Instant-Noodles

DST Skins Checklist (Updated: 10/22/2020)

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FreyaMaluk    5577

 

On 9/13/2019 at 12:13 AM, PeterA said:

And the fx was moved to the normal one.

can u pls explain why the Alchemy Pod skin is not loyal? I remember I bought the game in EA and I have the ONI Alpha contributor badge and yet I didn't get the skin... Contrasting the Hot Lava I got today I really don't get why the pod skin has to be any different 

 

Edited by FreyaMaluk
correction with POP

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Zeklo    18710
49 minutes ago, FreyaMaluk said:

can u pls explain why the Alchemy Pod skin is not a proof of purchase loyal? I remember I bought the game in EA and I have the ONI Alpha contributor badge and yet I didn't get the skin... Contrasting the Hot Lava I got today I really don't get why the pod skin has to be any different 

Well first of Proof of Purchase and Loyal are different.

PoP is for Klei store items.

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Zeklo    18710
Just now, Axelocke said:

Wait, the Alchemy Pod skin is tied to Oxygen not Included? Maybe I didn't buy the game early enough in it's early access stage. :wilson_ecstatic:

It's not.

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Instant-Noodles    2861
10 hours ago, SinancoTheBest said:

 Where are the Wegame Exclusives on the list? 

Stone_Kiln_Icon.png.95ec361c4550fe4c791b947429def213.pngCarved_Stone_Torch_Icon.png.cb4764f8818777bfa2b8e63aed9216b2.png 

With the exception of the developer Potato Cup skin (owned by @nomeand @PeterA), the checklist will only list skins that are in the Steam version of Don't Starve Together.  If/when those two presently WeGame-exclusive skins (i.e. Carved Stone Torch and Stone Kiln) are added to the Steam game files, then the checklist will also be updated to include them.

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FreyaMaluk    5577

@Instant-Noodles could you pls break down how weekly drops are awarded? how much game time,etc?

I think I have a mod affecting drops cuz I played 3 hours yesterday and got only one weekly .... I'm a bit confused

Edited by FreyaMaluk

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SinancoTheBest    2298
On 9/22/2019 at 1:37 AM, Instant-Noodles said:

With the exception of the developer Potato Cup skin (owned by @nomeand @PeterA), the checklist will only list skins that are in the Steam version of Don't Starve Together.  If/when those two presently WeGame-exclusive skins (i.e. Carved Stone Torch and Stone Kiln) are added to the Steam game files, then the checklist will also be updated to include them.

On that note, do the Wegame players play in a totally independent realm of servers like the console players or are Steam and Wegame servers joined? I haven't  encountered these skins before but I thought it was because I don't encounter many chinese players in the game let alone those who preordered the game.

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myxal    357

@Instant-Noodles, a few suggestions, if I may...

  • It now takes 5 clicks to load from json text. Maybe shuffle the text around so we can do with 2? (sync from JSON -> paste -> OK)
  • add DLC skin chests (collections of weavable skins) - specifically, "progress" when an inventory is loaded:
    • skin-oriented: how many skins (grouped by rarity) are missing from each chest?
    • spool-completion oriented: how many spools are needed to weave missing skins?
    • spool-unravelling oriented: what's the value of skins I own (ie. if I buy this chest, how many spools do I get from unravelling the duplicates)
  • Collections - split them into groups by type - marketable vs. weavable vs. other

EDIT: Oh, didn't realise the in-game shop chests are different from the Steam store DLC chests. I was referring to the former, which are "completed" if you own all the skins within - regardless of how you obtained them.

Edited by myxal

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Instant-Noodles    2861
On 04/11/2019 at 4:39 AM, Iconer said:

Hi, 

Would it be possible to add a new feature to the checklist? I would like to bookmark a Multi Filter.

Example: https://dst-skins-checklist.github.io/?sel_character=WX-78&sel_reskin=Head

Thanks, I like this suggestion.  This has just been added to Version 1.10.5.  The initial view of the checklist can now be set based on the multi-filter parameters in the URL query string.  The valid keys are the multi-filter categories (but in lowercase) and the valid values are the selectable options listed under each pulldown menu (case sensitive).  The query string is cleared from the URL after the initial view is loaded.

image.png.59145012e27ae01009440b40bd8133db.png

Note: Any value set for the "release" key will be ignored if there aren't actually newly released skins (i.e. no skins have been released within the past 7 days).  Likewise, values set for keys that have been disabled due to a different parameter being set will also be ignored (ex. a value set for the color parameter will be ignored if a character parameter has already been set).  Priority is based on the alphabetical order of the valid keys.

