Sign in to follow this  
Cheerio

Creating/Using Translation Files [Updated August 22nd, 2017]

Recommended Posts

Chastomber    15
On 07/08/2019 at 3:22 AM, metallichydra said:

i tried uploading a translation for the steam workshop, but whenever i try to open it, the game crashes

I don't know what may be causing this, try checking output_log.txt on Appdata\locallow

Also for some weird reason, when you switch your translation to a random preinstalled translation like Chinese, and then after the game restarts, it loads every mod and translation, solving this issue with mods not updating

Share this post


Link to post
Share on other sites
zerstrick    28

 

Hi, I have a problem showing the Automation Overlay, because instead of appearing in the language I translated it, its description appears in several objects in English, I do not know if it will be an error of the colors but it simply remains in English and does not go to Spanish as I translated.

Greetings I hope you can help me

Share this post


Link to post
Share on other sites
Tio Funa    0
On 08/12/2017 at 12:13 PM, dodactros said:

Hi,

   How to assign the Graystroke font (that of the us language) to another translation?

Thank you..

@Cheerio Any answer for this???

Share this post


Link to post
Share on other sites
Lechuza    0
On 17/8/2019 at 11:09 PM, zerstrick said:

 

Hi, I have a problem showing the Automation Overlay, because instead of appearing in the language I translated it, its description appears in several objects in English, I do not know if it will be an error of the colors but it simply remains in English and does not go to Spanish as I translated.

Greetings I hope you can help me

I have exactly the same problem.
There are even items that don't even appear to translate :(

Hello, I am having a problem with "Automation Innovation Pack" when translating into Spanish.
There are lines of text that do not appear in the "PO" files for translation.
An example: in the Gas Reservoir the "threshold parameters" cannot be translated (attached screenshot).
Is there a problem with the new version of the game or do I need to use a new updated template?
I appreciate the response.

ONI - Translate.png

Share this post


Link to post
Share on other sites
Ozcuraz    53
14 hours ago, Lechuza said:

I have exactly the same problem.
There are even items that don't even appear to translate :(

Hello, I am having a problem with "Automation Innovation Pack" when translating into Spanish.
There are lines of text that do not appear in the "PO" files for translation.
An example: in the Gas Reservoir the "threshold parameters" cannot be translated (attached screenshot).
Is there a problem with the new version of the game or do I need to use a new updated template?
I appreciate the response.

Q: do I need to use a new updated template?
A: Yes. Some patch/hotfix may affect the string_template.pot file.

Share this post


Link to post
Share on other sites
krop    126
On 06/03/2020 at 7:09 PM, Tio Funa said:

@Cheerio Any answer for this???

You can't. There's no way to define a different font in ONI's po files.

On the same topic, see

 

Cheerio didn't reply to anyone since ages btw.

Share this post


Link to post
Share on other sites
DeXterSon    1

How about Persian ?
its RTL  language 
it need font and a css for persian
devs not care about it ?
since we didnt even had a server or support with our shity firewall in iran
iran have big market for game , the problem is devs need to find a way for transactions  or just use steam( people can get steam giftcards with bitcoin after crypto )

Edited by DeXterSon
  • Health 1

Share this post


Link to post
Share on other sites
SkretNI    0

Hi, I have a problem POEditor changes lines when saving from this:
msgid "This door has granted Emergency <style=\"KKeyword\">Access Permissions</style>{}------------------{}All Duplicants are permitted to pass through it until <style=\"KKeyword\">Power</style> is restored"
msgstr ""

To this:

msgid ""
"This door has granted Emergency <style=\"KKeyword\">Access "
"Permissions</style>{}------------------{}All Duplicants are permitted to "
"pass through it until <style=\"KKeyword\">Power</style> is restored"
msgstr ""

As you can see now msgid is not in single quotes. This becomes a problem as it fails to read in game after I translate it.

Share this post


Link to post
Share on other sites
Chirby    2

Hi,

I am starting to translate the new .pot file with the Space out DLC, the Mod Uploader already works. Thanks.

Edited by Chirby
Wrong
  • Like 1

Share this post


Link to post
Share on other sites
Clinch    10
On 4/12/2020 at 10:18 PM, DeXterSon said:

How about Persian ?
its RTL  language 
it need font and a css for persian
devs not care about it ?
since we didnt even had a server or support with our shity firewall in iran
iran have big market for game , the problem is devs need to find a way for transactions  or just use steam( people can get steam giftcards with bitcoin after crypto )

RTL is (sadly) often ignored when designing websites, I had a quick look for web resources and found this (posting here for my own reference):

https://css-tricks.com/almanac/properties/d/direction/

I'm curious if anyone has investigated RTL languages in video games (the UI is likely "tied" to reading left-to-right, so I would expect some pretty significant changes to be required)...

Share this post


Link to post
Share on other sites
vxc601    0

Hi,

I started a translation, and I can't figure out where to put the translated .po file so that it appears in the game. I kept it in the StreamingAssets\strings folder (along with hte automatically created .mo file), but it doesn't appear anywhere when I start the game. Should I put it somewhere else or do any additional actions?

Share this post


Link to post
Share on other sites
On 1/26/2021 at 6:18 PM, vxc601 said:

Hi,

I started a translation, and I can't figure out where to put the translated .po file so that it appears in the game. I kept it in the StreamingAssets\strings folder (along with hte automatically created .mo file), but it doesn't appear anywhere when I start the game. Should I put it somewhere else or do any additional actions?

I second this. Placing a translation in the \strings folder, doesn't work for me either.

Share this post


Link to post
Share on other sites
Woldren    0

hi guys! How do I update my mod with the new strings after a patch?
I see that in C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\strings
there is a file merge_translated_untranslated.bat
maybe that is the bat I need to use to merge my old file with the new file, right? But I really don't know how to do it.
Do I drag my strings.po inside this folder?  C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\strings
and then what?
Do I simply drag my file strings.po above the icon of merge_translated_untranslated.bat? I really don't know what to do. Try to explain me as you would explain a child how to hold a spoon.

Share this post


Link to post
Share on other sites
T.H.C    0
On 3/20/2021 at 6:00 AM, kennyshamrock said:

I second this. Placing a translation in the \strings folder, doesn't work for me either.

I put my translation mod at local folder.

It's easy to test and no need to upload to Workshop.

And work fine for me.

Example:

Create mod folder at:

C:\Users\<YourUserName>\Documents\Klei\OxygenNotIncluded\mods\Local\<YourTranslationModFolder>

Put string.po, preview.png, mod_info.yaml inside.

Then restart game, it will show on translation panel.

Edited by T.H.C

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this