Maslak Posted June 11, 2016 Share Posted June 11, 2016 (edited) So, what's up with those twigs? And no new skins :CFedora pls Edited June 11, 2016 by Maslak Link to comment Share on other sites More sharing options...
DragonMage156 Posted June 11, 2016 Share Posted June 11, 2016 35 minutes ago, Asparagus said: Ooooh~ Hide contents Saucy~ O__O <3 I need this background 0_0 Link to comment Share on other sites More sharing options...
MonsterLasagna Posted June 11, 2016 Share Posted June 11, 2016 5 hours ago, Gigibyte said: The Smorgasbord (Yup it's actually it's name) Reveal hidden contents Anybody wants to trade it for the portal background? or anything else. I feel honored to make a cameo appearance. 14 Link to comment Share on other sites More sharing options...
Maslak Posted June 11, 2016 Share Posted June 11, 2016 (edited) 20 minutes ago, MonsterLasagna said: I feel honored to make a cameo appearance. It's almost like finding Wolly. Can't find lasagna ;_; EDIT: Gotcha! Edited June 11, 2016 by Maslak 1 Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 11, 2016 Share Posted June 11, 2016 (edited) Quote New and improved vote system! From the Player Status Screen (tab key, right joystick), you'll now see a list of server admin actions. If the server allows voting (on by default for dedicated servers, configuration options here), then non-admin users will also see the list of admin actions in order to start a vote. Vote-kick on players is available by default on dedicated servers. well it's great system thx you Klei but why by default? that's have destroy my both servers endless with 2000 days, because players have generate new map by vote..... because now players can vote for kick,generate new world,and rollback the server... thank you for this vote system but if possible in the future, don't put option or new system in default, and leave the admin of server choose what he want.... Edited June 11, 2016 by ToNiO55 4 Link to comment Share on other sites More sharing options...
GuyNamedChris Posted June 11, 2016 Share Posted June 11, 2016 2 hours ago, DragonMage156 said: I need this background 0_0 I have this background 0_0 5 Link to comment Share on other sites More sharing options...
DragonMage156 Posted June 11, 2016 Share Posted June 11, 2016 Who do you get backgrounds? Mine is kinda... y'know, majorly outdated -_- Link to comment Share on other sites More sharing options...
GuyNamedChris Posted June 11, 2016 Share Posted June 11, 2016 (edited) 11 minutes ago, DragonMage156 said: How do you get backgrounds? Mine is kinda... y'know, majorly outdated -_- >Find 3 cards >Buy/Trade for 3 cards >Craft Badge >Reap Rewards >??? >Profit Edited June 11, 2016 by Chris1488 Link to comment Share on other sites More sharing options...
Arlesienne Posted June 11, 2016 Share Posted June 11, 2016 (edited) 8 hours ago, Muche said: @Ipsquiggle, @V2C, If equipslotutil.lua is required too soon (i.e. some mod causes it to load in its modmain), it reads GLOBAL.EQUIPSLOTS only once. That is, it ignores further changes to it (from lower priority mods' modmains), causing a crash - Hide contents [00:01:32]: [string "scripts/components/equippable_replica.lua"]:10: calling 'set' on bad self (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (method) set (C) <-1--1> scripts/components/equippable_replica.lua:10 in (method) SetEquipSlot (Lua) <9-11> self = inst = 107999 - (valid:true) _equipslot = net_tinybyte (54D60A00) eslot = quiver scripts/components/equippable.lua:2 in (field) ? (Lua) <1-3> self = equippedmoisture = 0 equipstack = false isequipped = false insulated = false inst = 107999 - (valid:true) maxequippedmoisture = 0 _ = table: 3173DF80; { walkspeedmult=table: 3173DDC8, _=table: 3173E0C0, equipslot=table: 3173DD00 } dapperness = 0 equipslot = quiver scripts/class.lua:30 in () ? (Lua) <23-32> t = table: 3173D878; { equippedmoisture=0, equipstack=false, isequipped=false, insulated=false, inst=107999 - , maxequipp [**truncated**] k = equipslot v = quiver p = table: 3173DD00; { 1=quiver, 2=function: 5173A800 } old = hands ../mods/workshop-488009136/scripts/prefabs/z_quiver.lua:255 in (field) fn (Lua) <221-272> inst = 107999 - (valid:true) trans = Transform (21898E60) anim = AnimState (21898EC0) netw = nil scripts/mainfunctions.lua:146 in () ? (Lua) <135-177> name = quiver prefab = Prefab quiver - ; { assets=table: 331B2A58, name=quiver, deps=table: 331B3048, fn=function: 16D06400, force_path_searc [**truncated**] =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193> name = quiver skin = nil skin_id = nil creator = KU_OsU40zIF