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sarah

[Graphics] Temporal z-fighting (infrequent)

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sarah    10

Bug Submission

Please choose a category

[Graphics]


Platform

  • Steam
Version Number

71378


Issue title

Temporal z-fighting (infrequent)


Steps to reproduce

Find two bushes that overlap and hope it happens?


Describe your issue

Occasionally, I have seen cases where two objects, e.g., two different bushes, will overlap one another in a single plane. I have seen this result in rapid flickering from one object to the other. There is no spatial z-fighting: each individual frame looks fine.

I don't remember for sure if this only happens when Wilson is moving.

I'm sorry that I didn't think to take a pair of screenshots—I'm still getting the hang of the game and wasn't really thinking about it until I saw the MotD asking for bug reports.

I will update the ticket if I manage to repro this.

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sarah    10

I did manage to get this to happen again. It seems to be pretty common in the graveyards, behind the mist. I get pretty frequent fighting between the disturbed earth (where you can dig) and the headstone. It does happen when standing still, but it seems to settle down after maybe five seconds of not moving. At which point it picks one of the two objects to sit in front.

FYI, I'm running 1920x1080 fullscreen, Win 8, graphics all the way up, on a 120 Hz LCD.

I was unable to get an A/B screenshot. (A vidcap would be the best way to show this, but I really don't want to mess with that unless it's really going to be helpful?)

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Wade    321

We thought we had this addressed by preventing the User from planting bushes\trees too close to each other, but it seems the world generation will sometimes result in overlapping objects.

I'll have the team look into getting this fixed.

Thanks!

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sarah    10

Just to be clear,besides independent objects, I also see this with the components of a single object. The case I mentioned of the dirt and the gravestone is one. Another place I notice this often is with the fenceposts and the rocks in the turbo vegetable plots.

Unfortunately I suspect you guys will need to figure out a way to impose a stable ordering on objects in the same plane if you want to fix this one. (The artwork is so beautiful that it would be a shame to leave it, but it's hardly game breaking. :)) Anyway, best of luck, and let me know if I can be of any service.

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