Developer Bryce Posted April 7, 2016 Developer Share Posted April 7, 2016 Bug Fixes & Changes: Fixed some calendar de-sync issues that could cause you to time travel. Added some missing names to the credits. Glommer's statue drops the old bell blueprint again. Cactus armour no longer changes fire damage scale when unequipped. Rawling can be thrown with a controller. Adjusted placement of buttons on the main screen to prevent overlap issues. The lengths of seasons in shipwrecked and regular worlds now match. Various crash fixes. Link to comment Share on other sites More sharing options...
Mobbstar Posted April 7, 2016 Share Posted April 7, 2016 7 minutes ago, Bryce said: Glommer's statue drops the old bell blueprint again. Yeay! Link to comment Share on other sites More sharing options...
Developer Bryce Posted April 7, 2016 Author Developer Share Posted April 7, 2016 Just now, Mobbstar said: Is this not in the SW forum on purpose? Oops Link to comment Share on other sites More sharing options...
TeoSS69 Posted April 7, 2016 Share Posted April 7, 2016 12 minutes ago, Bryce said: Bug Fixes & Changes: Fixed some calendar de-sync issues that could cause you to time travel. The lengths of seasons in shipwrecked and regular worlds now match. Nice. I'm assuming Winter and Summer now last 15 days instead of randomly 16? Also, @Bryce where do we post Bug reports now since the SW bug tracker forum is locked? Link to comment Share on other sites More sharing options...
Developer Bryce Posted April 7, 2016 Author Developer Share Posted April 7, 2016 Just now, TeoSS69 said: Also, @Bryce where do we post Bug reports now since the SW bug tracker forum is locked? Hmm, post them here I guess. Link to comment Share on other sites More sharing options...
TeoSS69 Posted April 7, 2016 Share Posted April 7, 2016 Just now, Bryce said: Hmm, post them here I guess. Alright then, wasn't sure that was the right place. Thanks for the answer. Link to comment Share on other sites More sharing options...
SoggyNachos Posted April 7, 2016 Share Posted April 7, 2016 20 minutes ago, Bryce said: Bug Fixes & Changes: Fixed some calendar de-sync issues that could cause you to time travel. The lengths of seasons in shipwrecked and regular worlds now match. Okay 1#: So I can't keep travelling back to day 69? God dammit Klei 2#: I'm guessing they'll all use the season timing of RoG? Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted April 7, 2016 Share Posted April 7, 2016 23 minutes ago, Bryce said: Bug Fixes & Changes: Fixed some calendar de-sync issues that could cause you to time travel. Is there a way to fix the day counts on worlds already affected by these bugs? The one that got me was appeasing the volcano with a Doydoy feather, to which my day count then jumped from day 37 to day 75 as soon as I left the volcano. Was that one fixed too? Link to comment Share on other sites More sharing options...
qhil Posted April 7, 2016 Share Posted April 7, 2016 @Bryce: Just for your information: There are some duplicates of stings in the characters speech files. Spoiler \data\DLC0002\scripts\speech_maxwell.lua Spoiler STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.HIGH STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.LOW STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.NORMAL STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.OUT STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TURF_SANDY \data\DLC0002\scripts\speech_wendy.lua Spoiler STRINGS.CHARACTERS.WENDY.DESCRIBE.TURF_SANDY STRINGS.CHARACTERS.WENDY.DESCRIBE.DOYDOYFEATHER \data\DLC0002\scripts\speech_wickerbottom.lua Spoiler STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.RELIC.GENERIC STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.RELIC.BROKEN \data\DLC0002\scripts\speech_willow.lua Spoiler STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.BURNING STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.BURNT STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.CHOPPED STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.GENERIC STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.POISON \data\DLC0002\scripts\speech_wilson.lua Spoiler STRINGS.CHARACTERS.GENERIC.DESCRIBE.DOYDOYNEST \data\DLC0002\scripts\speech_wolfgang.lua Spoiler STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.RELIC.GENERIC STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.RELIC.BROKEN \data\DLC0002\scripts\speech_woodie.lua Spoiler STRINGS.CHARACTERS.WOODIE.DESCRIBE.UNIMPLEMENTED \data\DLC0002\scripts\speech_woodlegs.lua Spoiler STRINGS.CHARACTERS.WOODLEGS.DESCRIBE.GEARS STRINGS.CHARACTERS.WOODLEGS.DESCRIBE.GUANO \data\DLC0002\scripts\speech_wx78.lua Spoiler STRINGS.CHARACTERS.WX78.DESCRIBE.CORALREEF Regards, qhil Link to comment Share on other sites More sharing options...