scripts/components/builder.lua:364 in () ? (Lua) <344-439> self = exclude_tags = table: 1783A228; { 1=INLIMBO, 2=fire, 3=shadowmagic } buffered_builds = table: 1783A1B0; { } recipes = table: 17839EB8; { 1=saltlick } bonus_tech_level = 0 accessible_tech_trees = table: 1783A0E8; { MAGIC=0, ANCIENT=0, SCIENCE=1, SHADOW=0 } onBuild = function - ../mods/workshop-404161345/modmain.lua:29 _ = table: 17839C10; { ingredientmod=table: 17839C88, magic_bonus=table: 17839EE0, ancient_bonus=table: 1783A020, shadow_ [**truncated**] inst = 106115 - wickerbottom (valid:true) recname = quiver pt = (-135.41, 0.00, -158.69); { y=0, x=-135.40512084961, z=-158.69111633301 } rotation = nil skin = nil recipe = table: 0FEAA1B8; { tab=table: 1741A6A8, atlas=../mods/workshop-488009136/images/inventoryimages/quiver.xml, rpc_id=37 [**truncated**] wetlevel = 0 =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> self (valid:true) = action = table: 15916AF8; { str=Build, ghost_valid=false, id=BUILD, instant=false, ghost_exclusive=false, code=80, priority=0, [**truncated**] doer = 106115 - wickerbottom (valid:true) onfail = table: 30C89720; { } doerownsobject = false recipe = quiver onsuccess = table: 30C89630; { } distance = 1 options = table: 30C89748; { } pos = (-135.41, 0.00, -158.69); { y=0, x=-135.40512084961, z=-158.69111633301 } scripts/entityscript.lua:1239 in (method) PerformBufferedAction (Lua) <1231-1249> self (valid:true) = DynamicShadow = DynamicShadow (391A7760) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:132 SetCameraDistance = function - scripts/prefabs/player_common.lua:1261 ScreenFlash = function - scripts/prefabs/player_common.lua:1323 player_classified = 106116 - player_classified (valid:true) playercolour = table: 27D89B48; { 1=0.80392156862745, 2=0.30980392156863, 3=0.22352941176471, 4=1 } ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1249 Light = Light (391A77E0) _OnDespawn = function - ../mods/workshop-667466089/modmain.lua:951 _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:615 pendingtasks = table: 17164D58; { PERIODIC 106115: 10.000000=true, PERIODIC 10611 [00:01:32]: [string "scripts/components/equippable_replica.lua"]:10: calling 'set' on bad self (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (method) set (C) <-1--1> scripts/components/equippable_replica.lua:10 in (method) SetEquipSlot (Lua) <9-11> scripts/components/equippable.lua:2 in (field) ? (Lua) <1-3> scripts/class.lua:30 in () ? (Lua) <23-32> ../mods/workshop-488009136/scripts/prefabs/z_quiver.lua:255 in (field) fn (Lua) <221-272> scripts/mainfunctions.lua:146 in () ? (Lua) <135-177> =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193> scripts/components/builder.lua:364 in () ? (Lua) <344-439> =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1239 in (method) PerformBufferedAction (Lua) <1231-1249> scripts/stategraphs/SGwilson.lua:2837 in (field) ontimeout (Lua) <2834-2838> scripts/stategraph.lua:550 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:209 in () ? (Lua) <150-223> Seconded. For now, Archery is not compatible with the current game release (because you need the quiver to use any other item at all, and merely prototyping said quiver crashes). If you have no items from the mod in the world, you are fine. If not... welp. Any news on fixes to this will be greatly appreciated and rewarded with a surprise concerning Charlie if you wish so. 12 hours ago, t0panka said: Woodie-78 yooooo 12 hours ago, t0panka said: Webbz <3 12 hours ago, t0panka said: WOAH these are nice! 12 hours ago, t0panka said: 12 hours ago, t0panka said: Wickergang 12 hours ago, t0panka said: Wilslow EPIIIIIC!!!!!! I would have never believed Klei would support Ascended Fanon (*cough* shipping intensifies *cough*). But it looks like all the unholy ships have set sail... The "timeless" edition: @nome and the hallowed Potato Cup? Edited June 11, 2016 by Arlesienne 1 Link to comment Share on other sites More sharing options...
Aquaterion Posted June 11, 2016 Share Posted June 11, 2016 1 hour ago, Maslak said: It's almost like finding Wolly. Can't find lasagna ;_; EDIT: Gotcha! wow that took me way too long to find, I feel stupid now that I found it xD Link to comment Share on other sites More sharing options...
F3RR1S Posted June 11, 2016 Share Posted June 11, 2016 Why do the twigs appear. I need the twig lore. 1 Link to comment Share on other sites More sharing options...
minespatch Posted June 11, 2016 Share Posted June 11, 2016 That Maxwell piece sure is imposing. Sheesh. Link to comment Share on other sites More sharing options...
