Battal Posted April 13, 2016 Author Share Posted April 13, 2016 Welp, I'm finally able to get back to work after all that crap. And yes, I am working. Don't let the lack of updates fool you. So, what do you think the easiest boss attacks are? Link to comment Share on other sites More sharing options...
Mobbstar Posted April 13, 2016 Share Posted April 13, 2016 Why, do you want to make an easy tutorial boss? By the way, that's a wormazing gif! Link to comment Share on other sites More sharing options...
Battal Posted April 13, 2016 Author Share Posted April 13, 2016 Well, I want to put a lot of effort into making the difficulty scale well. So even players who are new to the genre can hop in and not get completely destroyed. For that reason, I want to make the bosses that appear at the beginning of the game generate with easier attacks and bullet patterns. Link to comment Share on other sites More sharing options...
Mobbstar Posted April 13, 2016 Share Posted April 13, 2016 The easiest attack I can think of is aimless bullets. It leaves plenty of gaps and the trajectories are completely predictable. Similiarly, the easiest laser attack I can think of is laserwalling, as it is regular and as such easier to figure out. It is also the only laser-type attack I can avoid getting hit by Link to comment Share on other sites More sharing options...
Battal Posted April 13, 2016 Author Share Posted April 13, 2016 I was thinking the same thing. Any others? I need about 10- 12 special attacks. Link to comment Share on other sites More sharing options...
Battal Posted April 30, 2016 Author Share Posted April 30, 2016 Alright, Level 1 Part 1 is done and Part 2 is well underway. I've been working on improving various internal mechanics, like completely revamping the particle system and making it so environments augment gameplay more. For example, inside Labs various attacks (Like the Crystal Monstrosity's crystals) will destroy the sciency things on the sides, turning them into dangerous obstacles you have to avoid. I've also added 3 new primary attacks; a pretty inaccurate machine gun which shoots rapidly at the area around the player, a shotgun which fires waves of bullets, and a new kind of bullet which curves around in a spiral. My stubborn sister refuses to playtest unless I do her chores for her, though, so it's not very balanced yet. Hopefully the balance will get better once I release it to the public. My ultimate goal is to make the bosses feel more cinematic and epic, like it wasn't just generated, but was carefully handmade and unique. So far, I'm still working on it, but it should turn out pretty fun if all goes well. Link to comment Share on other sites More sharing options...
Battal Posted June 7, 2016 Author Share Posted June 7, 2016 Link to comment Share on other sites More sharing options...
Battal Posted June 7, 2016 Author Share Posted June 7, 2016 update! https://www.dropbox.com/s/8cbphztm19xn88c/Heartless Skies.exe?dl=0 ~ Added Level 1 Parts One and Two. That's half an hour of gameplay, for me at least. ~ Dialogue (very unfinished, placeholder writing. Press Z to progress chat) ~ A bunch of enemies (HU5Ks, Shurikens, Lazer Emitters, variants) ~ Evil labs ~ Respawning (Press C to do so) ~ Asteroids ~ Worms ~ Worms In Asteroids ~ Updated Particle Effects (may be glitchy or unfinished in some spots) ~ Two new bosses! ~ A conveniently placed button to access an old boss! ~ Lots of balancing issues! ~ Solved some balancing issues! ~ Added some new primary attacks! ~ A really really REALLY unfinished Codex! ~ Automatic shooting! ~ Hopefully fixed some lag! ~ Sweet new buttons! ~ Room transitions! ~ Breakable Science! ~ Now with next-gen 3D HD graphics! (not really) Link to comment Share on other sites More sharing options...
Mobbstar Posted June 8, 2016 Share Posted June 8, 2016 20 hours ago, Battal said: ~ Automatic shooting! THANK YOU Link to comment Share on other sites More sharing options...
Mobbstar Posted June 8, 2016 Share Posted June 8, 2016 Bug Reports: When viewing a codec item, there's no apparent way to close it again without using escape->menu. When starting level 1_2, I got stuck with the first line of dialogue... IDK if I did anything wrong trying to move and shoot during the cutscene. When leaving to the menu, the music keeps playing. Starting a level again, the music still keeps playing and the new track also starts playing. When closing the game, it crashed (technically working as intended) Link to comment Share on other sites More sharing options...
Battal Posted June 8, 2016 Author Share Posted June 8, 2016 2 minutes ago, Mobbstar said: Bug Reports: When viewing a codec item, there's no apparent way to close it again without using escape->menu. When starting level 1_2, I got stuck with the first line of dialogue... IDK if I did anything wrong trying to move and shoot during the cutscene. Did you press Z? Link to comment Share on other sites More sharing options...
Mobbstar Posted June 8, 2016 Share Posted June 8, 2016 7 minutes ago, Battal said: Did you press Z? Yes. No. Anyways, I enjoyed arena mode so far, until an illumator came around with a ton of fat bouncy bullets and spammed the screen with tons of particle effects. At first it was just fine, but then lag became apparent, eventually I even got an "out of memory" exception O.o Don't you clean up properly behind expired particles? Link to comment Share on other sites More sharing options...
Battal Posted June 8, 2016 Author Share Posted June 8, 2016 Yeah, particles are still a bit of a mess. Each bullet creates a particle system every time it spawns, but doesn't delete it afterwards, which causes a bunch of lag. I'm going to have an object which creates all the systems once, and then doesn't have to again until another room gets loaded. Link to comment Share on other sites More sharing options...
Mobbstar Posted June 8, 2016 Share Posted June 8, 2016 Well, the campain is great fun so far! However, I noticed three more things: The music doesn't loop. It just stops at some point. At the beginning "default" is talking, later it's "bl0ck". I am not sure about "default" even being a character XD After beating the red guys conga: ___________________________________________ ########################################################### FATAL ERROR in action number 1 of Create Event for object pathstart: global variable bossMotion(100006, -2147483648) not set before reading it. at gml_Object_pathstart_Create_0 ########################################################### Link to comment Share on other sites More sharing options...
Battal Posted June 8, 2016 Author Share Posted June 8, 2016 1 minute ago, Mobbstar said: After beating the red guys conga: what Link to comment Share on other sites More sharing options...
Mobbstar Posted June 8, 2016 Share Posted June 8, 2016 2 minutes ago, Battal said: what When the red itsy bitsy spiders come down and do a loop or two before leaving downwards. There's one with the green ones and then one with the red ones. Link to comment Share on other sites More sharing options...
Battal Posted July 14, 2016 Author Share Posted July 14, 2016 bugs I finished Part 3 of Level One, and am working on a bunch of optimization stuffs (Should have removed all particle-related bugs and framerate drops). I think I'll end this one at Part Five. Link to comment Share on other sites More sharing options...
Battal Posted July 17, 2016 Author Share Posted July 17, 2016 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted July 18, 2016 Share Posted July 18, 2016 That looks badass Link to comment Share on other sites More sharing options...
PiturcaClaudiuStef Posted July 18, 2016 Share Posted July 18, 2016 that looks awesome Link to comment Share on other sites More sharing options...
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