WillPwn4Food Posted April 7, 2016 Share Posted April 7, 2016 4 hours ago, oCrapaCreeper said: Is there a way to fix the day counts on worlds already affected by these bugs? The one that got me was appeasing the volcano with a Doydoy feather, to which my day count then jumped from day 37 to day 75 as soon as I left the volcano. Was that one fixed too? As far as restoring the original day count, I'm not one who would know. But if you are trying to change the season length, maybe on the first day of the next season use the console command to change the season length and then immediately change it back to regular. Perhaps it will act as "refreshing" the season timer on your world. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted April 8, 2016 Share Posted April 8, 2016 7 hours ago, qhil said: @Bryce: Just for your information: There are some duplicates of stings in the characters speech files. Hide contents \data\DLC0002\scripts\speech_maxwell.lua Hide contents STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.HIGH STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.LOW STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.NORMAL STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.OUT STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TURF_SANDY \data\DLC0002\scripts\speech_wendy.lua Hide contents STRINGS.CHARACTERS.WENDY.DESCRIBE.TURF_SANDY STRINGS.CHARACTERS.WENDY.DESCRIBE.DOYDOYFEATHER \data\DLC0002\scripts\speech_wickerbottom.lua Reveal hidden contents STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.RELIC.GENERIC STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.RELIC.BROKEN \data\DLC0002\scripts\speech_willow.lua Reveal hidden contents STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.BURNING STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.BURNT STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.CHOPPED STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.GENERIC STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.POISON \data\DLC0002\scripts\speech_wilson.lua Reveal hidden contents STRINGS.CHARACTERS.GENERIC.DESCRIBE.DOYDOYNEST \data\DLC0002\scripts\speech_wolfgang.lua Reveal hidden contents STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.RELIC.GENERIC STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.RELIC.BROKEN \data\DLC0002\scripts\speech_woodie.lua Reveal hidden contents STRINGS.CHARACTERS.WOODIE.DESCRIBE.UNIMPLEMENTED \data\DLC0002\scripts\speech_woodlegs.lua Reveal hidden contents STRINGS.CHARACTERS.WOODLEGS.DESCRIBE.GEARS STRINGS.CHARACTERS.WOODLEGS.DESCRIBE.GUANO \data\DLC0002\scripts\speech_wx78.lua Reveal hidden contents STRINGS.CHARACTERS.WX78.DESCRIBE.CORALREEF Regards, qhil Also shoals need unique lines(pond lines don't really make any sense). And Woodlegs doesn't have a line for Obsidian Fire Pit's states(unlike a firepit's states), and in case of hail, voice comes out of his mouth but he's left speechless. Not even a thing Link to comment Share on other sites More sharing options...
TeoSS69 Posted April 8, 2016 Share Posted April 8, 2016 @Bryce, also any word on the current state of Coffee duration? Link to comment Share on other sites More sharing options...
AnonymousKoala Posted April 8, 2016 Share Posted April 8, 2016 Also, guess what. Webber's quote on palm treeguards "It's a thing", and has no quote for withered limpet rocks. Link to comment Share on other sites More sharing options...