So, for the example you listed (WX-78 Head skins), the proper query string would be:  https://dst-skins-checklist.firebaseapp.com/?character=WX-78&reskin=Head (or alternatively: https://dst-skins-checklist.github.io/?character=WX-78&reskin=Head)

Here are a few further examples:

For now, I've decided to keep this as a hidden feature. So, the checklist will not generate these query strings in the URL as mutli-filters are selected.  However, I may add a toggle option in the future.

 

On 28/09/2019 at 1:40 PM, myxal said:
  • Collections - split them into groups by type - marketable vs. weavable vs. other

Version 1.10.5 also adds in the filter by "Weaveable" skins option (Klei uses the spelling with an extra "e") that was previously requested.  Since "Weaveable" is a subset of "Not Marketable", this choice is listed under the Marketable multi-filter category.

image.png.801e3d17e3a267161a846ed1737df5c1.png image.png.b0ead28c4e279a35ccc5bfe4abb7e871.png

The "Yes" option will continue to display Marketable skins while the "No (Weaveable)" and "No (All)" options will show Weaveable and Not Marketable skins respectively. 

EDIT (11/21/2019):  Today's patch added in 17 new Year of the Pig King collection skins.  The checklist has therefore been updated to Version 1.10.6.

Edited by Instant-Noodles
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myxal    357

Is it just me, or does Rarity=Distinguished actually filter for classy skins? 

Spoiler

5dd7ad90a240d_Screenshot2019-11-22at10_42_24.png.c79d47484a18ba7bd537f9d56f8feee3.png

 

Edited by myxal
Use the spoiler tag, Luke!
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Thalkas    1230
Just now, myxal said:

Is it just me, or does Rarity=Distinguished actually filter for classy skins? 

5dd7ad90a240d_Screenshot2019-11-22at10_42_24.png.c79d47484a18ba7bd537f9d56f8feee3.png

You are not alone! Heirloom Distinguished work well, only normal Distinguished is broken.

Spoiler

image.thumb.png.e2a1d878ba55cf8e2cc460a70d0e6d8b.png

 

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Instant-Noodles    2861
On 11/22/2019 at 1:44 AM, myxal said:

Is it just me, or does Rarity=Distinguished actually filter for classy skins? 

  Reveal hidden contents

5dd7ad90a240d_Screenshot2019-11-22at10_42_24.png.c79d47484a18ba7bd537f9d56f8feee3.png

 

On 11/22/2019 at 1:47 AM, Thalkas said:

You are not alone! Heirloom Distinguished work well, only normal Distinguished is broken.

  Reveal hidden contents

image.thumb.png.e2a1d878ba55cf8e2cc460a70d0e6d8b.png

 

Oops, thanks for catching that.  Looks like I inadvertently introduced a bug in Version 1.10.6.  I've just pushed out a fix in Version 1.10.7.  

 

EDIT #1 (11/22/19):

On 11/22/2019 at 12:32 PM, myxal said:

A couple more nitpicks, now that I looked at it closely:

  • The Reskin drop-down lists fur roll under Structures, which is a bit odd.
  • The Hand belongings category is actually home to several odd objects that don't actually go to the hand slot: Telltale heart, Thermal Stone, Life Giving Amulet. The last one is particularly jarring, as it actually goes into the body slot, so should be in the Body category along with backpacks and armour.
  • I don't see Lightning Rod in that list.

Thanks, I've just updated the checklist.  As these are also filter related bugs, I've lumped them together with the Distinguished issue and didn't increment the version number.  So, the latest version is still 1.10.7.

  • I placed Fur Roll under Structures as that's the category where it'd fit the best.  My reasoning was you place it on the floor prior to use, so it's kind of a temporary structure.
  • Ditto on the Telltale Heart and Thermal Stone.  They can both be given to people (presumably with your character's hands), so I chose the Hand category.  I guess you can argue that the Thermal Stone is an item you keep on your body, but placing it under Body would likewise seem odd.  As for the Life Giving Amulet, I've just moved it to the Body category.
  • Keen eye; I've added this to the dropdown.

EDIT #2 (12/05/2019):  As it was previously announced that the Hallowed Nights 2019 event would end when the Winter's Feast 2019 event starts and a start date for the later was announced today, the placeholder end date (of ?/?/2019) for the Hallowed Nights event has been replaced with the actual date (of 12/12/2019) in Version 1.10.8.

Edited by Instant-Noodles
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myxal    357
8 hours ago, Instant-Noodles said:

I've just pushed out a fix in Version 1.10.7.

A couple more nitpicks, now that I looked at it closely:

  • The Reskin drop-down lists fur roll under Structures, which is a bit odd.
  • The Hand belongings category is actually home to several odd objects that don't actually go to the hand slot: Telltale heart, Thermal Stone, Life Giving Amulet. The last one is particularly jarring, as it actually goes into the body slot, so should be in the Body category along with backpacks and armour.
  • I don't see Lightning Rod in that list.
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