updated my dedicated server to this new update but when i log on the server the server crash. This is the log error: COROUTINE 103790 SCRIPT CRASH: [string "scripts/components/talker.lua"]:146: attempt to index field 'widget' (a nil value) LUA ERROR stack traceback: scripts/components/talker.lua(146,1) in function 'sayfn' scripts/components/talker.lua(199,1) [00:01:03]: COROUTINE 103790 SCRIPT CRASH: [string "scripts/components/talker.lua"]:146: attempt to index field 'widget' (a nil value) LUA ERROR stack traceback: scripts/components/talker.lua(146,1) in function 'sayfn' scripts/components/talker.lua(199,1) [00:01:03]: COROUTINE 103790 SCRIPT CRASH: [string "scripts/components/talker.lua"]:146: attempt to index field 'widget' (a nil value) LUA ERROR stack traceback: scripts/components/talker.lua(146,1) in function 'sayfn' scripts/components/talker.lua(199,1) Can someone help? 1 Link to comment Share on other sites More sharing options...
Developer V2C Posted February 25, 2017 Author Developer Share Posted February 25, 2017 @Mineirinho This has just been patched (BETA version 208165) 2 Link to comment Share on other sites More sharing options...
Mineirinho Posted February 25, 2017 Share Posted February 25, 2017 1 minute ago, V2C said: @Mineirinho This has just been patched (BETA version 208165) Thanks. I appreciate your help 1 Link to comment Share on other sites More sharing options...
CaptainChaotica Posted February 25, 2017 Share Posted February 25, 2017 2 hours ago, V2C said: Fixed bug allowing you to socket random items into the Ancient Gateway Awww, no more opening a door with ice cream! : P ...Notorious 10 Link to comment Share on other sites More sharing options...
SkyCommision Posted February 25, 2017 Share Posted February 25, 2017 42 minutes ago, CaptainChaotica said: Awww, no more opening a door with ice cream! : P ...Notorious I knew I wasn't the only person who did that. 3 Link to comment Share on other sites More sharing options...
GiddyGuy Posted February 25, 2017 Share Posted February 25, 2017 42 minutes ago, CaptainChaotica said: Awww, no more opening a door with ice cream! : P ...Notorious I envy you and your picking a lock with just a bowl of ice cream ability. Also too bad we can't make our supply of stringers into bedazzled stingers now. :c 3 Link to comment Share on other sites More sharing options...
Electroely Posted February 25, 2017 Share Posted February 25, 2017 2 minutes ago, SkyCommision said: I knew I wasn't the only person who did that. I opened it with unagi. 2 Link to comment Share on other sites More sharing options...
minespatch Posted February 25, 2017 Share Posted February 25, 2017 2 minutes ago, Electroely said: I opened it with unagi. Cats love sushi after all. 1 Link to comment Share on other sites More sharing options...
DimWhat Posted February 25, 2017 Share Posted February 25, 2017 Imagine using a moleworm! ANIMAL CRUELTY! 6 Link to comment Share on other sites More sharing options...
Tosh Posted February 25, 2017 Share Posted February 25, 2017 6 hours ago, V2C said: Fixed Meat Bulb instant spawning bug caused by attacking it immediately after planting. Rip 1 Link to comment Share on other sites More sharing options...
EuedeAdodooedoe Posted February 25, 2017 Share Posted February 25, 2017 11 hours ago, V2C said: Fixed Meat Bulb instant spawning bug caused by attacking it immediately after planting. 1 Link to comment Share on other sites More sharing options...
BluesyBuesy Posted February 25, 2017 Share Posted February 25, 2017 16 hours ago, V2C said: Fixed Meat Bulb instant spawning bug caused by attacking it immediately after planting. Link to comment Share on other sites More sharing options...
Pruinae Posted February 25, 2017 Share Posted February 25, 2017 (edited) 9 hours ago, Tosh said: Rip 4 hours ago, EuedeAdodooedoe said: no 16 minutes ago, BluesyBuesy said: MWAHAHAHAHHAHAHAHHASHAHAHAHHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAAHAHHAHAHAHAHAHAHAHAHHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAAHHAHAHAHAHAH *gasp* HAHAha. The lantern bug is the next. Edited February 25, 2017 by MatheusR31 I prefer a evil lag with "w" instead of "u" 3 Link to comment Share on other sites More sharing options...
CaptainChaotica Posted February 25, 2017 Share Posted February 25, 2017 Heh. I'd love to take credit on the "opening the door with ice cream" thing but...I was actually referencing a post by...I think SinisterFang? Sorry, I went looking for it and couldn't figure out which page of which thread it was in. : P But yeah, that wasn't me. I haven't even been down there yet (or made ice cream in Don't Starve)...I've never really done the ruins at all and don't want to try this alone and lose my current world, so it'll have to wait until a cave-experienced player shows up to travel there with me. :\ ...Notorious 1 Link to comment Share on other sites More sharing options...
Zeklo Posted February 25, 2017 Share Posted February 25, 2017 2 minutes ago, CaptainChaotica said: Heh. I'd love to take credit on the "opening the door with ice cream" thing but...I was actually referencing a post by...I think SinisterFang? Sorry, I went looking for it and couldn't figure out which page of which thread it was in. : P But yeah, that wasn't me. I haven't even been down there yet (or made ice cream in Don't Starve)...I've never really done the ruins at all and don't want to try this alone and lose my current world, so it'll have to wait until a cave-experienced player shows up to travel there with me. :\ ...Notorious This one I believe. Link to comment Share on other sites More sharing options...
fimmatek Posted February 25, 2017 Share Posted February 25, 2017 3 minutes ago, MatheusR31 said: HAHAha. The lantern bug is the next. No. Nononono. Please don't. If it will be fixed, I'll join the dark shadow side. 3 Link to comment Share on other sites More sharing options...
BluesyBuesy Posted February 25, 2017 Share Posted February 25, 2017 9 minutes ago, MatheusR31 said: MWAHAHAHAHHAHAHAHHASHAHAHAHHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAAHAHHAHAHAHAHAHAHAHAHHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAAHHAHAHAHAHAH *gasp* HAHAha. The lantern bug is the next. Does that even work in DST? I thought it was a single player thing. 3 Link to comment Share on other sites More sharing options...
Pruinae Posted February 25, 2017 Share Posted February 25, 2017 1 minute ago, fimmatek said: No. Nononono. Please don't. If it will be fixed, I'll join the dark shadow side. NO ONE WILL BE ABLE TO USE BOTH HANDS MWAHAHAHHAHAHAHHAHAHAHAH 1 Link to comment Share on other sites More sharing options...
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