Developer Bryce Posted April 8, 2016 Author Developer Share Posted April 8, 2016 10 hours ago, TeoSS69 said: @Bryce, also any word on the current state of Coffee duration? Looks like it's a bug caused by the update delta time of the speed modifiers timer not being divisible by the simulation tick time. The result is ~30% of the coffee duration is wasted. It'll be fixed the next time an update goes out, but if you want to fix it on your local machine you could go into data/DLC0002/scripts/components/locomotor.lua and change line 17 from: local SPEED_MOD_TIMER_DT = 0.1 to local SPEED_MOD_TIMER_DT = FRAMES 23 hours ago, oCrapaCreeper said: Is there a way to fix the day counts on worlds already affected by these bugs? The one that got me was appeasing the volcano with a Doydoy feather, to which my day count then jumped from day 37 to day 75 as soon as I left the volcano. Was that one fixed too? The bug had to do with entering/ leaving caves and volcanoes so I assume that would be fixed. 19 hours ago, qhil said: @Bryce: Just for your information: There are some duplicates of stings in the characters speech files. Reveal hidden contents \data\DLC0002\scripts\speech_maxwell.lua Reveal hidden contents STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.HIGH STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.LOW STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.NORMAL STRINGS.CHARACTERS.WAXWELL.DESCRIBE.ICEMAKER.OUT STRINGS.CHARACTERS.WAXWELL.DESCRIBE.TURF_SANDY \data\DLC0002\scripts\speech_wendy.lua Reveal hidden contents STRINGS.CHARACTERS.WENDY.DESCRIBE.TURF_SANDY STRINGS.CHARACTERS.WENDY.DESCRIBE.DOYDOYFEATHER \data\DLC0002\scripts\speech_wickerbottom.lua Reveal hidden contents STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.RELIC.GENERIC STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.RELIC.BROKEN \data\DLC0002\scripts\speech_willow.lua Reveal hidden contents STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.BURNING STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.BURNT STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.CHOPPED STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.GENERIC STRINGS.CHARACTERS.WILLOW.DESCRIBE.DECIDUOUSTREE.POISON \data\DLC0002\scripts\speech_wilson.lua Reveal hidden contents STRINGS.CHARACTERS.GENERIC.DESCRIBE.DOYDOYNEST \data\DLC0002\scripts\speech_wolfgang.lua Reveal hidden contents STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.RELIC.GENERIC STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.RELIC.BROKEN \data\DLC0002\scripts\speech_woodie.lua Reveal hidden contents STRINGS.CHARACTERS.WOODIE.DESCRIBE.UNIMPLEMENTED \data\DLC0002\scripts\speech_woodlegs.lua Reveal hidden contents STRINGS.CHARACTERS.WOODLEGS.DESCRIBE.GEARS STRINGS.CHARACTERS.WOODLEGS.DESCRIBE.GUANO \data\DLC0002\scripts\speech_wx78.lua Reveal hidden contents STRINGS.CHARACTERS.WX78.DESCRIBE.CORALREEF Regards, qhil Thank you. Link to comment Share on other sites More sharing options...
alainmcd Posted April 8, 2016 Share Posted April 8, 2016 @Bryce, is there any chance Wigfrid will get some love? She was nerfed all around in SW (her items are more expensive because of the scarcity of gold, her perks are less useful), but the lack of coffee makes her simply the worst late-game character: she's the worst at exploring (world hopping, spelunking) and she's arguably the worst fighter (since coffee makes kiting easier, both on land and at sea). And a viking boat would be nice as many have suggested, but I guess at this point that ship has sailed. Also, will we see merged crafting tables? My suggestion. Link to comment Share on other sites More sharing options...
