Idznak 20 Posted May 27, 2017 ¡Traducción al castellano completada con la actualización de agricultura disponible en Steam Workshop! http://steamcommunity.com/sharedfiles/filedetails/?id=930994104 Cualquier comentario, aqui estoy. 1 Share this post Link to post Share on other sites
Ruby the Wolf 0 Posted May 27, 2017 (edited) Hello guys, We've been working on TURKISH translation for a while. The hardest part -terminology- is done. So, it will be completed soon. Please feel free to add me if you find any translation error. | C * | http://steamcommunity.com/sharedfiles/filedetails/?id=933183009 | C * | Edited May 28, 2017 by Ruby the Wolf Share this post Link to post Share on other sites
Autthavut 1 Posted May 28, 2017 (edited) Hi, i have bug of thai language pack list of bug found ----------------- Detail of building not show : default : ----------------- Color code : default : .po file : </color> not missing ----------------- Some time info not show (play long time) : default : ----------------- Other same me? or did I miss something? Edited May 28, 2017 by Autthavut Share this post Link to post Share on other sites
seqizz 0 Posted May 29, 2017 On 5/27/2017 at 9:45 PM, Ruby the Wolf said: Hello guys, We've been working on TURKISH translation for a while. The hardest part -terminology- is done. So, it will be completed soon. Please feel free to add me if you find any translation error. | C * | http://steamcommunity.com/sharedfiles/filedetails/?id=933183009 | C * | Hoooly crap %54!! I'm giving up my translation, I can help if you share on an online tool (to not to conflict). Share this post Link to post Share on other sites
Ruby the Wolf 0 Posted May 29, 2017 (edited) 4 hours ago, seqizz said: Hoooly crap %54!! I'm giving up my translation, I can help if you share on an online tool (to not to conflict). Hello! We welcome any kind of help but at this moment we need various feedbacks of patch-users to make sure our game is properly translated. If you play the game, please let us know untranslated parts and their functions in the game so we can fix them to prevent an absurd translation. You can add one of us as friend on Steam, so we can provide you with our .po file. Feel free to fill the untranslated lines but please mark your words to enable us to check them quickly. (: Edited May 29, 2017 by Ruby the Wolf Share this post Link to post Share on other sites
Peats 0 Posted May 29, 2017 Hello, working on the Italian Language Pack here. (40% done) I have a problem, I can't get my translation to work. I've already uploaded it in the Workshop, yet whenever I click on it from the options menu, nothing changes and all the game's text remains in English. I'm not sure what I'm doing wrong. I've uploaded my .mo, .po and .pot files, should I put them in a specific directory for the translation to work? Thank you. Share this post Link to post Share on other sites
Ni42 0 Posted May 29, 2017 Translations only need the strings.po file, you can delete everything else. If you want to skip any workshop problems (sometimes it loads a little too long on the main menu), just place your strings.po next to the strings_template.pot file in the game directory at OxygenNotIncluded_Data/StreamingAssets/Mods. If the game still doesn't load your translations then, something is wrong with the po file you created. Share this post Link to post Share on other sites
Xyangy87 79 Posted May 30, 2017 Chinese loading font missing. Fix it please! Share this post Link to post Share on other sites
Peats 0 Posted May 30, 2017 13 hours ago, Ni42 said: Translations only need the strings.po file, you can delete everything else. If you want to skip any workshop problems (sometimes it loads a little too long on the main menu), just place your strings.po next to the strings_template.pot file in the game directory at OxygenNotIncluded_Data/StreamingAssets/Mods. If the game still doesn't load your translations then, something is wrong with the po file you created. Thank you for your answer. Tried everything that came into mind but I can't get my translation to work, when I choose the language pack in the options menu the only thing that changes is that the font becomes a little smaller. I've tried creating a new .po file to see if the problem was limited to the file I'm working on, yet not even this one works. I must be doing something wrong. Should I rename the .po file in a certain way? There's a dozen strings that have been marked as requiring verification, (without me even touching the strings), could that be the problem? Will appreciate any help, thanks! Share this post Link to post Share on other sites
Ni42 0 Posted May 30, 2017 So, there's two ways to get the game to load your strings: a) Place the strings.po file in the folder I mentioned. The game loads your translations when restarting, the options menu will be empty b) Use steam workshop, subscribe, and then select in main menu (after some loading) Since steam workshop is additional error potential, just try and place a strings.po file manually in the folder I listed. A string_template.pot file should already be there. For the fastest test, just replace the big intro text message with something, and you will immediately see if it worked. Share this post Link to post Share on other sites
Idznak 20 Posted May 31, 2017 Hi guys! I'm done with the spanish translation, I've also made some spellcheck and some formatting issues, but there's something I can't fix: Some people are having problems when using the translation, as they find some strings in wrong places: As an example, the "ladder" description is where the "ladder" name should be (and the strings.po file is quite fine) and there's also some other wrong string placement in that image (essentially, descriptions over names) Anyone having the same issue? Is there anythig involved in this? This doesn't happen to me at all, so I've been thinking that maybe is a problem when you're using more than one translation... Any thoughts? :S Here's the translation file from steamworkshop: strings.po Share this post Link to post Share on other sites
