TheBigDeal 22 Report post Posted July 14, 2016 Hey, I was wondering if it is at all possible to get the words that characters speak in, to be different fonts? The font I am exactly talking about is Wingdings: I understand if this is completely impossible, expecting that, but I just wanted to check if it is at all possible. Thanks! Share this post Link to post Share on other sites
Muche 295 Report post Posted July 14, 2016 (edited) You could try inst.components.talker.font=<FONTNAME> to set the font of one character, where <FONTNAME> is one of the fonts defined in fonts.lua. However, wingdings is not one of them. Edited July 14, 2016 by Muche Share this post Link to post Share on other sites
TheBigDeal 22 Report post Posted July 14, 2016 7 hours ago, Muche said: You could try inst.components.talker.font=<FONTNAME> to set the font of one character, where <FONTNAME> is one of the fonts defined in fonts.lua. However, wingdings is not one of them. So there is no way to add wingdings? Share this post Link to post Share on other sites
Muche 295 Report post Posted July 15, 2016 Fonts defined in fonts.lua: bp100, bp50, buttonfont, controllers, fallback_font, fallback_font_outline, opensans, ptmono, spirequal, spirequal_outline, spirequal_outline_small, spirequal_small, stint-small, stint-ucr, talkingfont. That is to say, they are mostly custom named. You can add your own font. For example, Russian Language Pack and Chinese Font mod change fonts. However, they are replacing default fonts, as opposed to just adding them (which is what you want), so you might not need to do all they are doing. Superficial search of the forums yielded which suggests using BMFont Generator for generating required font files. Share this post Link to post Share on other sites