V2C

Dedicated Server Quick Setup Guide - Windows

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Gingerbread    324
Quote

#!/bin/sh

screen -Sdm "world" bash -c './dontstarve_dedicated_server_nullrenderer -console -cluster Cluster_1 -shard Master'
screen -Sdm "cave" bas -c './dontstarve_dedicated_server_nullrenderer -console -cluster Cluster_1 -shard Caves'

 

screen does not start for cave server (nvm instead of bash I wrote bas...)

Edited by Gingerbread

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V2C    5,933

The next big change is that what used to be "settings.ini" has now been split up into "cluster.ini" and "server.ini" files.

cluster.ini contains settings that should be common to all shards that belong to that cluster. For example, the server name and description.

server.ini, which you will find in the shards' folders ("Master" and "Caves"), should contain anything else that is specific to that shard server, such as the server port, since each server needs to use a different port.

Most of the other files haven't been changed, and you will see the familiar save and session folders nested inside "Master" and "Caves". Mod setting files can be copied into the "Master" and "Caves" folders and should work the same as they did previously as well.

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n0xxx    1
2 hours ago, Xaviien said:

I followed the instructions to the letter, I'm fairly certain, except I changed survival and cooperative to endless and social in the ini.

When I open StartDSTServers.bat I get the error "Windows cannot find 'dontstarve_dedicated_server_nullrenderer'. Make sure you typed the name correctly, and then try again."

I am getting the exact same error message. Any tips how to clear this up?

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Gingerbread    324
11 minutes ago, V2C said:

The next big change is that what used to be "settings.ini" has now been split up into "cluster.ini" and "server.ini" files.

cluster.ini contains settings that should be common to all shards that belong to that cluster. For example, the server name and description.

server.ini, which you will find in the shards' folders ("Master" and "Caves"), should contain anything else that is specific to that shard server, such as the server port, since each server needs to use a different port.

Most of the other files haven't been changed, and you will see the familiar save and session folders nested inside "Master" and "Caves". Mod setting files can be copied into the "Master" and "Caves" folders and should work the same as they did previously as well.

Quote

About to start a shard with these settings:
  ShardName: Caves
  ShardID: 644144701
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 10999
[Shard] Connecting to master...
[Shard] Connection to master failed. Waiting to reconnect...
About to start a shard with these settings:
  ShardName: Caves
  ShardID: 644144701
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 10999
[Shard] Connecting to master...

 

Hey V2C I am able to make caves server work  but cannot connect to master shard.. Do you know what might be the problem/ Master server port is 10999 for mine so shard part of my cluster.ini is like this

 

Quote

[SHARD]
shard_enabled = true
bind_ip = 127.0.0.1
master_ip = 127.0.0.1
master_port = 10999
cluster_key = ^hT3_7<,df

I did not quite understand if master_port and master server port is same or do we have to change the number to the one in your example?

Edited by Gingerbread

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V2C    5,933

server_port and master_port are not the same thing.

server_port is used by players to connect to a server.

master_port is used internally for slave servers to connect to a master server.

Try using 10889.. The ports specified in the guide are recommended for dedicated servers, as they will not interfere with the ports that the game will try to use if you try to host a game from the game client at the same time.

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Gingerbread    324
Just now, V2C said:

server_port and master_port are not the same thing.

server_port is used by players to connect to a server.

master_port is used internally for slave servers to connect to a master server.

Try using 10889.. The ports specified in the guide are recommended for dedicated servers, as they will not interfere with the ports that the game will try to use if you try to host a game from the game client at the same time.

yes thanks... I changed it to 10889 and it connected... After 3 hours its running. LOL.

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V2C    5,933
14 minutes ago, n0xxx said:

I am getting the exact same error message. Any tips how to clear this up?

Please check that you have correctly installed SteamCMD to c:\steamcmd\

before you run the batch file.

1 minute ago, Gingerbread said:

yes thanks... I changed it to 10889 and it connected... After 3 hours its running. LOL.

Glad to hear that it worked out =)

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BadWolfL    0

I have 3 token in my account info. I also generate 1 token by command TheNet:GenerateClusterToken(). But none of these tokens works. It always say E_INVALID_TOKEN

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Gingerbread    324
4 minutes ago, V2C said:

Please check that you have correctly installed SteamCMD to c:\steamcmd\

before you run the batch file.

Glad to hear that it worked out =)

so old location for master server worldgenoverride.lua not changed? Because you did not mention that in this thread. Also where modoverrides.lua location will be? Same old folder location for both which is:

~/.klei/DoNotStarveTogether/modoverrides.lua

~/.klei/DoNotStarveTogether/worldgenoverride.lua

??