DeputyDeath Posted April 8, 2016 Share Posted April 8, 2016 1 hour ago, alainmcd said: @Bryce, is there any chance Wigfrid will get some love? I'm going to ignore that statement this time for fear of recreating the train wreck that was the 'Wigfrid needs coffee' thread. Anyway, @Bryce, there are a few questions I'd like answered regarding bug fixes/tweaks: *Are you going to fix shadow creatures teleporting onto water? It happens far too frequently to be overlooked. *Are baby water beefalo going to be a thing anytime soon? *Peacocks? *“it's a... thing”? So many missing inspection lines lying around. *Quacken's drops? I was trying to get him to spawn recently to no prevail, but in the space of 5 days shortly after I got a booty bag from buried treasure and the walking cane from the slot machine. I guess this applies to the Tigershark too (with the dumbrella), but doesn't having alternative ways to get a giant's 'unique' drops undermine the reward of killing it? I see no reason to kill the Quacken anymore, unless I'm particularly desperate for thelucite gear. Which I'm not. And, as others have made very clear to me on many occasions, world hopping is quite popular with the (rest of the) community. This means that the thelucite gear is also not unique to the Quacken because you can bring them over from RoG anyway in rather vast quantities. *Doydoys walking into walls and gaps in walls. Is this intentional? It's not very interesting having a large pen made for them if they're just going to march on the spot as if they're doing some weird avian military drill. * The inefficiency of boat repair kits. I think most people have realised by now that just hammering the old boat and making a new one is cheaper than using a repair kit. Why...? I would imagine that the boat repair kit's intended purpose is to fix your boat without the need to make a new one; the same principle as a sewing kit. This rewards preparation and makes more careless playstyles ineffective; the main concept of Don't Starve. So what purpose does it actually serve if it can't even do that? The most obvious solution would be to give it 4 uses instead of 3, but that's just my view. Anyway, rant aside, I do really like this expansion and I'm pleased with how it's turned out. I just feel like the things above could've - and should've - been sorted out before the game left early access, rather than them looming over the finished product and making it seems as if it's still in late EA. Link to comment Share on other sites More sharing options...
Faintly Macabre Posted April 8, 2016 Share Posted April 8, 2016 Volcanoes and caves still cause issues with seasons. When I went to enter the volcano for the first time in my latest world, it didn't cause any wild jumping in the actual day count and I can save and quit now without rewinding to a specific day. However, when I went in I was in monsoon season, just a few days before dry season should have started; when I came out, it was mild season. I backed my game up before I went in just in case something still went screwy, but now I find that the game for some reason expects the volcano save file to exist, even though I backed my files up before I entered the volcano to generate it. If you've got any idea how I could fix that, that would be great. Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted April 8, 2016 Share Posted April 8, 2016 7 minutes ago, TheHalcyonOne said: Volcanoes and caves still cause issues with seasons. When I went to enter the volcano for the first time in my latest world, it didn't cause any wild jumping in the actual day count and I can save and quit now without rewinding to a specific day. However, when I went in I was in monsoon season, just a few days before dry season should have started; when I came out, it was mild season. I backed my game up before I went in just in case something still went screwy, but now I find that the game for some reason expects the volcano save file to exist, even though I backed my files up before I entered the volcano to generate it. If you've got any idea how I could fix that, that would be great. Yes, I had an issue with Shipwrecked seasons when down into the caves. It was the beginning of hurricane season when I went to RoG, went spelunking into the ruins for a few days, came back to SW, and it was the end of monsoon. Haven't tried the volcano. Link to comment Share on other sites More sharing options...