Muche Posted June 11, 2016 Share Posted June 11, 2016 10 minutes ago, F3RR1S said: Why do the twigs appear. I need the twig lore. When a twiggy tree is reborn, it sheds its old life (which we, non-plants, perceive as twigs) to prepare for a new one. 2 Link to comment Share on other sites More sharing options...
MycoLogical Posted June 11, 2016 Share Posted June 11, 2016 How do people get all those levels in the span of a day?! Link to comment Share on other sites More sharing options...
Michi01 Posted June 11, 2016 Share Posted June 11, 2016 16 minutes ago, MycoLogical said: How do people get all those levels in the span of a day?! Some people sell the cards they got and others buy them 1 Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted June 11, 2016 Developer Share Posted June 11, 2016 19 minutes ago, Michi01 said: Some people sell the cards they got and others buy them And some weep in the corner for not having enough money to buy the cards ;-; 3 Link to comment Share on other sites More sharing options...
Mario384 Posted June 11, 2016 Share Posted June 11, 2016 12 hours ago, GiddyGuy said: What do you mean my red capped friend? I made a huge thing on why the Beaver needs a buff, and I really hope Klei takes it into consideration, because right now it's just better to avoid the beaver then play as it, and it is very easily possible to do so. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted June 11, 2016 Share Posted June 11, 2016 3 minutes ago, Mario384 said: I made a huge thing on why the Beaver needs a buff, and I really hope Klei takes it into consideration, because right now it's just better to avoid the beaver then play as it, and it is very easily possible to do so. They came a bit close to aiding woodie be better now that maxwell puppets are not as fast as woodie. It's a first step(?) Link to comment Share on other sites More sharing options...
Mario384 Posted June 11, 2016 Share Posted June 11, 2016 10 minutes ago, AnonymousKoala said: They came a bit close to aiding woodie be better now that maxwell puppets are not as fast as woodie. It's a first step(?) Fixes Woodie, not the beaver. In all honesty, the only thing keeping them connected balance-wise is they share the same health and sanity pool. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted June 11, 2016 Share Posted June 11, 2016 13 minutes ago, ImDaMisterL said: And some weep in the corner for not having enough money to buy the cards ;-; get your free 3 drops and then buy the rest. They're actually really cheap. Unless you don't even have that. Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted June 11, 2016 Developer Share Posted June 11, 2016 59 minutes ago, AnonymousKoala said: get your free 3 drops and then buy the rest. They're actually really cheap. Unless you don't even have that. 3rd world country crisis isn't making this very easy. I'll probably just try and sell the skins I have to buy the cards, I guess. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted June 11, 2016 Share Posted June 11, 2016 9 minutes ago, ImDaMisterL said: 3rd world country crisis isn't making this very easy. I'll probably just try and sell the skins I have to buy the cards, I guess. I don't usually do this. But I might be able to help. 1 Link to comment Share on other sites More sharing options...
SuperPsiPower Posted June 11, 2016 Share Posted June 11, 2016 Im so happy I got this one, makes Maxwell statue look epic. 5 Link to comment Share on other sites More sharing options...
Maslak Posted June 11, 2016 Share Posted June 11, 2016 (edited) 1 hour ago, ImDaMisterL said: 3rd world country crisis isn't making this very easy. I'll probably just try and sell the skins I have to buy the cards, I guess. @ImDaMisterL, I don't care about those cards, I'll give you mine. Just give me a day or two to get them, I'm not playing that often Edited June 11, 2016 by Maslak 1 Link to comment Share on other sites More sharing options...
