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[Game Update] - Winter's Feast (LIVE 200740, BETA 200744)


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The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary through… something terrible lurks nearby, ready to punish naughty survivors who try to steal presents. What is it, exactly? We have No-Eyed Deer!

An Uncommon Holiday
New winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!

Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players’ item collections, but will only be around for the duration of the Winter’s Feast seasonal event - so enjoy them while you can!

Happy Winter’s Feast, everyone!

And for added festive fun, check out this cool mod that <default> posted on the steam workshop!
http://steamcommunity.com/sharedfiles/filedetails/?id=818038080

UPDATE: Last week we released sheet music and lyrics to a "Starver's Carol" and loved the covers people started recording! We decided to have some fun with it and do our own recording! Here's the "Starver's Carol" animated, and sung by developers and team at Klei Entertainment. Happy Holidays from everyone at Klei! 

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Newly added items (they weren't in last week's beta patch):

Winter Food (Chocolate Log Cake / Plum Pudding / Apple Cider / Hot Cocoa / Heavenly Eggnog)

Spoiler

winter_food5.png winter_food6.png winter_food7.png winter_food8.png winter_food9.png

Magnificent Adornment

Spoiler

winter_ornament_boss_bearger.png winter_ornament_boss_beequeen.png winter_ornament_boss_deerclops.png winter_ornament_boss_dragonfly.png winter_ornament_boss_moose.png winter_ornament_boss_toadstool.png

Winter's Feast Loading Screens

Spoiler

bg_image1.png

bg_image2.png

EDIT:

1 minute ago, ButtPenetrator said:

Are these added to ANR beta too?

Yes, ANR got an update about 2 hours ago.

Edited by Instant-Noodles
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2 minutes ago, Instant-Noodles said:

Newly added items (they weren't in last week's beta patch):

Winter Food (Chocolate Log Cake / Plum Pudding / Apple Cider / Hot Cocoa / Heavenly Eggnog)

  Reveal hidden contents

winter_food5.png winter_food6.png winter_food7.png winter_food8.png winter_food9.png

Magnificent Adornment

  Reveal hidden contents

winter_ornament_boss_bearger.png winter_ornament_boss_beequeen.png winter_ornament_boss_deerclops.png winter_ornament_boss_dragonfly.png winter_ornament_boss_moose.png winter_ornament_boss_toadstool.png

Winter's Feast Loading Screens

  Reveal hidden contents

bg_image1.png

bg_image2.png

 

Are these added to ANR beta too?

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The main branch got the event changes only?

I mean, the beta branch still have stuff which is not yet included on the main branch, or the whole beta content was ported over to the main branch along with Winter's Feast changes?

Edited by SrJardel
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I went to test the beefalo changes.

With the sleeping and entity asleep changes, most problems were addressed.

Beefalo won't lose domestication while asleep, and the extra range helps them lick the salt while off-screen.

This is pretty good for people that go caving.

 

However, there's still a problem, easy to see.

1) Spawn beefalo.

2) Spawn salt lick.

3) Give the beefalo a dragonpie, some twigs.

4) Give yourself V2C mode (godmode).

5) Stand a screen away from the salt lick (so the beefalo won't run to greet you, but it's awake).

6) c_select() the beefalo, c_speedup() the game.

7) You will see 99.9% of the time the (nodecay) tag.

 

What happens on the 0.01% of the time?

The beefalo needs to salt itself again. But it's far from the salt lick, the distance needed is 4, instead of 15. So it needs to walk to it. If it takes too long, you can get a domestication loss tick in there. Why could this happen? It wandered too far from the lick, because of its brain, or because it went to greet you and spent some extra seconds on alarm state or beg state.

So basically, solitary bases are fine. Bases with people running around may find their beefalo go feral without notice.

 

Also

these weren't fixed.

I updated the reports with possible solutions.

 

On a more happy note, the twiggy trees have the perfect ornament distribution out of all the Winter's Feast trees.

Edited by DarkXero
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15 minutes ago, Worthington said:

Heads up, every time I open the game, it crashes and says "bearger_fur.zip" cannot be found in any of the search paths via "scripts/util.lua" in line 449.

Tried to upload a picture, but apparently it won't show up, so meh.

You'll want to try verifying the cache in Steam. It's likely that the file just failed to download for you.

Library -> DST -> Properties -> Local Files tab -> Verify Integrity of Game Cache...

Hope that helps.

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A duck walked up to a Klei Forums Thread and he said to V2C, running the thread
bum bum

"Hey, got any updates?"
V2C said "Yes, how about we give Winter's Feast a go?"
He offered Winter's Feast to the duck and the Duck said,
"No thanks."

"But you know what sounds good? It would make my day.
Do you think that Klei,
Do you think that Klei,
Do you think that Klei,
Could release the Rose Skins today?"

Then he waddled away. He waddled away. He waddled away.
 

 

 

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