Edited by Gingerbread

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V2C    5,933
4 minutes ago, Gingerbread said:

so old location for master server worldgenoverride.lua not changed? Because you did not mention that in this thread. Also where modoverrides.lua location will be? Same old folder location for both which is:

~/.klei/DoNotStarveTogether/modoverrides.lua

~/.klei/DoNotStarveTogether/worldgenoverride.lua

??

Those will go in:

~/.klei/DoNotStarveTogether/YourClusterFolder/Master/modoverrides.lua

~/.klei/DoNotStarveTogether/YourClusterFolder/Caves/modoverrides.lua

~/.klei/DoNotStarveTogether/YourClusterFolder/Caves/worldgenoverride.lua

Here, I've assumed that you want the same mods in both the Master and the Caves, and that you only wanted the worldgenoverride.lua for Caves.

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Rykio    2

@V2C 

1 minute ago, V2C said:

There is no error, everything looks like it started up correctly!

When i create Host, this error appear.

Dddd_zpscuajyvfn.jpg

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Gingerbread    324
4 minutes ago, V2C said:

Those will go in:

~/.klei/DoNotStarveTogether/YourClusterFolder/Master/modoverrides.lua

~/.klei/DoNotStarveTogether/YourClusterFolder/Caves/modoverrides.lua

~/.klei/DoNotStarveTogether/YourClusterFolder/Caves/worldgenoverride.lua

Here, I've assumed that you want the same mods in both the Master and the Caves, and that you only wanted the worldgenoverride.lua for Caves.

And where adminlist, blocklist and whitelist files will be in?

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n0xxx    1

 

18 minutes ago, V2C said:

Please check that you have correctly installed SteamCMD to c:\steamcmd\

before you run the batch file.

Glad to hear that it worked out =)

i'm still getting the same error message... does it matter that i have steam installed on my D: drive instead of C: ??

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V2C    5,933
23 minutes ago, Gingerbread said:

And where adminlist, blocklist and whitelist files will be in?

I believe those should now go in:

~/.klei/DoNotStarveTogether/YourClusterFolder/adminlist.txt

If that does not work, I will have to get back to you tomorrow.

Edited by V2C
Updated with correct folder now

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Gingerbread    324
7 minutes ago, V2C said:

I believe those should now go in:

~/.klei/DoNotStarveTogether/YourClusterFolder/Master/save/adminlist.txt

If that does not work, I will have to get back to you tomorrow.

it does not work I guess they will be under Cluster_1 not under save anymore lemme try and I will report back..

 

OnLoadPermissionList: /home/username/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure)
OnLoadPermissionList: /home/username/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure)
OnLoadUserIdList: /home/username/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure)

Edited by Gingerbread

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ToNiO55    298

Hi @V2C

i have just one problem

it's still possible to custom steam ports?

because before this update it's works, but now it's doesn't works

server.ini of Master:

authentication_port = 12367
master_server_port = 12368

server.ini of Caves:

authentication_port = 12369
master_server_port = 12370

log of Master:

Spoiler

[Steam] SteamGameServer_Init(8766, 20067, 27016)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20067, 27017)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20067, 27018)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20067, 27019)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20067, 27020)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20067, 27021)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20067, 27022)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20067, 27023)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20067, 27024)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20067, 27025)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Warning] SteamGameServer_Init failed
Your server will still start, but some Steam functionality may be missing.
Steam ports can be configured through command line by adding:
-steam_authentication_port 12345 -steam_master_server_port 12346
or through settings.ini, under the [network] heading
steam_authentication_port = 12345
steam_master_server_port  = 12346

 

log of Cave:

Spoiler

[Steam] SteamGameServer_Init(8766, 20068, 27016)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20068, 27017)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20068, 27018)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20068, 27019)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20068, 27020)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20068, 27021)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20068, 27022)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20068, 27023)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20068, 27024)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Steam] SteamGameServer_Init(8766, 20068, 27025)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[Warning] SteamGameServer_Init failed
Your server will still start, but some Steam functionality may be missing.
Steam ports can be configured through command line by adding:
-steam_authentication_port 12345 -steam_master_server_port 12346
or through settings.ini, under the [network] heading
steam_authentication_port = 12345
steam_master_server_port  = 12346

 

 

Edited by ToNiO55

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Gingerbread    324
Quote

OnLoadPermissionList: /home/username/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Success)
OnLoadPermissionList: /home/username/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Success)
OnLoadUserIdList: /home/username/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Success)

So yeah it works like that.. this is the folder that those 3 files should go in.