Xandras 1 Posted May 31, 2017 some people have same problem with the German Translation. if i use translation directly everything is fine if i subscribe it in the workshop and use it i have sometimes that problem. so maybe it's a workshop problem... Share this post Link to post Share on other sites
Idznak 20 Posted May 31, 2017 12 minutes ago, Xandras said: some people have same problem with the German Translation. if i use translation directly everything is fine if i subscribe it in the workshop and use it i have sometimes that problem. so maybe it's a workshop problem... Thanks, I've been struggling with this for a few day and can't get my head around it :S Let's wait until some update, then Share this post Link to post Share on other sites
Autthavut 1 Posted June 3, 2017 Now.. i found my Translations bugs. i can't translate info of " Algae Deoxydizer " and " Electrolyzer ". in description will empty and make other info empty too. and I'm sure I'm not typing wrong... Share this post Link to post Share on other sites
Yvan Snig 0 Posted June 5, 2017 Нині розпочав переклад українською. Готово 6% в сирому вигляді. Машинним перекладом не користуюсь. Доєднуйтесь, буду радий! Share this post Link to post Share on other sites
DarkFell 0 Posted June 21, 2017 (edited) Does not work This Duplicant is making a {Item} Fabricating {Item} This Duplicant is using the {Target} to produce electrical power Edited June 21, 2017 by DarkFell Share this post Link to post Share on other sites
DarkFell 0 Posted June 21, 2017 All phrases are translated, but the game does not work! Share this post Link to post Share on other sites
arimail 0 Posted July 8, 2017 Hi all, My name is Ari from Norway. I am a professional translator and I`m about to start translating ONI into Norwegian. Could you please let me know if any of you have already started doing this? I saw that @PedroFebruar showed an interest. Have you started @PedroFebruar? -Ari Share this post Link to post Share on other sites
fantasicboy 0 Posted July 9, 2017 On 2017/2/24 at 3:01 AM, Cheerio said: On 2017/5/18 at 2:02 AM, Cheerio said: Along with Japanese/Korean font support, tomorrow we will be launching Steam Workshop Language Pack support. So you can upload your translations to the Steam Workshop and people can subscribe to those language packs. You should already have access to the language uploader by going to your Steam Library and switching from Games to Tools and installing the Oxygen Not Included uploader. If you wanted to get a head start on your translation, I've attached the latest strings file. strings_template.pot i want to know when your team can release the next update strings file,so i can have enough time to translate it,thank you! Share this post Link to post Share on other sites
Chirby 1 Posted July 9, 2017 (edited) Hi, I created a translation a month ago and I update it, my hard drive has been broken and I lost the orginal file. Is there any way to get it back? The tool does not allow downloading, just updating or deleting it... Edited July 9, 2017 by Chirby Share this post Link to post Share on other sites
Alia 24 Posted July 24, 2017 On 7/9/2017 at 9:01 AM, Chirby said: Hi, I created a translation a month ago and I update it, my hard drive has been broken and I lost the orginal file. Is there any way to get it back? The tool does not allow downloading, just updating or deleting it... Until we get time to add the functionality to the mod uploader you can use the following to get your file back: If you subscribe to the file on steam then it will get downloaded to your steam apps workshop content directory. Something like; SteamApps\workshop\content\457140\<Some number>\<Some really long number>_legacy.bin You can make a copy of that file and rename the .bin --> .zip Inside will be the strings.po file. Share this post Link to post Share on other sites
Parusoid 348 Posted August 5, 2017 How can I test my translation in-game before uploading it to steam workshop? Share this post Link to post Share on other sites
AlexRou 293 Posted August 7, 2017 (edited) On 8/5/2017 at 11:24 PM, Parusoid said: How can I test my translation in-game before uploading it to steam workshop? You can put it into the workshop and make it private, that way you can check the translation and the setup together. A dev showed this screenshot with translations being friends only. On 5/20/2017 at 6:54 AM, Alia said: Havent managed to get the Thai glyphs in yet but did manage to fix a few bugs with the uploader and make the utf8 text readable. Or if you read the first post On 2/24/2017 at 3:01 AM, Cheerio said: Download and install poedit. Open the Oxygen Not Included folder by right clicking on Oxygen Not Included in Steam, going to the Local Files tab and clicking Browse Local Files. Open the mods folder which is located in "OxygenNotIncluded_Data/StreamingAssets/Mods" Open the strings_template.pot with poedit. Click create new translation. Translate the strings by clicking on them. Save the translation to "strings.po" in the same directory to test. Edited August 7, 2017 by AlexRou Share this post Link to post Share on other sites
ShadowBound 12 Posted August 11, 2017 I have started working on a croatian translation for the game, and I'm wondering if the game supports special letters from my language. Share this post Link to post Share on other sites
Cheerio 2,675 Posted August 22, 2017 Attached is the latest strings_template.pot file for those of you anyone who might want to get a head start with updating their translation mods for this Thursday's Outbreak launch. As always, some strings will change based on feedback/bug fixing but this file is pretty close to what will be released this Thursday. If you're updating an existing translation, people have had success using tools like POEdit to view the changes between their old translation and the new one. Also as a reminder, when the build does go live, every update/patch includes the latest strings_template.pot file at this location: OxygenNotIncluded_Data\StreamingAssets\Mods\strings_template.pot. strings_template.pot 2 Share this post Link to post Share on other sites