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Caves Should be Saved Upon Shipwrecked/Forest Merge


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 I don't know if it's intended or not (probably not), but when one uses the Seaworthy on an already-existing world and tries to enter a cave they've been through before, the whole cave regenerates its layout! While this does lead to some extra loot (and houndiui shootiui), I'm not sure if it's plausible for caves to just change their environment if someone else enters it... unless caves are an environmental hallucination, and everyone sees them differently. Klei, when you have the time, do you think you can sort this function out (unless it's intended)? It'd be nice to keep the familiar forest islands as well as the familiar caves.

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8 hours ago, AnonymousKoala said:

That's a feature. They confirmed it.

Source?

If you mean this, then it's being talked about world jumping only affecting the current world (" ex: world hopping in rog world doesn't affect shipwrecked side ") and not the other one (SW affecting caves).

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