Edited by Gingerbread
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V2C    5,933
41 minutes ago, ToNiO55 said:

Hi @V2C

i have just one problem

it's still possible to custom steam ports?

because before this update it's works, but now it's doesn't works

Yes this will still be supported.. However, there appears to be a missing file in the Linux package causing this error. We'll try to patch this tomorrow!

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Raztastic    2

I'm unable to connect to my own server. I've migrated my old preconfig server. My friends are able to join, who were on the server before, but when I try, it says:

Failed to initiate migration for a player forward.

 

4 minutes ago, Raztastic said:

I'm unable to connect to my own server. I've migrated my old preconfig server. My friends are able to join, who were on the server before, but when I try, it says:

Failed to initiate migration for a player forward.

 

From the log:

[00:10:41]: New incoming connection 173.67.27.6|59417 <3736963729593084962>
[00:10:41]: Client connected from 173.67.27.6|59417 <3736963729593084962>
[00:10:41]: ValidateGameSessionToken re^eyJVc2VySUQiOiJLVV9jalpQRDBSdyIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^71AiAC3kDAZKGMEv+8X/5D828Q9YFZIL for <3736963729593084962>
[00:10:41]: Client authenticated: (KU_cjZPD0Rw) artiopi8
[00:10:41]: [Steam] SendUserConnectAndAuthenticate for '76561198063471083'
[00:10:42]: [Steam] Authenticated client '76561198063471083'
[00:10:42]: [Shard] Read save location file for (KU_cjZPD0Rw)
[00:10:42]: CreateDir [APP:Klei//DoNotStarveTogether/MyDediServer/Master/save/session/1A2966560435E756/KU_cjZPD0Rw_] failed, or directory already exist
[00:10:48]: Resuming user: session/1A2966560435E756/KU_cjZPD0Rw_/0000000111
[00:10:48]: Spawning player at: [Load] (-124.13, -0.00, 153.34)    
[00:10:48]: Sim unpaused
[00:11:45]: New incoming connection 192.168.1.1|62191 <8740764159991632886>
[00:11:45]: Client connected from [LAN] 192.168.1.1|62191 <8740764159991632886>
[00:11:45]: ValidateGameSessionToken re^eyJVc2VySUQiOiJLVV9KZ1I4dHVUbiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^1LQtGrMJQnFfw+oJyIRvyPIA0PXmzPZe for <8740764159991632886>
[00:11:45]: Client authenticated: (KU_JgR8tuTn) Captain Uberpants
[00:11:45]: [Steam] Authenticated host '76561198070610320'
[00:11:46]: [Shard] Read save location file for (KU_JgR8tuTn)
[00:11:46]: CreateDir [APP:Klei//DoNotStarveTogether/MyDediServer/Master/save/session/1A2966560435E756/KU_JgR8tuTn_] failed, or directory already exist
[00:11:46]: [Shard] Forwarding player to (2014513117)
[00:11:46]: [Shard] Player KU_JgR8tuTn trying to migrate to an unknown or not-ready world ((2014513117))
[00:11:46]: [Shard] Failed to initiate migration for a player forward.
[00:11:46]: CloseConnectionWithReason: ID_DST_USER_CONNECTION_FAILED
[00:11:46]: [Steam] SendUserDisconnect for '76561198070610320'
[00:11:46]: [Shard] (KU_JgR8tuTn) disconnected from [SHDMASTER](1)

 

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V2C    5,933

@Raztastic Can you go to ....MyDediServer\Caves\server.ini, and add (or edit if "id" already exists)

[SHARD]
id = 2014513117

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Maoo    5

Hi! 

How I download mods and use it? My all mods is gone!

QQ%2525E6%252588%2525AA%2525E5%25259B%25

Edited by Maoo

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3 hours ago, V2C said:

Those will go in:

~/.klei/DoNotStarveTogether/YourClusterFolder/Master/modoverrides.lua

~/.klei/DoNotStarveTogether/YourClusterFolder/Caves/modoverrides.lua

~/.klei/DoNotStarveTogether/YourClusterFolder/Caves/worldgenoverride.lua

Here, I've assumed that you want the same mods in both the Master and the Caves, and that you only wanted the worldgenoverride.lua for Caves.

I copy modoverrides.lua into those folder,but MODs still don't work.

Should the dedicated_server_mods_setup.lua in the dedicated server's installation folder make any change?or there's some other problem?

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