voyager156 Posted April 8, 2016 Share Posted April 8, 2016 42 minutes ago, DeputyDeath said: I'm going to ignore that statement this time for fear of recreating the train wreck that was the 'Wigfrid needs coffee' thread. Anyway, @Bryce, there are a few questions I'd like answered regarding bug fixes/tweaks: *Are you going to fix shadow creatures teleporting onto water? It happens far too frequently to be overlooked. *Are baby water beefalo going to be a thing anytime soon? *Peacocks? *“it's a... thing”? So many missing inspection lines lying around. *Quacken's drops? I was trying to get him to spawn recently to no prevail, but in the space of 5 days shortly after I got a booty bag from buried treasure and the walking cane from the slot machine. I guess this applies to the Tigershark too (with the dumbrella), but doesn't having alternative ways to get a giant's 'unique' drops undermine the reward of killing it? I see no reason to kill the Quacken anymore, unless I'm particularly desperate for thelucite gear. Which I'm not. And, as others have made very clear to me on many occasions, world hopping is quite popular with the (rest of the) community. This means that the thelucite gear is also not unique to the Quacken because you can bring them over from RoG anyway in rather vast quantities. *Doydoys walking into walls and gaps in walls. Is this intentional? It's not very interesting having a large pen made for them if they're just going to march on the spot as if they're doing some weird avian military drill. * The inefficiency of boat repair kits. I think most people have realised by now that just hammering the old boat and making a new one is cheaper than using a repair kit. Why...? I would imagine that the boat repair kit's intended purpose is to fix your boat without the need to make a new one; the same principle as a sewing kit. This rewards preparation and makes more careless playstyles ineffective; the main concept of Don't Starve. So what purpose does it actually serve if it can't even do that? The most obvious solution would be to give it 4 uses instead of 3, but that's just my view. Anyway, rant aside, I do really like this expansion and I'm pleased with how it's turned out. I just feel like the things above could've - and should've - been sorted out before the game left early access, rather than them looming over the finished product and making it seems as if it's still in late EA. ^ Exactly, answer this questions please... Link to comment Share on other sites More sharing options...
DangWoodchuck Posted April 8, 2016 Share Posted April 8, 2016 Do the multiple crash fixes include ones involving the Seaworthy and caves in Shipwrecked? Link to comment Share on other sites More sharing options...
AnonymousKoala Posted April 9, 2016 Share Posted April 9, 2016 10 hours ago, DeputyDeath said: I'm going to ignore that statement this time for fear of recreating the train wreck that was the 'Wigfrid needs coffee' thread. Anyway, @Bryce, there are a few questions I'd like answered regarding bug fixes/tweaks: *Are you going to fix shadow creatures teleporting onto water? It happens far too frequently to be overlooked. *Are baby water beefalo going to be a thing anytime soon? *Peacocks? *“it's a... thing”? So many missing inspection lines lying around. *Quacken's drops? I was trying to get him to spawn recently to no prevail, but in the space of 5 days shortly after I got a booty bag from buried treasure and the walking cane from the slot machine. I guess this applies to the Tigershark too (with the dumbrella), but doesn't having alternative ways to get a giant's 'unique' drops undermine the reward of killing it? I see no reason to kill the Quacken anymore, unless I'm particularly desperate for thelucite gear. Which I'm not. And, as others have made very clear to me on many occasions, world hopping is quite popular with the (rest of the) community. This means that the thelucite gear is also not unique to the Quacken because you can bring them over from RoG anyway in rather vast quantities. *Doydoys walking into walls and gaps in walls. Is this intentional? It's not very interesting having a large pen made for them if they're just going to march on the spot as if they're doing some weird avian military drill. * The inefficiency of boat repair kits. I think most people have realised by now that just hammering the old boat and making a new one is cheaper than using a repair kit. Why...? I would imagine that the boat repair kit's intended purpose is to fix your boat without the need to make a new one; the same principle as a sewing kit. This rewards preparation and makes more careless playstyles ineffective; the main concept of Don't Starve. So what purpose does it actually serve if it can't even do that? The most obvious solution would be to give it 4 uses instead of 3, but that's just my view. Anyway, rant aside, I do really like this expansion and I'm pleased with how it's turned out. I just feel like the things above could've - and should've - been sorted out before the game left early access, rather than them looming over the finished product and making it seems as if it's still in late EA. SHHHHH don't mention peacocks. We have one gobbler less world. I will fight you if you add them. I will sacrifice you in the altar of snackrifice. (Somehow I feel like the moment I finish berry and coffee island, peacocks will come) Quacken isn't a giant though. It answers 0 of the things it needs to to count as a giant. Is it seasonal(vaguely even, since Tiger Shark is vaguely seasonal)? No. Does it wreck your stuff? Nope. (Note: Not all giants need to answer this, they just need to be able to truly screw you over) Does it drop personalized body parts which can be used to craft some awesome craftable? Nope. Quacken is a Varg if anything. You trawl for goodies, and then whoops giant squid monster comes. I use boat repair kits....Then again I have an abundancy of stingers since my beebox farm is right near a bunch of monkeys around a silly monkey ball, so every moonsoon season...they slaughter each other. Link to comment Share on other sites More sharing options...
