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[Game Update] - 180814


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New and improved vote system! From the Player Status Screen (tab key, right joystick), you'll now see a list of server admin actions. If the server allows voting (on by default for dedicated servers, configuration options here), then non-admin users will also see the list of admin actions in order to start a vote. Vote-kick on players is available by default on dedicated servers.

well it's great system thx you Klei but why by default?

that's have destroy my both servers endless with 2000 days, because players have generate new map by vote.....

because now players can vote for kick,generate new world,and rollback the server...

thank you for this vote system but if possible in the future, don't put option or new system in default, and leave the admin of server choose what he want....

Edited by ToNiO55
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8 hours ago, Muche said:

@Ipsquiggle, @V2C,

If equipslotutil.lua is required too soon (i.e. some mod causes it to load in its modmain), it reads GLOBAL.EQUIPSLOTS only once. That is, it ignores further changes to it (from lower priority mods' modmains), causing a crash -

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[00:01:32]: [string "scripts/components/equippable_replica.lua"]:10: calling 'set' on bad self (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) set (C) <-1--1>
scripts/components/equippable_replica.lua:10 in (method) SetEquipSlot (Lua) <9-11>
   self =
      inst = 107999 -  (valid:true)
      _equipslot = net_tinybyte (54D60A00)
   eslot = quiver
scripts/components/equippable.lua:2 in (field) ? (Lua) <1-3>
   self =
      equippedmoisture = 0
      equipstack = false
      isequipped = false
      insulated = false
      inst = 107999 -  (valid:true)
      maxequippedmoisture = 0
      _ = table: 3173DF80; { walkspeedmult=table: 3173DDC8, _=table: 3173E0C0, equipslot=table: 3173DD00 }
      dapperness = 0
   equipslot = quiver
scripts/class.lua:30 in () ? (Lua) <23-32>
   t = table: 3173D878; { equippedmoisture=0, equipstack=false, isequipped=false, insulated=false, inst=107999 - , maxequipp [**truncated**]
   k = equipslot
   v = quiver
   p = table: 3173DD00; { 1=quiver, 2=function: 5173A800 }
   old = hands
../mods/workshop-488009136/scripts/prefabs/z_quiver.lua:255 in (field) fn (Lua) <221-272>
   inst = 107999 -  (valid:true)
   trans = Transform (21898E60)
   anim = AnimState (21898EC0)
   netw = nil
scripts/mainfunctions.lua:146 in () ? (Lua) <135-177>
   name = quiver
   prefab = Prefab quiver - ; { assets=table: 331B2A58, name=quiver, deps=table: 331B3048, fn=function: 16D06400, force_path_searc [**truncated**]
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193>
   name = quiver
   skin = nil
   skin_id = nil
   creator = KU_OsU40zIF
scripts/components/builder.lua:364 in () ? (Lua) <344-439>
   self =
      exclude_tags = table: 1783A228; { 1=INLIMBO, 2=fire, 3=shadowmagic }
      buffered_builds = table: 1783A1B0; {  }
      recipes = table: 17839EB8; { 1=saltlick }
      bonus_tech_level = 0
      accessible_tech_trees = table: 1783A0E8; { MAGIC=0, ANCIENT=0, SCIENCE=1, SHADOW=0 }
      onBuild = function - ../mods/workshop-404161345/modmain.lua:29
      _ = table: 17839C10; { ingredientmod=table: 17839C88, magic_bonus=table: 17839EE0, ancient_bonus=table: 1783A020, shadow_ [**truncated**]
      inst = 106115 - wickerbottom (valid:true)
   recname = quiver
   pt = (-135.41, 0.00, -158.69); { y=0, x=-135.40512084961, z=-158.69111633301 }
   rotation = nil
   skin = nil
   recipe = table: 0FEAA1B8; { tab=table: 1741A6A8, atlas=../mods/workshop-488009136/images/inventoryimages/quiver.xml, rpc_id=37 [**truncated**]
   wetlevel = 0
=(tail call):-1 in ()  (tail) <-1--1>
scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
   self (valid:true) =
      action = table: 15916AF8; { str=Build, ghost_valid=false, id=BUILD, instant=false, ghost_exclusive=false, code=80, priority=0, [**truncated**]
      doer = 106115 - wickerbottom (valid:true)
      onfail = table: 30C89720; {  }
      doerownsobject = false
      recipe = quiver
      onsuccess = table: 30C89630; {  }
      distance = 1
      options = table: 30C89748; {  }
      pos = (-135.41, 0.00, -158.69); { y=0, x=-135.40512084961, z=-158.69111633301 }
scripts/entityscript.lua:1239 in (method) PerformBufferedAction (Lua) <1231-1249>
   self (valid:true) =
      DynamicShadow = DynamicShadow (391A7760)
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:132
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1261
      ScreenFlash = function - scripts/prefabs/player_common.lua:1323
      player_classified = 106116 - player_classified (valid:true)
      playercolour = table: 27D89B48; { 1=0.80392156862745, 2=0.30980392156863, 3=0.22352941176471, 4=1 }
      ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1249
      Light = Light (391A77E0)
      _OnDespawn = function - ../mods/workshop-667466089/modmain.lua:951
      _isrezattuned = false
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:615
      pendingtasks = table: 17164D58; { PERIODIC 106115: 10.000000=true, PERIODIC 10611
[00:01:32]: [string "scripts/components/equippable_replica.lua"]:10: calling 'set' on bad self (number expected, got nil)
LUA ERROR stack traceback:
    =[C]:-1 in (method) set (C) <-1--1>
    scripts/components/equippable_replica.lua:10 in (method) SetEquipSlot (Lua) <9-11>
    scripts/components/equippable.lua:2 in (field) ? (Lua) <1-3>
    scripts/class.lua:30 in () ? (Lua) <23-32>
    ../mods/workshop-488009136/scripts/prefabs/z_quiver.lua:255 in (field) fn (Lua) <221-272>
    scripts/mainfunctions.lua:146 in () ? (Lua) <135-177>
    =[C]:-1 in (method) SpawnPrefab (C) <-1--1>
    scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193>
    scripts/components/builder.lua:364 in () ? (Lua) <344-439>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
    scripts/entityscript.lua:1239 in (method) PerformBufferedAction (Lua) <1231-1249>
    scripts/stategraphs/SGwilson.lua:2837 in (field) ontimeout (Lua) <2834-2838>
    scripts/stategraph.lua:550 in (method) UpdateState (Lua) <536-580>
    scripts/stategraph.lua:607 in (method) Update (Lua) <599-627>
    scripts/stategraph.lua:125 in (method) Update (Lua) <109-148>
    scripts/update.lua:209 in () ? (Lua) <150-223>

