Czeraphine 139 Report post Posted December 12, 2016 (edited) Hello there! I made a small function that drops in place whatever item was held at the time. It would be useful for organising your base a little bit and not making it look like such a clutter (personally, I kind of just drop things approximately where I want them, and it looks like a mess over time). I was wondering how I can implement this so that if I decided to drop a stack, it wouldn't drop a whole stack but individual items from that stack much like ctrl + right click drop. Below is the code: local function Drop() if GLOBAL.ThePlayer.replica.inventory:GetActiveItem() then GLOBAL.ThePlayer.replica.inventory:DropItemFromInvTile(GLOBAL.ThePlayer.replica.inventory:GetActiveItem(), false) end end GLOBAL.TheInput:AddKeyDownHandler(KEY_#, Drop) Edited December 12, 2016 by Czeraphine Share this post Link to post Share on other sites