metallichydra 2377 Report post Posted August 7, 2019 i tried uploading a translation for the steam workshop, but whenever i try to open it, the game crashes Share this post Link to post Share on other sites
Chastomber 15 Report post Posted August 15, 2019 On 07/08/2019 at 3:22 AM, metallichydra said: i tried uploading a translation for the steam workshop, but whenever i try to open it, the game crashes I don't know what may be causing this, try checking output_log.txt on Appdata\locallow Also for some weird reason, when you switch your translation to a random preinstalled translation like Chinese, and then after the game restarts, it loads every mod and translation, solving this issue with mods not updating Share this post Link to post Share on other sites
zerstrick 28 Report post Posted August 18, 2019 Hi, I have a problem showing the Automation Overlay, because instead of appearing in the language I translated it, its description appears in several objects in English, I do not know if it will be an error of the colors but it simply remains in English and does not go to Spanish as I translated. Greetings I hope you can help me Share this post Link to post Share on other sites
Tio Funa 0 Report post Posted March 6, 2020 On 08/12/2017 at 12:13 PM, dodactros said: Hi, How to assign the Graystroke font (that of the us language) to another translation? Thank you.. @Cheerio Any answer for this??? Share this post Link to post Share on other sites
Lechuza 0 Report post Posted March 14, 2020 On 17/8/2019 at 11:09 PM, zerstrick said: Hi, I have a problem showing the Automation Overlay, because instead of appearing in the language I translated it, its description appears in several objects in English, I do not know if it will be an error of the colors but it simply remains in English and does not go to Spanish as I translated. Greetings I hope you can help me I have exactly the same problem. There are even items that don't even appear to translate Hello, I am having a problem with "Automation Innovation Pack" when translating into Spanish. There are lines of text that do not appear in the "PO" files for translation. An example: in the Gas Reservoir the "threshold parameters" cannot be translated (attached screenshot). Is there a problem with the new version of the game or do I need to use a new updated template? I appreciate the response. Share this post Link to post Share on other sites
Ozcuraz 53 Report post Posted March 14, 2020 14 hours ago, Lechuza said: I have exactly the same problem. There are even items that don't even appear to translate Hello, I am having a problem with "Automation Innovation Pack" when translating into Spanish. There are lines of text that do not appear in the "PO" files for translation. An example: in the Gas Reservoir the "threshold parameters" cannot be translated (attached screenshot). Is there a problem with the new version of the game or do I need to use a new updated template? I appreciate the response. Q: do I need to use a new updated template? A: Yes. Some patch/hotfix may affect the string_template.pot file. Share this post Link to post Share on other sites
krop 126 Report post Posted March 27, 2020 On 06/03/2020 at 7:09 PM, Tio Funa said: @Cheerio Any answer for this??? You can't. There's no way to define a different font in ONI's po files. On the same topic, see Cheerio didn't reply to anyone since ages btw. Share this post Link to post Share on other sites
DeXterSon 1 Report post Posted April 13, 2020 (edited) How about Persian ? its RTL language it need font and a css for persian devs not care about it ? since we didnt even had a server or support with our shity firewall in iran iran have big market for game , the problem is devs need to find a way for transactions or just use steam( people can get steam giftcards with bitcoin after crypto ) Edited April 13, 2020 by DeXterSon 1 Share this post Link to post Share on other sites
SkretNI 0 Report post Posted June 1, 2020 Hi, I have a problem POEditor changes lines when saving from this:msgid "This door has granted Emergency <style=\"KKeyword\">Access Permissions</style>{}------------------{}All Duplicants are permitted to pass through it until <style=\"KKeyword\">Power</style> is restored" msgstr "" To this: msgid "" "This door has granted Emergency <style=\"KKeyword\">Access " "Permissions</style>{}------------------{}All Duplicants are permitted to " "pass through it until <style=\"KKeyword\">Power</style> is restored" msgstr "" As you can see now msgid is not in single quotes. This becomes a problem as it fails to read in game after I translate it. Share this post Link to post Share on other sites
Chirby 2 Report post Posted December 8, 2020 (edited) Hi, I am starting to translate the new .pot file with the Space out DLC, the Mod Uploader already works. Thanks. Edited December 8, 2020 by Chirby Wrong 1 Share this post Link to post Share on other sites
Clinch 10 Report post Posted December 30, 2020 On 4/12/2020 at 10:18 PM, DeXterSon said: How about Persian ? its RTL language it need font and a css for persian devs not care about it ? since we didnt even had a server or support with our shity firewall in iran iran have big market for game , the problem is devs need to find a way for transactions or just use steam( people can get steam giftcards with bitcoin after crypto ) RTL is (sadly) often ignored when designing websites, I had a quick look for web resources and found this (posting here for my own reference): https://css-tricks.com/almanac/properties/d/direction/ I'm curious if anyone has investigated RTL languages in video games (the UI is likely "tied" to reading left-to-right, so I would expect some pretty significant changes to be required)... Share this post Link to post Share on other sites
vxc601 0 Report post Posted January 26, 2021 Hi, I started a translation, and I can't figure out where to put the translated .po file so that it appears in the game. I kept it in the StreamingAssets\strings folder (along with hte automatically created .mo file), but it doesn't appear anywhere when I start the game. Should I put it somewhere else or do any additional actions? Share this post Link to post Share on other sites
kennyshamrock 0 Report post Posted March 19, 2021 On 1/26/2021 at 6:18 PM, vxc601 said: Hi, I started a translation, and I can't figure out where to put the translated .po file so that it appears in the game. I kept it in the StreamingAssets\strings folder (along with hte automatically created .mo file), but it doesn't appear anywhere when I start the game. Should I put it somewhere else or do any additional actions? I second this. Placing a translation in the \strings folder, doesn't work for me either. Share this post Link to post Share on other sites
Woldren 0 Report post Posted July 1, 2021 hi guys! How do I update my mod with the new strings after a patch? I see that in C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\strings there is a file merge_translated_untranslated.bat maybe that is the bat I need to use to merge my old file with the new file, right? But I really don't know how to do it. Do I drag my strings.po inside this folder? C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\strings and then what? Do I simply drag my file strings.po above the icon of merge_translated_untranslated.bat? I really don't know what to do. Try to explain me as you would explain a child how to hold a spoon. Share this post Link to post Share on other sites
T.H.C 0 Report post Posted July 17, 2021 (edited) On 3/20/2021 at 6:00 AM, kennyshamrock said: I second this. Placing a translation in the \strings folder, doesn't work for me either. I put my translation mod at local folder. It's easy to test and no need to upload to Workshop. And work fine for me. Example: Create mod folder at: C:\Users\<YourUserName>\Documents\Klei\OxygenNotIncluded\mods\Local\<YourTranslationModFolder> Put string.po, preview.png, mod_info.yaml inside. Then restart game, it will show on translation panel. Edited July 17, 2021 by T.H.C Share this post Link to post Share on other sites
sant1ago 0 Report post Posted July 23, 2021 anyone know how to fix this? The label is too small Share this post Link to post Share on other sites
Wu Jinxie 0 Report post Posted November 23, 2021 Please add support Cambodian font, I would really appreciate it Share this post Link to post Share on other sites