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_Q_

Last update broke crock pot food mods

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Cyde042    243

Don't know about crock pots, but after this update any edits I make to my mods don't seem to appear in-game, even after I re-launch it. Maybe it's me missing something so little...

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MidrealmDM    105

Ok - so it wasnt just mine - yeah this is wierd.

 

Log File:

Spoiler

 

D:/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:177 in (upvalue) cb (Lua) <158-180>
   status = table: 0EED5A90
D:/Steam/steamapps/common/dont_starve/data/scripts/fileutil.lua:75 in (upvalue) onchecked (Lua) <69-78>
   success = true
   file = survival_5

scripts/mainfunctions.lua(849,1) .../common/dont_starve/data/scripts/prefabs/cookpot.lua:3: loop or previous error loading module 'cooking'
LUA ERROR stack traceback:
    =[C]:-1 in (global) require (C) <-1--1>
    D:/Steam/steamapps/common/dont_starve/data/scripts/prefabs/cookpot.lua:3 in (local) fn (main) <0-0>
    D:/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua:76 in (global) LoadPrefabFile (Lua) <68-88>
    D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:123 in (upvalue) LoadAssets (Lua) <94-188>
    D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1225 in (upvalue) DoResetAction (Lua) <1168-1229>
    D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1240 in (local) complete_callback (Lua) <1232-1241>
    D:/Steam/steamapps/common/dont_starve/data/scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30>
    D:/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1245 in () ? (Lua) <1243-1246>
    =[C]:-1 in (method) SetPersistentString (C) <-1--1>
    D:/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:104 in (method) Save (Lua) <94-106>
    D:/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:177 in (upvalue) cb (Lua) <158-180>
    D:/Steam/steamapps/common/dont_starve/data/scripts/fileutil.lua:75 in (upvalue) onchecked (Lua) <69-78>
    
scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen    
scripts/mods.lua(253,1) Disabling waiter (Waiter 101 v3.9) because it had an error.    
scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully.

 

 

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ImpactedTooth    1686

I had the same error. I was able to get around it by putting my AddCookerRecipe in a GamePostInit in my modmain.

function gamepostinit()
	
	AddCookerRecipe("cookpot", berryjuice)

end

AddGamePostInit(gamepostinit)

 

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MidrealmDM    105
10 hours ago, ImpactedTooth said:

I had the same error. I was able to get around it by putting my AddCookerRecipe in a GamePostInit in my modmain.


function gamepostinit()
	
	AddCookerRecipe("cookpot", berryjuice)

end

AddGamePostInit(gamepostinit)

 

Thanks - this worked perfectly.

Also for anyone else out there - If you add ingredients or ingredient values - those need to be added PostInit as well.

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