V2C 6195 Report post Posted August 3, 2016 Changes Movement prediction can now be toggled in the options screen. Improved controller targeting priority for items dropped under the spawn portal, as well as for ghosts trying to target the portal for resurrection in Endless mode. Improved controller targeting priority for opening gifts at Science Machines placed near walls. Haunted Spider Dens will no longer target Players or other Spider Dens. Bug Fixes Fixed bug where tied votes may still pass. Fixed bug where haunting Twiggy Trees may trigger Treeguards to spawn. Fixed bug where Birchnut Tree Trunks did not spread fire while burning. Fixed bug where burnt Meat Effigies could still catch on fire. Clicking outside the Pause Menu will now close the window properly. Mod user commands with aliases should now load correctly. View full update 17 Share this post Link to post Share on other sites
CarlZalph 5464 Report post Posted August 3, 2016 11 minutes ago, V2C said: Movement prediction can now be toggled in the options screen. Haunted Spider Dens will no longer target Players or other Spider Dens. These two are the best, to be sure. Webbers may rejoice and generally anyone can experience the glory that is disabling movement prediction. 5 Share this post Link to post Share on other sites
GuyNamedChris 14212 Report post Posted August 3, 2016 12 minutes ago, V2C said: Haunted Spider Dens will no longer target Players or other Spider Dens. You guys are making ghosts more useless :U Other than that nice update. 1 Share this post Link to post Share on other sites
Maris 238 Report post Posted August 3, 2016 14 minutes ago, V2C said: Haunted Spider Dens will no longer target Players or other Spider Dens. That was fun....... 1 Share this post Link to post Share on other sites
GiddyGuy 7710 Report post Posted August 3, 2016 6 minutes ago, Chris1488 said: You guys are making ghosts more useless :U I think it's a good change, it gives Webber more use so now nobody can make the argument that Webber is useless since Ghosts can haunt the spider den to target dens and or tentacles. 1 Share this post Link to post Share on other sites
Clwnbaby 949 Report post Posted August 3, 2016 48 minutes ago, V2C said: Fixed bug where haunting Twiggy Trees may trigger Treeguards to spawn. I cant get a treeguard to spawn EVER!!!as a ghost. Who found this one out and how!? 3 Share this post Link to post Share on other sites
V2C 6195 Report post Posted August 3, 2016 17 minutes ago, Clwnbaby said: I cant get a treeguard to spawn EVER!!!as a ghost. Who found this one out and how!? Just noticed the bug in the code. Maybe it has never happened to anyone? It's only a 0.1% chance XD 3 Share this post Link to post Share on other sites
Hezel 168 Report post Posted August 4, 2016 1 hour ago, Chris1488 said: You guys are making ghosts more useless :U Other than that nice update. As a ghost you're dead. Ideally you shouldn't be able to do anything at all as a ghost. 3 Share this post Link to post Share on other sites
9screamingkittens 1110 Report post Posted August 4, 2016 59 minutes ago, Clwnbaby said: I cant get a treeguard to spawn EVER!!!as a ghost. Who found this one out and how!? 3 Share this post Link to post Share on other sites
GuyNamedChris 14212 Report post Posted August 4, 2016 10 minutes ago, Hezel said: As a ghost you're dead. Ideally you shouldn't be able to do anything at all as a ghost. What, do you want the haunt feature to be cosmetic? 2 Share this post Link to post Share on other sites
Hezel 168 Report post Posted August 4, 2016 1 hour ago, Chris1488 said: What, do you want the haunt feature to be cosmetic? I don't think ghosts should be there to begin with. You died, why should you have any more impact on the game ? 7 Share this post Link to post Share on other sites
GuyNamedChris 14212 Report post Posted August 4, 2016 6 minutes ago, Hezel said: I don't think ghosts should be there to begin with. You died, why should you have any more impact on the game ? 5 1 Share this post Link to post Share on other sites
Mikeadatrix 2051 Report post Posted August 4, 2016 (edited) On 04/08/2016 at 10:35 AM, Hezel said: I don't think ghosts should be there to begin with. You died, why should you have any more impact on the game ? Sigh. Not only do Ghosts give a cosmetic feature, it helps insinuate the fact you can still come back to life. Ghosts are pains in the Potatocup. That's why you revive them as quickly as you can. Edited August 21, 2016 by LadyD 2 Share this post Link to post Share on other sites
SuperPsiPower 1466 Report post Posted August 4, 2016 I don't know whether or not my Thread in the PS4 beta discussion influenced your decision to make it toggleable or not, but whatever the case may be, I am really gratefull for you guys adding this option to PS4 beta and PC. 3 Share this post Link to post Share on other sites
Asparagus 9138 Report post Posted August 4, 2016 5 hours ago, V2C said: Just noticed the bug in the code. Maybe it has never happened to anyone? It's only a 0.1% chance XD ... Can we make spawning tree guards by haunting bumped up to 1%? huehuehue (it'd be easier to get more living logs that way...) 2 Share this post Link to post Share on other sites
EuedeAdodooedoe 1187 Report post Posted August 4, 2016 (edited) Is movement prediction enabled or disabled by default though? I guess we can just tell newbies to go into Options menu and disable prediction if it's enabled by default, though having it disabled by default is better since it's mostly better to not have it enabled. Edited August 4, 2016 by EuedeAdodooedoe Share this post Link to post Share on other sites
oCrapaCreeper 3313 Report post Posted August 4, 2016 2 hours ago, EuedeAdodooedoe said: Is movement prediction enabled or disabled by default though? I guess we can just tell newbies to go into Options menu and disable prediction if it's enabled by default, though having it disabled by default is better since it's mostly better to not have it enabled. I'd imagine it's enabled by default. Your character skipping and spazzing around as you move is not a good first impression for new players. 6 Share this post Link to post Share on other sites
KCDA 676 Report post Posted August 4, 2016 16 hours ago, V2C said: Movement prediction can now be toggled in the options screen. It took more than a year, but it's finally here... I'm in tears. Thought I would never see this day. I literally gave up on the idea that Klei would make a proper way to disable Movement Prediction... Thank you... 7 Share this post Link to post Share on other sites
Mario384 1134 Report post Posted August 4, 2016 19 hours ago, Hezel said: I don't think ghosts should be there to begin with. You died, why should you have any more impact on the game ? Perhaps you should ask the ghosts in the graves about that, and if you aren't satisfied still, use Wilderness mode. 3 Share this post Link to post Share on other sites
Virusei 147 Report post Posted August 4, 2016 The only problem I have with player ghosts: Why can they haunt my crock pot and turn my food (while it's cooking) into wet goop? 4 Share this post Link to post Share on other sites