DeputyDeath Posted April 9, 2016 Share Posted April 9, 2016 4 hours ago, AnonymousKoala said: SHHHHH don't mention peacocks. We have one gobbler less world. I will fight you if you add them. I will sacrifice you in the altar of snackrifice. (Somehow I feel like the moment I finish berry and coffee island, peacocks will come) Quacken isn't a giant though. It answers 0 of the things it needs to to count as a giant. Is it seasonal(vaguely even, since Tiger Shark is vaguely seasonal)? No. Does it wreck your stuff? Nope. (Note: Not all giants need to answer this, they just need to be able to truly screw you over) Does it drop personalized body parts which can be used to craft some awesome craftable? Nope. Quacken is a Varg if anything. You trawl for goodies, and then whoops giant squid monster comes. I use boat repair kits....Then again I have an abundancy of stingers since my beebox farm is right near a bunch of monkeys around a silly monkey ball, so every moonsoon season...they slaughter each other. I see the Quacken as more of an ancient guardian than a Varg. Hell, if basically is a waterborne Ancient Guardian. You can kill it at will, but it won't screw you over in any way if you don't. The thing is, the Ancient Guardian dropped the horn as well as the chest, and there's no other way to get that. That's how boss loot should be. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted April 9, 2016 Share Posted April 9, 2016 9 minutes ago, DeputyDeath said: I see the Quacken as more of an ancient guardian than a Varg. Hell, if basically is a waterborne Ancient Guardian. You can kill it at will, but it won't screw you over in any way if you don't. The thing is, the Ancient Guardian dropped the horn as well as the chest, and there's no other way to get that. That's how boss loot should be. Thing is ancient guardian was a boss. He was there, you had a reason to go fight him, but he could screw you over. Lets look at Quacken. Can it screw you over? Maybe if you somehow can't stand the waves, but not really. Does it even directly attack you? Nope. Now the loot. You killed Guardian for its horn mainly, but also for more of the rare thulecite stuff which are unrenewable and awesome, so you needed/wanted them. Quacken is a way to renew craftables for a much higer chance than any of their other sources. He's built like a Varg, for trawling, but the only downside to it is honestly just a less wide list of loot, and losing at least a bit of boat durability. I actually kind of like the idea of a varg for trawling though, but he's built more like you trawl to get him than the other way around. He despawns if you're too far, so you're not afraid to die to it, you're afraid to lose it, like it's some sort of a rabbit. It should give naughtiness if killed at its current stage haha Link to comment Share on other sites More sharing options...
DeputyDeath Posted April 9, 2016 Share Posted April 9, 2016 7 minutes ago, AnonymousKoala said: He despawns if you're too far, so you're not afraid to die to it, you're afraid to lose it, like it's some sort of a rabbit. The Quacken despawns way too easily. I thought it's meant be a legendary monster, not something that runs away if I slap it with a shank of ham a few times. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted April 9, 2016 Share Posted April 9, 2016 36 minutes ago, DeputyDeath said: The Quacken despawns way too easily. I thought it's meant be a legendary monster, not something that runs away if I slap it with a shank of ham a few times. Legendary monster? It shoots oil like its choking, screams for help, and flaps its tentacles like a kid who can't swim. Killing it is practically killing a little child. Link to comment Share on other sites More sharing options...
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