Developer V2C Posted June 11, 2016 Developer Share Posted June 11, 2016 13 hours ago, Muche said: @Ipsquiggle, @V2C, If equipslotutil.lua is required too soon (i.e. some mod causes it to load in its modmain), it reads GLOBAL.EQUIPSLOTS only once. That is, it ignores further changes to it (from lower priority mods' modmains), causing a crash - Reveal hidden contents [00:01:32]: [string "scripts/components/equippable_replica.lua"]:10: calling 'set' on bad self (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (method) set (C) <-1--1> scripts/components/equippable_replica.lua:10 in (method) SetEquipSlot (Lua) <9-11> self = inst = 107999 - (valid:true) _equipslot = net_tinybyte (54D60A00) eslot = quiver scripts/components/equippable.lua:2 in (field) ? (Lua) <1-3> self = equippedmoisture = 0 equipstack = false isequipped = false insulated = false inst = 107999 - (valid:true) maxequippedmoisture = 0 _ = table: 3173DF80; { walkspeedmult=table: 3173DDC8, _=table: 3173E0C0, equipslot=table: 3173DD00 } dapperness = 0 equipslot = quiver scripts/class.lua:30 in () ? (Lua) <23-32> t = table: 3173D878; { equippedmoisture=0, equipstack=false, isequipped=false, insulated=false, inst=107999 - , maxequipp [**truncated**] k = equipslot v = quiver p = table: 3173DD00; { 1=quiver, 2=function: 5173A800 } old = hands ../mods/workshop-488009136/scripts/prefabs/z_quiver.lua:255 in (field) fn (Lua) <221-272> inst = 107999 - (valid:true) trans = Transform (21898E60) anim = AnimState (21898EC0) netw = nil scripts/mainfunctions.lua:146 in () ? (Lua) <135-177> name = quiver prefab = Prefab quiver - ; { assets=table: 331B2A58, name=quiver, deps=table: 331B3048, fn=function: 16D06400, force_path_searc [**truncated**] =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193> name = quiver skin = nil skin_id = nil creator = KU_OsU40zIF scripts/components/builder.lua:364 in () ? (Lua) <344-439> self = exclude_tags = table: 1783A228; { 1=INLIMBO, 2=fire, 3=shadowmagic } buffered_builds = table: 1783A1B0; { } recipes = table: 17839EB8; { 1=saltlick } bonus_tech_level = 0 accessible_tech_trees = table: 1783A0E8; { MAGIC=0, ANCIENT=0, SCIENCE=1, SHADOW=0 } onBuild = function - ../mods/workshop-404161345/modmain.lua:29 _ = table: 17839C10; { ingredientmod=table: 17839C88, magic_bonus=table: 17839EE0, ancient_bonus=table: 1783A020, shadow_ [**truncated**] inst = 106115 - wickerbottom (valid:true) recname = quiver pt = (-135.41, 0.00, -158.69); { y=0, x=-135.40512084961, z=-158.69111633301 } rotation = nil skin = nil recipe = table: 0FEAA1B8; { tab=table: 1741A6A8, atlas=../mods/workshop-488009136/images/inventoryimages/quiver.xml, rpc_id=37 [**truncated**] wetlevel = 0 =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> self (valid:true) = action = table: 15916AF8; { str=Build, ghost_valid=false, id=BUILD, instant=false, ghost_exclusive=false, code=80, priority=0, [**truncated**] doer = 106115 - wickerbottom (valid:true) onfail = table: 30C89720; { } doerownsobject = false recipe = quiver onsuccess = table: 30C89630; { } distance = 1 options = table: 30C89748; { } pos = (-135.41, 0.00, -158.69); { y=0, x=-135.40512084961, z=-158.69111633301 } scripts/entityscript.lua:1239 in (method) PerformBufferedAction (Lua) <1231-1249> self (valid:true) = DynamicShadow = DynamicShadow (391A7760) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:132 SetCameraDistance = function - scripts/prefabs/player_common.lua:1261 ScreenFlash = function - scripts/prefabs/player_common.lua:1323 player_classified = 106116 - player_classified (valid:true) playercolour = table: 27D89B48; { 1=0.80392156862745, 2=0.30980392156863, 3=0.22352941176471, 4=1 } ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1249 Light = Light (391A77E0) _OnDespawn = function - ../mods/workshop-667466089/modmain.lua:951 _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:615 pendingtasks = table: 17164D58; { PERIODIC 106115: 10.000000=true, PERIODIC 10611 [00:01:32]: [string "scripts/components/equippable_replica.lua"]:10: calling 'set' on bad self (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (method) set (C) <-1--1> scripts/components/equippable_replica.lua:10 in (method) SetEquipSlot (Lua) <9-11> scripts/components/equippable.lua:2 in (field) ? (Lua) <1-3> scripts/class.lua:30 in () ? (Lua) <23-32> ../mods/workshop-488009136/scripts/prefabs/z_quiver.lua:255 in (field) fn (Lua) <221-272> scripts/mainfunctions.lua:146 in () ? (Lua) <135-177> =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193> scripts/components/builder.lua:364 in () ? (Lua) <344-439> =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1239 in (method) PerformBufferedAction (Lua) <1231-1249> scripts/stategraphs/SGwilson.lua:2837 in (field) ontimeout (Lua) <2834-2838> scripts/stategraph.lua:550 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:209 in () ? (Lua) <150-223> 4 hours ago, Arlesienne said: Seconded. For now, Archery is not compatible with the current game release (because you need the quiver to use any other item at all, and merely prototyping said quiver crashes). If you have no items from the mod in the world, you are fine. If not... welp. Any news on fixes to this will be greatly appreciated and rewarded with a surprise concerning Charlie if you wish so. Reveal hidden contents I would have never believed Klei would support Ascended Fanon (*cough* shipping intensifies *cough*). But it looks like all the unholy ships have set sail... The "timeless" edition: @nome and the hallowed Potato Cup? Thanks for the report. We'll have that updated to better support mods on Monday. 1 Link to comment Share on other sites More sharing options...
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