Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

_Q_

CAPY_DLC always NIL

Recommended Posts

_Q_    644

I'm doing checks for DLC's and seems like this one SW_CHECK = GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) is always NIL even when loading SW world, any ideas?

 

Must be bugged somehow:

local ROG = GLOBAL.IsDLCEnabled(GLOBAL.REIGN_OF_GIANTS)
local SW_CHECK = GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC)

../mods/Wall Gates/modmain.lua(7,1) false	
../mods/Wall Gates/modmain.lua(8,1) 

 

Share this post


Link to post
Share on other sites