Aquaterion 821 Report post Posted May 25, 2016 34 minutes ago, FaZZa said: still crashing on 0 durability not having too much luck with this are we? hmm could u pm me a zipped version of ur whole mod so I can test around myself? Share this post Link to post Share on other sites
FaZZa 23 Report post Posted May 25, 2016 sure thing, can i send it you as a pm on here or would it have to be by email? Share this post Link to post Share on other sites
Aquaterion 821 Report post Posted May 25, 2016 23 minutes ago, FaZZa said: sure thing, can i send it you as a pm on here or would it have to be by email? pm here is fine Share this post Link to post Share on other sites
FaZZa 23 Report post Posted May 25, 2016 how do i send the zip file? im trying to send you the pm but it only gives me the option to attach a media file, not a normal attachment Share this post Link to post Share on other sites
Aquaterion 821 Report post Posted May 25, 2016 5 minutes ago, FaZZa said: how do i send the zip file? im trying to send you the pm but it only gives me the option to attach a media file, not a normal attachment oh yea I hate that issue, attach it here without posting, then it will show up in the pm list of files Share this post Link to post Share on other sites
FaZZa 23 Report post Posted May 25, 2016 (edited) ah okay, sent it, thanks a lot, i really appreciate this Edited May 25, 2016 by FaZZa Share this post Link to post Share on other sites
Aquaterion 821 Report post Posted May 25, 2016 (edited) 30 minutes ago, FaZZa said: ah okay, sent it, thanks a lot, i really appreciate this Ok should be good to go now. Btw, your current "fuel" changes has is to be; 20 MAX CHARGES, 10 CHARAGES PER USE, 1 CHARGE PER SOUL, which seems wrong. how it works: --SOUL LANTERN inst.components.fueled:InitializeFuelLevel(20) --MAX FUEL, no matter what number, its always gonna be from 0% to 100%, the size of this number usually only matters when it consumes fuel when equipped lantern.components.fueled:DoDelta(-10) --HOW MUCH FUEL IS USED, so MAX FUEL(20) - FUEL USED(10), which means each use takes 50%, and not 10 meaning 10% --SOULS inst.components.fuel.fuelvalue = 1 --HOW MUCH FUEL IS GIVEN, so CURRENT FUEL + REFUEL(1), again, not a percentage, but caps at the 20. So when balancing stuff, make sure you modify all 3 values, MAX, USE, and REFUEL Btw, I added network stuff to your prefabs, as it is needed or it wouldn't work well multiplayer Edited May 25, 2016 by Aquaterion Share this post Link to post Share on other sites
FaZZa 23 Report post Posted May 26, 2016 It works! Thank you so much. Literally couldn't have done this without your help. you'll be getting a full credit when i upload this to the workshop. Again, thank you so much for this Share this post Link to post Share on other sites