V2C 5952 Report post Posted February 4, 2017 Fixed crash from old Sinkholes caused by Antlion. Fixed missing angry Antlion animations. Fixed animation glitch when players are frozen while wearing a Top Hat. Fixed bug where depleted Red Lanterns did not turn off after a server reset. Fixed rare networking bug for minimap icons. Moon Dial now has a global minimap icon, like all other structures crafted from Moonlenses. Improved mouseover detection for ground oriented entities. View full update 8 Share this post Link to post Share on other sites
minespatch 83423 Report post Posted February 4, 2017 11 minutes ago, V2C said: Fixed animation glitch when players are frozen while wearing a Top Hat. That hat sounds magical. 3 Share this post Link to post Share on other sites
jantonio 2989 Report post Posted February 4, 2017 but still no pre existing world update :~:, hope you guys figure it out. 1 Share this post Link to post Share on other sites
Silxer 385 Report post Posted February 4, 2017 16 minutes ago, V2C said: Fixed missing angry Antlion animations. I wonder what they look like. 1 Share this post Link to post Share on other sites
Electroely 4399 Report post Posted February 4, 2017 FYI death by sinkholes = shenanigans Share this post Link to post Share on other sites
NeddoFreddo 1075 Report post Posted February 4, 2017 48 minutes ago, minespatch said: That hat sounds magical. "Amplify the magical power of your Top Hat! Only $69.99 at participating retailers." 1 hour ago, V2C said: Moon Dial now has a global minimap icon, like all other structures crafted from Moonlenses. So when you join a server, you can see it from the start or does someone have to find it first? 1 Share this post Link to post Share on other sites
V2C 5952 Report post Posted February 4, 2017 9 minutes ago, NeddoFreddo said: So when you join a server, you can see it from the start or does someone have to find it first? You can see it at the start. 2 Share this post Link to post Share on other sites
NeddoFreddo 1075 Report post Posted February 4, 2017 3 minutes ago, V2C said: You can see it at the start. Oh hang on... I thought it was the Moon Stone that was revealed on the map, but turns out it's the Moon Dial. My bad lol. 1 Share this post Link to post Share on other sites
Zeruul 245 Report post Posted February 4, 2017 Meanwhile no "Epic Ruins" soundtrack for Guardian 5 Share this post Link to post Share on other sites
AnonymousKoala 3637 Report post Posted February 4, 2017 3 hours ago, Zeruul said: Meanwhile no "Epic Ruins" soundtrack for Guardian what's a guardian? does it even matter anymore? can i eat it? 3 Share this post Link to post Share on other sites
PanAzej 2056 Report post Posted February 4, 2017 Please change back the last function in componentactions.lua from: function EntityScript:HasActionComponent(name) local id = ACTION_COMPONENT_IDS[name] if id ~= nil then for i, v in ipairs(self.actioncomponents) do if v == id then return true end end end for modname,modtable in pairs(MOD_ACTION_COMPONENT_IDS) do id = modtable[name] if id ~= nil then for i, v in ipairs(self.modactioncomponents[modname]) do if v == id then return true end end end end return false end To: function EntityScript:HasActionComponent(name) local id = ACTION_COMPONENT_IDS[name] if id ~= nil then for i, v in ipairs(self.actioncomponents) do if v == id then return true end end else for modname,modtable in pairs(MOD_ACTION_COMPONENT_IDS) do id = modtable[name] if id ~= nil then for i, v in ipairs(self.modactioncomponents[modname]) do if v == id then return true end end end end end return false end Current function can crash the game for clients when some mods are enabled: 2 Share this post Link to post Share on other sites
V2C 5952 Report post Posted February 5, 2017 @PanAzej The mod issues should be fixed now in version 205413. 2 Share this post Link to post Share on other sites