V2C

[Game Update] - 184137

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leonseye    799

Excellent changes to the vote kick system.

 

Just out of curiosity, what is the default time period that a vote-kicked player needs to wait before they can rejoin a server?

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V2C    5,643
16 minutes ago, leonseye said:

Excellent changes to the vote kick system.

 

Just out of curiosity, what is the default time period that a vote-kicked player needs to wait before they can rejoin a server?

The default is currently 10min, set from TUNING.VOTE_KICK_TIME

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EuedeAdodooedoe    1,186

0100011000100... *hacking into Klei servers* ...1110010010...

 

*36 minutes later*

 

Now it should be a sleeping 8 amount of minutes when vote-kicking someone by default. Though I would have preferred if they dropped their inventory, lost their map and got sent back to portal/a spawn point far away from any structures too. Wait... 10000100011101100... it has been done >:)

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Auth    9,276
57 minutes ago, EuedeAdodooedoe said:

0100011000100... *hacking into Klei servers* ...1110010010...

 

*36 minutes later*

 

Now it should be a sleeping 8 amount of minutes when vote-kicking someone by default. Though I would have preferred if they dropped their inventory, lost their map and got sent back to portal/a spawn point far away from any structures too. Wait... 10000100011101100... it has been done >:)

 

Spoiler

01001001 00100000 01100100 01101111 01101110 00100111 01110100 00100000 01110101 01101110 01100100 01100101 01110010 01110011 01110100 01100001 01101110 01100100 00100000 01111001 01101111 01110101 00100000 01101101 01101111 01110011 01110100 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01110100 01101001 01101101 01100101 00101100 00100000 01011000 01101001 01110010 01101101 01101001 01011000 00101110 

 

Edited by Weirdobob
ImDaMisterL, I swear, if you ruin this code, I will do... something.
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leonseye    799
1 hour ago, V2C said:

The default is currently 10min, set from TUNING.VOTE_KICK_TIME

 

Okee, and it can apparently be set to the host's liking as well, so that's nice.  Thanks for the heads up.  : )

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McLovinDST    41

I personnaly would hack it this way:
 

1st kick: No penalty.

2nd: Drop everything.

3th: Drop everything and back to portal.

4th: Drop everything, lose map and back to portal.

5th: Ban. Because at this point I don't think it would be a coincidence. It would also help to filter servers from actual annoying players.

 

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Auth    9,276
15 hours ago, DarkXItachi said:

cant players just abuse this power as well? I kept getting ban kicked recently for no reason at all

No matter what they do, a vote kick system can always be abused in the wrong hands. Every game has this issue, there's no way around it.

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EuedeAdodooedoe    1,186
5 hours ago, Weirdobob said:

No matter what they do, a vote kick system can always be abused in the wrong hands. Every game has this issue, there's no way around it.

That's a bit of a stretch, saying "there's no way around it". What about what I proposed earlier?

* Players can only start voting and vote-kicking when they reach day 10.

* There is a delay for those who start a vote for starting another vote for the same player if the previous one failed. The delay would decrease after every 10 days until day 50 when they can start vote-kicking players without a delay/with a very small delay.

* A player's vote-power/vote value would increase every 10 days by 1 point until day 50 when their vote power is at max (5 points).

 

This system has some flaws, I realize that, though it's better what we currently have. And besides, the voting system can be reworked and improved over time again with other changes that could improve the mechanic. Dealing with griefing/abusing mechqnics might not be always possible to completely deal with, however it doesn't mean we can't always improve it.

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Auth    9,276
4 hours ago, EuedeAdodooedoe said:

That's a bit of a stretch, saying "there's no way around it". What about what I proposed earlier?

* Players can only start voting and vote-kicking when they reach day 10.

* There is a delay for those who start a vote for starting another vote for the same player if the previous one failed. The delay would decrease after every 10 days until day 50 when they can start vote-kicking players without a delay/with a very small delay.

* A player's vote-power/vote value would increase every 10 days by 1 point until day 50 when their vote power is at max (5 points).

 

This system has some flaws, I realize that, though it's better what we currently have. And besides, the voting system can be reworked and improved over time again with other changes that could improve the mechanic. Dealing with griefing/abusing mechqnics might not be always possible to completely deal with, however it doesn't mean we can't always improve it.

This prevents people from taking any action against griefers if, say, the only people on are all less than 10 days. 

Just keep the system to where its relatively normal and usable, and hey, if you get kicked off a server for no reason, maybe you shouldn't be on a server full of pricks anyway. -_0

Edited by Weirdobob
Trust me, if there was a good, fair way around this, other games would have implemented it too.
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EuedeAdodooedoe    1,186
18 hours ago, Weirdobob said:

This prevents people from taking any action against griefers if, say, the only people on are all less than 10 days. 

Just keep the system to where its relatively normal and usable, and hey, if you get kicked off a server for no reason, maybe you shouldn't be on a server full of pricks anyway. -_0

Before day 10 most players probably don't even have a proper base established anyway. If it's something that starts to look like a base, then it probably won't have much to be sad about being burnt down it anyway. (I know this sentence has bad grammar, but my typing is glitched and I cannot erase some words/letters). Perhaps placing down prestihatitator and shadow manipulator once you're day 10 might be a wise choice in this scenario. Regardless, I don't see kicking or what not a too reliable method in and of itself and would favour preventative methods instead. But if we're having it in, might as well improve it.

"relatively normal and stable" that is what I am trying to do, because the current system isn't that at all. "and hey, if you get kicked off a server you probably shouldn't be on a server full of pricks anyway" how is this... I'm sorry, but your reasoning is just bad. First of all, you contradict yourself here with your first statement because the first one speaks in favour of a decent system, where as your second sentence says "**** it, your own fault" or something like that, which to me sounds a bit like victim blaming. And second of all, like how would anyone know whether a server has what you refer to as "pricks" on it? And what if you're on a friendly server and then after a few days of playing and being in mid-game days these "pricks" come in to kick everybody off it? So your solution is to not play on public servers? Instead of trying to improve public server mechanics you propose to just screw that and play privately forever? Or am I missing something here?

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EuedeAdodooedoe    1,186

By "good" and "fair" do you mean perfect? Because that isn't what I'm expecting from what I've proposed, simply it being better than what we have right now. And I don't know what "other games" you're talking about. Mechanics of every game are quite different so if the same system works for one game doesn't necessarily mean it'll work for another.

(sorry if this double-posts. My edit button doesn't work!)

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