 

 

Seconded. For now, Archery is not compatible with the current game release (because you need the quiver to use any other item at all, and merely prototyping said quiver crashes). If you have no items from the mod in the world, you are fine. If not... welp.

Any news on fixes to this will be greatly appreciated and rewarded with a surprise concerning Charlie if you wish so.

12 hours ago, t0panka said:

Woodie-78 yooooo

 

707d66016384ca2540d9fa29fa6c3e2ccd10371c.jpg

 

12 hours ago, t0panka said:

Webbz <3

d8239b7a041225a0bc68b86a5f1d5c7e9962787a.jpg

 

12 hours ago, t0panka said:

WOAH these are nice!f89fdbc8734875f756f5ee4c34396b1bfe5445e8.jpg

 

12 hours ago, t0panka said:

d09ddbdd50be9a8d6fc89e81d8ec4a92d75cdc28.jpg

 

12 hours ago, t0panka said:

Wickergang

406bda78f77c779f8881c38725f0fff353f7e086.jpg

 

12 hours ago, t0panka said:

Wilslow EPIIIIIC!!!!!!3dd9cfddba5b1cc503bdfdac76dc25889573a5b5.jpg

 

I would have never believed Klei would support Ascended Fanon (*cough* shipping intensifies *cough*). But it looks like all the unholy ships have set sail...

The "timeless" edition: @nome and the hallowed Potato Cup?

 

Edited by Arlesienne
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10 minutes ago, F3RR1S said:

Why do the twigs appear.

I need the twig lore.

When a twiggy tree is reborn, it sheds its old life (which we, non-plants, perceive as twigs) to prepare for a new one.

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12 hours ago, GiddyGuy said:

What do you mean my red capped friend?

I made a huge thing on why the Beaver needs a buff, and I really hope Klei takes it into consideration, because right now it's just better to avoid the beaver then play as it, and it is very easily possible to do so.

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3 minutes ago, Mario384 said:

I made a huge thing on why the Beaver needs a buff, and I really hope Klei takes it into consideration, because right now it's just better to avoid the beaver then play as it, and it is very easily possible to do so.

They came a bit close to aiding woodie be better now that maxwell puppets are not as fast as woodie.

It's a first step(?)

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10 minutes ago, AnonymousKoala said:

They came a bit close to aiding woodie be better now that maxwell puppets are not as fast as woodie.

It's a first step(?)

Fixes Woodie, not the beaver.  In all honesty, the only thing keeping them connected balance-wise is they share the same health and sanity pool.

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59 minutes ago, AnonymousKoala said:

get your free 3 drops and then buy the rest. They're actually really cheap. Unless you don't even have that. 

3rd world country crisis isn't making this very easy.

I'll probably just try and sell the skins I have to buy the cards, I guess.

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1 hour ago, ImDaMisterL said:

3rd world country crisis isn't making this very easy.

I'll probably just try and sell the skins I have to buy the cards, I guess.

@ImDaMisterL, I don't care about those cards, I'll give you mine. Just give me a day or two to get them, I'm not playing that often ;)

Edited by Maslak
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13 hours ago, Muche said:

@Ipsquiggle, @V2C,

If equipslotutil.lua is required too soon (i.e. some mod causes it to load in its modmain), it reads GLOBAL.EQUIPSLOTS only once. That is, it ignores further changes to it (from lower priority mods' modmains), causing a crash -

  Reveal hidden contents

 

 

4 hours ago, Arlesienne said:

Seconded. For now, Archery is not compatible with the current game release (because you need the quiver to use any other item at all, and merely prototyping said quiver crashes). If you have no items from the mod in the world, you are fine. If not... welp.

Any news on fixes to this will be greatly appreciated and rewarded with a surprise concerning Charlie if you wish so.

 

  Reveal hidden contents

 

Thanks for the report.  We'll have that updated to better support mods on Monday.

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